event.register: Attempted to register same 'simulate' event callback twice. stack traceback: .\Data Files\MWSE\core\lib\event.lua:137: in function 'register' .\Data Files\MWSE\mods\animatedarrowdenocker\main.lua:44: in function <.\Data Files\MWSE\mods\animatedarrowdenocker\main.lua:38> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:380: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:401: in function <.\Data Files\MWSE\core\lib\event.lua:364>
simple yet incredibly effective does exactly what it says animations are beautifully done this is definitely one of those mods I never knew I needed and now it will never leave my load order thank you kindly you sure are a goat
Beautiful mod~! Any chance to incorporate Darknuts 1st person animations in with this.The 1st person swimming and 1st person hand raising in storms is hard to lose.
Sorry,I thought it was this mod that conflicted but its not.Good news though,I checked both Darknut's 1st Person Enhanced and Darknut's 1st Person Enhanced Lite and they both work with this mod.Again great mod and thank you.
A wonderful mod! The animation looks very good. But there are some problems. 1. When Instant Denock on. Sometimes, randomly in battle, keyboard button become unresponsible ( using default ready Weapon "F" ). It is hard to tell what exactly source of troubles, out of battle I can't replicate that trick. And if Instant Denock is Off, that bug not shows itself. 2. Sometimes appears visual bug (after the shot): in 3d view - arrow stuck in the air behind bow. In 1st view - arrow stuck in front of a bow.
I don't think it's possible at the moment, and I wouldn't have time to make and test it anyway. My understanding is it has nice denocking behavior by default anyway?
14 comments
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:137: in function 'register'
.\Data Files\MWSE\mods\animatedarrowdenocker\main.lua:44: in function <.\Data Files\MWSE\mods\animatedarrowdenocker\main.lua:38>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:380: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:401: in function <.\Data Files\MWSE\core\lib\event.lua:364>
does exactly what it says
animations are beautifully done
this is definitely one of those mods I never knew I needed and now it will never leave my load order
thank you kindly
you sure are a goat
I also need to release the 1.1 that will work with any animation, so let me know if you encounter issues and I'll try and speed that up.
1. When Instant Denock on. Sometimes, randomly in battle, keyboard button become unresponsible ( using default ready Weapon "F" ). It is hard to tell what exactly source of troubles, out of battle I can't replicate that trick. And if Instant Denock is Off, that bug not shows itself.
2. Sometimes appears visual bug (after the shot): in 3d view - arrow stuck in the air behind bow. In 1st view - arrow stuck in front of a bow.