Morrowind

File information

Last updated

Original upload

Created by

Cerebulon

Uploaded by

Furohman

Virus scan

Safe to use

13 comments

  1. GeneralPepper
    GeneralPepper
    • supporter
    • 3 kudos
    Great idea! I always felt the same way about this how it was immersion breaking some quests have you kill their ancestor guardian and steal all their s#*! for no reason.
  2. Farzaneh
    Farzaneh
    • member
    • 2 kudos
    How about a Skyrim version as there are a lot of inaccessible graves in Skyrim. Help 'Laura Croft' on a tomb raiding mission.
  3. C3pa
    C3pa
    • premium
    • 17 kudos
    Please make your dump function in common.lua a local function instead of global. Global functions pollute the environment for all of the mods using MWSE.
    1. Furohman
      Furohman
      • supporter
      • 10 kudos
      Honestly not sure why that function was left there, I can only assume I was doing some debugging at some point. Removed in latest version.
    2. C3pa
      C3pa
      • premium
      • 17 kudos
      Thanks, highly appreciated!
  4. inpv
    inpv
    • member
    • 14 kudos
    Getting these when trying to change weapon to a custom-enchanted one using Morrowind Mouse Control or Quick Equip:

    Morrowind has crashed! To help improve game stability, send MWSE_Minidump.dmp and mwse.log to the #mwse channel at the Morrowind Modding Community Discord: https://discord.me/mwmods
    MWSE version: 2.1.0-3246
    Build date: 20230605
    Memory usage: 0 bytes.
    Lua traceback at time of crash:
    stack traceback:
    [C]: in function '__index'
    .\Data Files\MWSE\mods\revered dead\main.lua:312: in function <.\Data Files\MWSE\mods\revered dead\main.lua:308>
    [C]: in function 'xpcall'
    .\Data Files\MWSE\core\lib\event.lua:179: in function 'trigger'
    .\Data Files\MWSE\core\lib\event.lua:199: in function <.\Data Files\MWSE\core\lib\event.lua:169>
    [C]: in function 'equip'
    .\Data Files\MWSE\mods\mer\shiftequip\main.lua:87: in function <.\Data Files\MWSE\mods\mer\shiftequip\main.lua:58>
    [C]: in function 'xpcall'
    .\Data Files\MWSE\core\lib\event.lua:179: in function 'trigger'
    .\Data Files\MWSE\core\lib\event.lua:199: in function 'trigger'
    .\Data Files\MWSE\mods\ui expansion\menuinventory.lua:59: in function <.\Data Files\MWSE\mods\ui expansion\menuinventory.lua:48>
    MiniDump creation successful.
    1. Warforyou
      Warforyou
      • member
      • 1 kudos
      I have the same issue
    2. TyraaRane
      TyraaRane
      • supporter
      • 0 kudos
      Experiencing the same issue, although in my case, it sometimes occurs on equipping random items (ex., clothes) rather than just weapons. Not using Quick Equip or anything like that.

      Morrowind has crashed! To help improve game stability, send MWSE_Minidump.dmp and mwse.log to the #mwse channel at the Morrowind Modding Community Discord: https://discord.me/mwmods
      MWSE version: 2.1.0-3455
      Build date: 20231029
      Memory usage: 2009309184 bytes.
      Lua traceback at time of crash:
      stack traceback:
          [C]: in function '__index'
          .\Data Files\MWSE\mods\revered dead\main.lua:312: in function <.\Data Files\MWSE\mods\revered dead\main.lua:308>
          [C]: in function 'xpcall'
          .\Data Files\MWSE\core\lib\event.lua:311: in function 'trigger'
          .\Data Files\MWSE\core\lib\event.lua:331: in function <.\Data Files\MWSE\core\lib\event.lua:298>
      MiniDump creation successful.
    3. Furohman
      Furohman
      • supporter
      • 10 kudos
      Sorry for the absurdly long wait time, Nexus doesn't give me any indication when there's a comment on here! Looks like this was caused by me grossly misusing globals to track worn stolen items instead of MWSE player data?
      I've disabled the "are you wearing grandma's hat" checks for now, since I think not crashing people's games at random (this was very inconsistent to recreate, but I managed to crash myself a few times, which is how it slipped through testing) is more important than a fairly secondary feature. If I have more time on my hands again I'll try to reimplement that in a less broken way.
      1.2 should at least be usable, minus this feature.
  5. inpv
    inpv
    • member
    • 14 kudos
    Would be really cool to have an opportunity to "clean" the items, making them unrecognizable. Here's a mod which does the same with stolen items.
  6. inpv
    inpv
    • member
    • 14 kudos
    Maybe some exclusions can be added to the MCM for faction merchants that don't really care if the item is stolen from a tomb (e.g. Telvanni, Thieves Guild or full-blown necromancers), as well as interactions with members of these factions.
    1. Tapetenklaus
      Tapetenklaus
      • member
      • 21 kudos
      To add on to that idea, could also be cool to have a toggle for only dunmer caring about this (and calling the guards immediatly).
      But really cool mod! Awesome work!
    2. Furohman
      Furohman
      • supporter
      • 10 kudos
      Thanks for the feedback. There are already conditions like this, though I suppose it isn't very obvious when you're just playing! Dunmer are already FAR more likely to cause a fuss, and Thieves Guild members are very unlikely to unless they really don't like you for other reasons. Will try to make that more clear in the description.

      It's a little hidden in the main description (intentionally), but if you want a full list of 'spoilers' without diving into the code, there's a document here:
      Revered Dead Calculations Explainer


      I plan on doing an update pretty soon which will include a few more conditional suggestions I've been given, and well as some more config options.