File information

Last updated

Original upload

Created by

Danae CutthroatMods

Uploaded by

Danae123

Virus scan

Safe to use

116 comments

  1. Danae123
    Danae123
    • premium
    • 376 kudos
    Locked
    Sticky
    2.0c
    Minor bugfixes but more is in the works:
    - some issues reported are still under investigation
    - a brand new companion based on a beloved modder
    - a dialogue overhaul to improve immersion
  2. KingHarlow
    KingHarlow
    • member
    • 0 kudos
    for some reason when i made a custom companion through the online tool, a dunmer hermit, it just made a blank-slate argonian guy with the name "Your Companion"
    1. KingHarlow
      KingHarlow
      • member
      • 0 kudos
      alright well, I figured it out. I was trying to have more than one custom companion at once, turns out this was the cause from the base custom companion file. in order to fix this I followed the instructions for the construction set method of making characters, only I additionally changed the id of the new characters while they were the active file.

      so let's say you want to add the characters 'jim', 'tim' and 'kim'. make them in the online tool, add their ESPs to your folder. then open them in the construction set and change the id _aa_yourcompanion to _aa_jim for 'jim' respectively, and so on. then you'll save it and move on to the next character. you'll notice the count is 0 for these so when you load the game just open your console and type placeatpc "_aa_jim" 1 1 1 and then you'll spawn your guy. rinse repeat to have as many custom companions as you want. using this method I've made three companions for my character, and they also work in openmw.

      as the creator mentioned you can customize them a lot more intimately in the construction set if you wish.
  3. taylorlongboard
    taylorlongboard
    • premium
    • 42 kudos
    my companions are flickering transparent when i have a spell readied with this mod enabled. it stops when i dismiss the companion, and when i uninstall the mod. anyone else experience this problem? i'm on openMW 0.49
  4. youpaidforthisleak
    youpaidforthisleak
    • member
    • 0 kudos
    It's saying the TR addon needs Westly P&P .esm is it going to change anything on the vanilla NPCs?
  5. hllckgrny
    hllckgrny
    • member
    • 0 kudos
    I disabled MCA companion and use this one and there is no companion at satda neden trade house anymore no companion at all but weaponless fargoth without companion ahare
  6. smail32
    smail32
    • member
    • 0 kudos
    strange why do OpenMw tells me the TR MAINLAND companions mod lacks the prim and proper esp ? in the description it is not required to have it no ?
  7. hllckgrny
    hllckgrny
    • member
    • 0 kudos
    Does it work with MCA if MCA companion dşsabled and does it works with frşends and does newest version?
  8. knightbryon
    knightbryon
    • member
    • 1 kudos
    I cant find any of the companions in the mod? Ive double checked the data files its checked, in game i can find none of the companions on the spread sheet. none. idgi
  9. Tarvod
    Tarvod
    • premium
    • 0 kudos
    Do the companion quests disappear from the journal when finished? I have like 5 of them clogging my journal and it's a bit annoying
  10. IshiAraii
    IshiAraii
    • member
    • 0 kudos
    Hey everyone! What an excellent mod! I do however see a minor issue of my companions not being able to meet me at the inns in the Mainland. I understand that this would make for a heavy list of inns in the dialogue menu, but I sorely miss the opportunity to teleport them to a place and then cast Recall. This forces me to herd them manually towards the cities. Anyone else has that problem
  11. Folcro
    Folcro
    • member
    • 1 kudos
    A small request for this excellent mod: do you think, in your next update, you might be able to move Yarinil just a little bit for compatibility with Ebonheart Imperial Chapel Redo? I would do it myself, but I know you're regularly updating the .esp.