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Just me on this one.
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Changelogs
Version 1.5
Added logic for godmode.
Version 1.4
Fixed a bug caused by an uncleared variable if you save mid buff and then reload that save.
Further slight rebalance to weapon multipliers, to reward dagger play.
Version 1.3
Adjusted weapon multipliers to be a little less aggressive. They now range from 1x to 2x instead of 1x to 2.5x.
Version 1.2
Reworked stat modifier / damage logic to hopefully prevent permanent incorrect stat modification from occurring.
Version 1.1
Implemented buff value based fatigue drain on attack release
Implemented stronger buff scaling for specific stealthy weapons
Doubled default buff duration, for the sake of thrown weapons.
Version 1.0
Initial release.
Note: This mod's been bundled up with most of my other mods into one easy to use Combat Pack!
Sneak Attack Buff For OpenMW 0.48.0+
[INSTALLATION] Unzip the mod subdirectory wherever you put your mods, or on a datapath listed in openmw.cfg (default Windows location C:\Users\...\Documents\My Games\OpenMW), and check the checkbox in OpenMW Launcher > Data Files > modNameHere.omwscripts
[DESCRIPTION] While you are charging your attack while sneaking, the timer increments. Once it passes the required charge time, your sneak attack buff is ready, and the message box pops up. Then, if you release your attack while sneaking, you will get a strength buff by default equal to your sneak level. If you are using a stealth-specialization weapon, you will get double the buff.
It will also by default lock your controls. This is to disable your ability to move. This is done to make the attack feel extremely weighty, and to also prevent the user from abusing the strength buff to break overencumbrance, even if it already be inconvenient. This control lock can be toggled off in settings.