Fatigue is no longer consumed (but doesn't regenerate) while running, jumping and swimming. Attacks and Blocking cost 4x fatigue. Spellcasting now consumes Fatigue in the same amount as Magicka.
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Without using special spells and enchantments, the player almost always has zero fatigue due to constant movement (jumping, running, swimming). This mod is designed to solve this problem: 1. Fatigue is no longer consumed (but not restored) while running, jumping and swimming. 2. Attacks and blocks cost 4 times more Fatigue. 3. Spells consume the same amount of Fatigue as Magicka 4. The base Fatigue regeneration rate has been increased by ~1.5 times, but no longer increases with the character's Endurance.
Requirements: 1. TES3: Morrowind
Installation: 1. Place the .ESP file to the Morrowind/Data Files folder 2. Activate the .ESP file in the game launcher
Change Log v1.01 1. Removed Fatigue regeneration in movement 2. Increased base Fatigue regeneration speed, but it no longer increases with the character's Endurance 3. Added Fatigue cost to the spellcasting