For OpenMW users, if Devos does not walk back to the ship, simply go there yourself and he'll teleport over. You should then be able to leave the White Wave cell. It seems that OpenMW handles the scripting differently than vanilla (where he walks to the ship just fine).
Nice little questline, tho I must say I was expecting a bit more lol.
This could very well be the baseline for something insane, on par with official dlcs.
One thing I'd say is, to add to the atmosphere, maybe prevent the base music from playing while the quest is being done? The somewhat jolly base soundtrack kinda refracts to what's intended to be felt.
Cute little mod - I enjoyed the clear influence from fiction like The Terror. Not much to say about this one, actually, other than that I agree with another commenter here that the AI lines are noticeably robotic, and the frequency with which they're used started to feel gimmicky toward the end of the quest. Otherwise, a short and sweet experience.
Just now had a go at this. Very atmospheric but having reported back to Devos having dealt with the culprit I get told to meet him back at his ship. But then he just stays put out on the ice (I had told to wait earlier). I can't seem to trigger him coming back (I assumed I might have to reenter the hold but that doesn't do anything) or get any more dialog so I am stuck.
Finally getting 'round to this. Great little mod! I'll echo Radix's note below about the ice wraiths being noticeably harder than the final fight. Perhaps the Imperial Navy should ration better ice-resist potions too, because Devos had a hard time staying alive with the ice wraiths. I cut off their ice spells with throwing stars to keep us both alive.
I'll nitpick a bit more about the voice lines. They aren't bad but were more robot-like/less natural than other AI lines I hear, say like Quest Voice Greetings.
New ship was so well made, easy to explore. Nice to look at. I appreciated the multiple points of entry to the cabin. And that Devos didn't mind me looting as I went.
I hope we get to see Devos & his Argonian assist again in the future. Strange for such a quick mod, they both stuck out to me as no-nonsense, very competent and care about their jobs for the right reasons. Rare for Morrowind NPCs, Vanilla or modded. "Don't touch the ships supplies!" I think I actually stepped back.
Thanks for the comments! Yeah, it's possible that AI voices have improved since this mod was released. Maybe I'll look into a re-master sometime in the future.
Thanks for making the quest! I hope to see Devos and Red-Throat again also, and perhaps in the not-too-far-fetched future, an imperial navy fraction? I love the quest, the ships and the island. We don't get to know much about Devos and Red-Throat, but I'm not expecting to in such a short encounter.
In my first run, the ice wraiths killed Devos. I ran back to the Silver Lark, where Red-Throat told me we had no way to get back without Devos and that we'd die there. But of course a simple recall spell would do. I could have saved him too, but I seemed to be missing a recall on target spell.
Also the crows just disappear instead of flying off in OpenMW, another OpenMW issue. I agree with the voice sounding a little less than natural, but still like it.
Yeah, a few people have commented on the wraiths. I'll look into making an update to nerf them. Thanks for the comments! After making this mod, I also wanted to see Devos and Red-Throat return in another mod! So that just might happen.
OK, I'm feeling pretty dumb. I've found the statute in the hold, but now I don't know how to proceed. I assume I'm supposed to enter the cabin, but I can't find a key anywhere. Any hints?
What a fun little mod! Very atmospheric, while strictly avoiding feature creep.
My only quibble would be that the final fight felt too easy. If that woman could incinerate all the crew on the ship, I feel she should have put up more of a fight than the ice wraiths did.
Hi. I get missing objects notifications concerning horkers and armor pieces. Both Devos and Red Throat lack their imperial studded armor and the horkers are absent form the scene. I play it on existing save file, installed using Wrye Mash, left the HD package unchecked. Does it have to do with the Tamriel_Data repository?
Oh, I have v8.0 installed. Guess it requires v9.0, but they changed the bsa files registration and I don't know if I'll be able to keep my save. Do you know if it's possible to update to the 9.0 without starting a new playthrough?
I'm not sure. I'd suggest asking on that Nexus page. I can however suggest that you grab the Graveyard file before updating since they deprecated a lot of stuff in the latest update.
Hi. When I talk to Devos I get told to meet his crew member on his ship but as far as I can see there is no way to get on the ship without flying onto it. How is one supposed to get on it otherwise?
I am using OpenMW and using the test character function to test this so maybe there is some issue with this?
Other Dagon Fel mods or area mods I am using is Dagon Fel Redone and Spines of Madness.
52 comments
This could very well be the baseline for something insane, on par with official dlcs.
One thing I'd say is, to add to the atmosphere, maybe prevent the base music from playing while the quest is being done? The somewhat jolly base soundtrack kinda refracts to what's intended to be felt.
Cheers
Cheers
I'll nitpick a bit more about the voice lines. They aren't bad but were more robot-like/less natural than other AI lines I hear, say like Quest Voice Greetings.
New ship was so well made, easy to explore. Nice to look at. I appreciated the multiple points of entry to the cabin. And that Devos didn't mind me looting as I went.
I hope we get to see Devos & his Argonian assist again in the future. Strange for such a quick mod, they both stuck out to me as no-nonsense, very competent and care about their jobs for the right reasons. Rare for Morrowind NPCs, Vanilla or modded. "Don't touch the ships supplies!" I think I actually stepped back.
9/10 crows!
In my first run, the ice wraiths killed Devos. I ran back to the Silver Lark, where Red-Throat told me we had no way to get back without Devos and that we'd die there. But of course a simple recall spell would do. I could have saved him too, but I seemed to be missing a recall on target spell.
Also the crows just disappear instead of flying off in OpenMW, another OpenMW issue. I agree with the voice sounding a little less than natural, but still like it.
After making this mod, I also wanted to see Devos and Red-Throat return in another mod! So that just might happen.
What a fun little mod! Very atmospheric, while strictly avoiding feature creep.
My only quibble would be that the final fight felt too easy. If that woman could incinerate all the crew on the ship, I feel she should have put up more of a fight than the ice wraiths did.
I get missing objects notifications concerning horkers and armor pieces. Both Devos and Red Throat lack their imperial studded armor and the horkers are absent form the scene.
I play it on existing save file, installed using Wrye Mash, left the HD package unchecked.
Does it have to do with the Tamriel_Data repository?
Guess it requires v9.0, but they changed the bsa files registration and I don't know if I'll be able to keep my save.
Do you know if it's possible to update to the 9.0 without starting a new playthrough?
I am using OpenMW and using the test character function to test this so maybe there is some issue with this?
Other Dagon Fel mods or area mods I am using is Dagon Fel Redone and Spines of Madness.
Sorry if I am missing something obvious.
Cheers