Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This mod uses assets from: OAAB_Data Tamriel_Data
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Initial release
In spite of its apparent prosperity and its reassuring architecture, Caldera is a sad little town. Almost a quarter of its inhabitants are indebted drunkards, shady pawnbrokers, corrupt Hlaalu, thieves or thugs. I wanted to overhaul the town but i didn't feel like decorating it with planters, crates, empty bottles and lanterns. I went for a minimalist approach.
Additions to the exterior cell: - A well in the middle of the town - A forge near Hodlismod's shop - A tiny, derelict garden outside of Ghorak Manor - A coiled rope and a basin next to the clothier - A small storage behind the inn - A side entrance and a chimney to the Governor's Hall
Changes to the interiors: - The guard towers and their skywalks now have windows. I also added a few bedrolls, tables, dice, cups, etc. - Added a collapsed corridor in Heleran Ancestral Tomb. The idea that the original entrance of a velothi tomb would lead to an imperial building is hard to swallow.
Lastly, I made some changes to the Governor's Hall and added a fireplace and a desk to the top floor. There are now new ways to reach and open Odral Helvi's chest, including a "secret" passage that lets you bypass the most difficult lock. Mysticism can also help...
No landscape edit No new script No new dialogue No new NPC
Compatible with Rocky West Gash (see the screenshots).
Requirements: OAAB_Data Tamriel_Data
Credits: Melchior Darkh and the OAAB team TR team
(Since it is my first attempt at modding, I have no idea how to properly credit the authors. Message me if necessary.)