About this mod
Gluby's overhaul of Reign of Fire. Brings various bug fixes, improved cutscenes, and quality of life tweaks. Cleaned with TES3Cmd for your convenience.
- Requirements
- Permissions and credits
- Mirrors
My backup of Gluby's Reign of Fire: Revised v1.92 BETA. It's been cleaned in TES3Cmd and it's archives restructured for simpler installation.
- Corrected and polished all in-game text.
- Modified the basic plot, and the objects on which it turns, to be more consistent with lore and to present a more polished, compelling story.
- Improved the dragon's lair cut-scenes, articulating the animations and the shifts between them more smoothly. Jerkiness should be eliminated.
- Changed all puzzle object scripts to interact directly with each other, rather than using global variables.
- Changed the initialization of the mod for characters under level 30. Now, instead of a messagebox asking the player if she would still like to start Reign of Fire, the plotline can be started by following up on a "latest rumor" leading the player to Shenk's Shovel. Speaking to Illwing Redwood will start it.
- Corrected many bugs, too numerous to list, most of them minor. Examples include dragon town-attack scripts that failed to properly clear the player's bounty if the dragon killed someone (which gets blamed on the player) and the infamous bug where Illwing never gives back the staff and gem after taking it to research how to use them on the dragon eggs.
- Corrected syntactical scripting irregularities throughout all the mod's scripting, and streamlined where I could, including adding more MenuMode checks to reduce script drag.
- Extensively commented all scripts to allow easier understanding and further modification.
In my testing, the baby dragon may be bugged or invisible, but everything else before that works fine.
Potentially helpful links:
Walkthrough by Gluby (Has Spoilers)
Index of Quest States by Gluby (Has Spoilers)
White Dragon and Dungeon Plugin Details by bbslayer_07
Reign of Fire dragon texture replacer by Bahamut (Used in Screenshots)
Relevant TES3Cmd logging is in the following spoiler, for the curious:
CLEANING: "Reign of Fire v1.92BETA [Razhkul, Rev. Gluby].esp" ...
Loaded cached Master: <DATADIR>/morrowind.esm
Loaded cached Master: <DATADIR>/tribunal.esm
Loaded cached Master: <DATADIR>/bloodmoon.esm
Cleaned duplicate object instance (kollop_03_pearl FRMR: 444619) from CELL: azura's coast region (17, 9)
Cleaned duplicate object instance (DivineMarker FRMR: 270734) from CELL: buckmoth legion fort (-2, 5)
Cleaned duplicate object instance (rock_diamond_05 FRMR: 281507) from CELL: abaelun mine
Cleaned redundant AMBI,WHGT from CELL: abaelun mine
Cleaned duplicate object instance (bk_MixedUnitTactics FRMR: 58480) from CELL: clutter warehouse - everything must go!
Cleaned redundant AMBI,WHGT from CELL: clutter warehouse - everything must go!
Output saved in: "Reign of Fire v1.92BETA [Razhkul, Rev. Gluby].esp"
Original backed up to: "tes3cmdbck/Reign of Fire v1.92BETA [Razhkul, Rev. Gluby].esp"
Cleaning Stats for "Reign of Fire v1.92BETA [Razhkul, Rev. Gluby].esp":
duplicate object instance: 4
redundant CELL.AMBI: 2
redundant CELL.WHGT: 2
CLEANING: "Reign of Fire White Dragon and Dungeon [bbslayer_07].esp" ...
Loaded cached Master: <DATADIR>/morrowind.esm
Loaded cached Master: <DATADIR>/tribunal.esm
Loaded cached Master: <DATADIR>/bloodmoon.esm
Cleaned junk-CELL: azura's coast region (13, 18)
Cleaned junk-CELL: felsaad coast region (-18, 22)
Cleaned junk-CELL: isinfier plains region (-23, 24)
Cleaned junk-CELL: hirstaang forest region (-23, 16)
Cleaned junk-CELL: moesring mountains region (-24, 24)
Cleaned duplicate object instance (Terrain_rock_BM_72 FRMR: 8599) from CELL: isinfier plains region (-24, 22)
Cleaned junk-CELL: hirstaang forest region (-24, 17)
Cleaned junk-CELL: moesring mountains region (-25, 25)
Output saved in: "Reign of Fire White Dragon and Dungeon [bbslayer_07].esp"
Original backed up to: "tes3cmdbck/Reign of Fire White Dragon and Dungeon [bbslayer_07].esp"
Cleaning Stats for "Reign of Fire White Dragon and Dungeon [bbslayer_07].esp":
duplicate object instance: 1
junk-CELL: 7
Original description from MMH is in this spoiler:
========================
REIGN OF FIRE V1.92 BETA
========================
Original Author: Razhkul (the original mod, with all of its creative work and structure)
Revising Author: Gluby (fixing and revising scripts and story elements, some new content)
Direct Contributors:
bbslayer_07 (white dragon meshes and lair design)
Dirnae (the customized Nemurian Staff)
Note on Comments: Please leave feedback at the forum thread. I will enable comments here once the mod is in a relatively-complete release status.
This is the incomplete readme for the incomplete revision of Razhkul's Reign of Fire. I have not even *touched* the dragon companion scripts, or any of the scripts used after the completion of the RoF main quest. That is still work to be done.
The revision to the main quest, however, is, I think, worthy of beta status. Please try it out, try and break it, and then keep the saved game for when I get the dragon companion scripts updated.
INSTRUCTIONS
============
This package is optimized for installing via Wrye Mash. This makes it a little less straightforward for manual installation than it might otherwise be, but certainly no more difficult than your average mod package.
Place the mod archive, whole, in your Morrowind\Installers folder. In the Installers tab of Wrye Mash, click on it. Then, in the right pane, check the Base Data Files and either the Option 1 or Option 2 white dragon art. Once you have those selected, go back to the left pane and right-click on the mod archive, then click on "Install." Go back to the Mods tab and check the Reign of Fire plugin file.
If you have the original Reign of Fire plugin checked, uncheck it. They should not be run together.
BETA NOTE
=========
Please try and break this through valid play. This is a learning experience for me, but I also want to make it solid. I've probably screwed something up somewhere, though I've run through the whole quest with it in its current state.
Also, please inform me of plot holes, textual gaffes, conclusion-jumping, conversations that don't seem to flow, and so on. Reverse-engineering this mod piecemeal, and trying to revise it into its current state rather than writing it from the ground up means I probably jammed some square pegs in circular holes here and there.
I have not yet incorporated BBSlayer's dungeon or anything else from his ESP, but I have added white dragons into the CS, including the white egg and the ability to hatch a white dragon.
Feedback can be given here:
Changelog:Version 1.92 BETA: Original beta release.