I disabled the movement restrictions, but the mod still forces me to stop after the attack has been released. I'm playing on android smartphone so I struggle with movement controls enough already. Could you fix it please?
Edit: deleted the code lines myself. Thanks for commenting them. In case someone would like to do the same:
if doSpeedRelease then if modSign > 0 then -- expect positive modsign on application of effect input.setControlSwitch(input.CONTROL_SWITCH.Controls,false) -- if buffing, stop movement elseif modSign <= 0 then input.setControlSwitch(input.CONTROL_SWITCH.Controls,true) -- if unbuffing, release movement end end
doSpeedRelease is a setting. You can just disable it in the settings page.
the buff ready message should probably be controlled by the verbose setting, but if you turned it off then there'd be no indicator for when the attack is ready, and it's not something that works with a range like my other combat buff mods.
Hello, can't seem to work to me. It worked only once, i got the notification after charging the attack while sneaking. Then i never got it again, trying reseting the script or changing the setting in the MCM, reloading and restarting OpenMW too but no success. I even tried your All in one combat script pack.
Put folders "l10n", "scripts" and file "SolSneakAttackBuff.omwscripts" into "Data Files" folder, and then check the checkbox in launcher, right? Why is this not working? What am i doing wrong?
For openMW lua mods I could recommend you keep them in their own folder (as I set the mod up), and specify the path to that folder (the one containing the .omwscripts file) in your openmw.cfg file found in your Documents\MyGames\openmw\ or equivalent folder. Note these mods will not work on openMW 0.47.
I have not actually tried just unpacking everything into Data Files. Not sure why it wouldn't work, but... IDK.
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Edit: deleted the code lines myself. Thanks for commenting them. In case someone would like to do the same:
if doSpeedRelease then
if modSign > 0 then -- expect positive modsign on application of effect
input.setControlSwitch(input.CONTROL_SWITCH.Controls,false) -- if buffing, stop movement
elseif modSign <= 0 then
input.setControlSwitch(input.CONTROL_SWITCH.Controls,true) -- if unbuffing, release movement
end
end
And this one to disable the message:
ui.showMessage('Sneak attack buff ready!')
the buff ready message should probably be controlled by the verbose setting, but if you turned it off then there'd be no indicator for when the attack is ready, and it's not something that works with a range like my other combat buff mods.
Edit: okay, I'm on 0.49 with the same playthrough now. And it seems to work. I've got a notification with every attempt at least.
I have not actually tried just unpacking everything into Data Files. Not sure why it wouldn't work, but... IDK.