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Petethegoat

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Petetehgoat

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14 comments

  1. 77cats
    77cats
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    • 7 kudos
    It works well for me, with a keyboard shortcut, but not when mounting Ready Weapon on the mouse (Button 3). Thanks for this mod!
  2. Kursings
    Kursings
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    • 3 kudos
    event.register: Attempted to register same 'simulate' event callback twice.
    stack traceback:
        .\Data Files\MWSE\core\lib\event.lua:137: in function 'register'
        .\Data Files\MWSE\mods\animatedarrowdenocker\main.lua:44: in function <.\Data Files\MWSE\mods\animatedarrowdenocker\main.lua:38>
        [C]: in function 'xpcall'
        .\Data Files\MWSE\core\lib\event.lua:380: in function 'trigger'
        .\Data Files\MWSE\core\lib\event.lua:401: in function <.\Data Files\MWSE\core\lib\event.lua:364>
  3. amalek92
    amalek92
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    • 0 kudos
    This is crazy good.
  4. wdandarkw
    wdandarkw
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    • 0 kudos
    Nice mod! We need an OpenMW version for this!
  5. Dreacl
    Dreacl
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    • 0 kudos
    simple yet incredibly effective
    does exactly what it says
    animations are beautifully done
    this is definitely one of those mods I never knew I needed and now it will never leave my load order
    thank you kindly
    you sure are a goat 
  6. wolfstriker
    wolfstriker
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    Beautiful mod~! Any chance to incorporate Darknuts 1st person animations in with this.The 1st person swimming and 1st person hand raising in storms is hard to lose.
    1. Petetehgoat
      Petetehgoat
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      Have you tried them together? If it doesn't change the bow animations it should work without issues.

      I also need to release the 1.1 that will work with any animation, so let me know if you encounter issues and I'll try and speed that up.
    2. wolfstriker
      wolfstriker
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      Sorry,I thought it was this mod that conflicted but its not.Good news though,I checked both Darknut's 1st Person Enhanced and Darknut's 1st Person Enhanced Lite and they both work with this mod.Again great mod and thank you.

    3. Petetehgoat
      Petetehgoat
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      Thanks for letting me know!
  7. Arneliante
    Arneliante
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    • 0 kudos
    A wonderful mod! The animation looks very good. But there are some problems.
    1. When Instant Denock on. Sometimes, randomly in battle, keyboard button become unresponsible ( using default ready Weapon "F" ). It is hard to tell what exactly source of troubles, out of battle I can't replicate that trick. And if Instant Denock is Off, that bug not shows itself.
    2. Sometimes appears visual bug (after the shot): in 3d view - arrow stuck in the air behind bow. In 1st view - arrow stuck in front of a bow.
  8. Juidius
    Juidius
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    • 54 kudos
    must have mod
  9. thehurtbear
    thehurtbear
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    • 13 kudos
    Great mod but can you make it OpenMW compatible?
    1. Petetehgoat
      Petetehgoat
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      • 49 kudos
      I don't think it's possible at the moment, and I wouldn't have time to make and test it anyway. My understanding is it has nice denocking behavior by default anyway?
  10. half11
    half11
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    • 226 kudos
    Godsend!