Morrowind

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Melchior Dahrk

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MelchiorDahrk

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51 comments

  1. MelchiorDahrk
    MelchiorDahrk
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    For OpenMW users, if Devos does not walk back to the ship, simply go there yourself and he'll teleport over. You should then be able to leave the White Wave cell. It seems that OpenMW handles the scripting differently than vanilla (where he walks to the ship just fine).
  2. ErwintheGerman
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    Cute little mod - I enjoyed the clear influence from fiction like The Terror. Not much to say about this one, actually, other than that I agree with another commenter here that the AI lines are noticeably robotic, and the frequency with which they're used started to feel gimmicky toward the end of the quest. Otherwise, a short and sweet experience.
  3. MajorKirrahe89
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    Just to be sure - is it safe to update from the previous (1.2) version mid-playthrough if I didn't start the quest yet?
    1. MelchiorDahrk
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      Yep, should be safe to update in that case!
    2. zsouza13
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      Are you planning to update Mamaea Awakened? I'm just wondering if I should hold off okaying since I noticed you're updating your catalog. Ty
    3. MelchiorDahrk
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      It's on my to-do list, but it's a bigger undertaking. Wouldn't be done quickly.
    4. MajorKirrahe89
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      Thanks for an answer!
  4. Jarabi
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    Just now had a go at this. Very atmospheric but having reported back to Devos having dealt with the culprit I get told to meet him back at his ship. But then he just stays put out on the ice (I had told to wait earlier). I can't seem to trigger him coming back (I assumed I might have to reenter the hold but that doesn't do anything) or get any more dialog so I am stuck.

    Cheers
    1. armenisad
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      Same issue here. Stuck after telling him to follow and then to wait
    2. MelchiorDahrk
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      I'll look into adding some sort of failsafe if the AI to walk back to the ship fails. Are you on OpenMW or Vanilla?
    3. Jarabi
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      I am on OpenMW 0.48, official release

      Cheers
    4. MelchiorDahrk
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      Actually, my memory was bad. The mod already includes a failsafe. See pinned comment.
  5. Tezrel
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    Finally getting 'round to this. Great little mod! I'll echo Radix's note below about the ice wraiths being noticeably harder than the final fight. Perhaps the Imperial Navy should ration better ice-resist potions too, because Devos had a hard time staying alive with the ice wraiths. I cut off their ice spells with throwing stars to keep us both alive.

    I'll nitpick a bit more about the voice lines. They aren't bad but were more robot-like/less natural than other AI lines I hear, say like Quest Voice Greetings.

    New ship was so well made, easy to explore. Nice to look at. I appreciated the multiple points of entry to the cabin. And that Devos didn't mind me looting as I went.

    I hope we get to see Devos & his Argonian assist again in the future. Strange for such a quick mod, they both stuck out to me as no-nonsense, very competent and care about their jobs for the right reasons. Rare for Morrowind NPCs, Vanilla or modded. "Don't touch the ships supplies!" I think I actually stepped back.

    9/10 crows!
    1. MelchiorDahrk
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      Thanks for the comments! Yeah, it's possible that AI voices have improved since this mod was released. Maybe I'll look into a re-master sometime in the future.
    2. dk3if018
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      Thanks for making the quest! I hope to see Devos and Red-Throat again also, and perhaps in the not-too-far-fetched future, an imperial navy fraction? I love the quest, the ships and the island. We don't get to know much about Devos and Red-Throat, but I'm not expecting to in such a short encounter.

      In my first run, the ice wraiths killed Devos. I ran back to the Silver Lark, where Red-Throat told me we had no way to get back without Devos and that we'd die there. But of course a simple recall spell would do. I could have saved him too, but I seemed to be missing a recall on target spell.

      Also the crows just disappear instead of flying off in OpenMW, another OpenMW issue. I agree with the voice sounding a little less than natural, but still like it.
    3. MelchiorDahrk
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      Yeah, a few people have commented on the wraiths. I'll look into making an update to nerf them. Thanks for the comments!
      After making this mod, I also wanted to see Devos and Red-Throat return in another mod! So that just might happen.
  6. Radix838
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    OK, I'm feeling pretty dumb. I've found the statute in the hold, but now I don't know how to proceed. I assume I'm supposed to enter the cabin, but I can't find a key anywhere. Any hints?
    1. MelchiorDahrk
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      You need to talk to Devos and then search the iceberg exterior area more carefully to find the culprit.
    2. Radix838
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      Ah, perfect.

      What a fun little mod! Very atmospheric, while strictly avoiding feature creep. 

      My only quibble would be that the final fight felt too easy. If that woman could incinerate all the crew on the ship, I feel she should have put up more of a fight than the ice wraiths did.
  7. DvxBellorvm
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    Hi.
    I get missing objects notifications concerning horkers and armor pieces. Both Devos and Red Throat lack their imperial studded armor and the horkers are absent form the scene.
    I play it on existing save file, installed using Wrye Mash, left the HD package unchecked.
    Does it have to do with the Tamriel_Data repository?
    1. MelchiorDahrk
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      Yeah, it sounds like you don't have TD installed properly.
    2. DvxBellorvm
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      Oh, I have v8.0 installed.
      Guess it requires v9.0, but they changed the bsa files registration and I don't know if I'll be able to keep my save.
      Do you know if it's possible to update to the 9.0 without starting a new playthrough?
    3. MelchiorDahrk
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      I'm not sure. I'd suggest asking on that Nexus page. I can however suggest that you grab the Graveyard file before updating since they deprecated a lot of stuff in the latest update.
  8. Jarabi
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    Hi. When I talk to Devos I get told to meet his crew member on his ship but as far as I can see there is no way to get on the ship without flying onto it. How is one supposed to get on it otherwise?

    I am using OpenMW and using the test character function to test this so maybe there is some issue with this? 

    Other Dagon Fel mods or area mods I am using is Dagon Fel Redone and Spines of Madness. 

    Sorry if I am missing something obvious.

    Cheers
    1. MelchiorDahrk
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      You can take the rowboat over to the ship. 
    2. Jarabi
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      So I can. Thanks.
  9. ActuallyUlysses
    ActuallyUlysses
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    This mod is compatible with Epic Dagon Fell
  10. 1maxkillen
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    I couldn't fit down into the hold of the frozen ship.  Tried everything, except going on a diet.
    1. MelchiorDahrk
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      What race were you playing as?
    2. HMCascade
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      Crouch. I was playing a Dunmer and needed to crouch to go down the stairs.
    3. MelchiorDahrk
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      Are you using either the MCP option to reduce actor collision size? Or a mod like "Jammings Off" if you're on OpenMW? It makes tight spots easier to navigate in mods.
  11. InzynierMamon
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    A question before I play, is this adventure playable with low-level/fresh characters or should I play it with my end-game protagonist? I don't want to make it too easy for myself but also don't want to struggle for hours dying and savescumming over and over again.
    1. HMCascade
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      Provided you have good frost resistance. The quest is fairly easy to do.
      The quest is fairly combat light but there is some.