Morrowind

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thesilentpyro

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10 comments

  1. happy pig
    happy pig
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    This will be used... a lot.

    Thanks.
  2. CheeseyBall
    CheeseyBall
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    Kudos for a great job! ( Adds kudos point )
  3. alakabner
    alakabner
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    Hi, thanks for this! I'm going to try it when I install morrowind again (I'm knee deep in Oblivion).Can you make this work for Oblivion??? I haven't seen it done and I've been wanting this ability for a while now.Good job.
  4. Pushkatu
    Pushkatu
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    This is very good! <img class=">
  5. thesilentpyro
    thesilentpyro
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    @Povuholo: It won't work if the mods are not shared between the savegames, for the same reason why player-made items cannot be transfered. The problem is that the system works off item IDs, not item stats, because (at least at the time, I don't know about now) MWSE could not change an item's attributes. If it could, and that includes everything from durability and attack strength on weapons to enchantments and magical effects on potions to model and ID on everything, then it could, but, like I said, at the time of making, it couldn't.

    @Armod: If you still have the old savegame, then yeah, it would work. The system is not picky about whether they're the same character or not--it doesn't even look at such things. It only looks at the items you give it to be transfered, not where they're from.

    I'm sorry there isn't a better description--it's all in the readme file. There is no story behind the mod, no canon to link it in--it is for people who want to give other characters their items. The concept came when a dad on the bethesda forums requested a way to give his son's character a cool weapon he had found.

    How it works, the complicated version: Because there is no story or quest, upon loading the mod, a script gives you the spell. Upon casting the spell, a dialog box will pop up (there are several reasons I used a creature instead of an actual container, but they're beside the point). Hit "Companion Share" and put it/take out the items you want. Upon ending dialog with the creature you can't see (it's actually a rat) a script adds one gold (error-avoiding reasons. Don't get excited, it takes it out when you cast the spell), takes an inventory of all the items "inside" the rat, and records the item IDs and count to a text file outside your savegame. The text file is how the system works; none if the information is stored in the savegame itself, as that information cannot be read by other savegames.

    How it works, the simple version: Load the mod. Load your game. Cast the spell. Hit "Companion Share." Put in and/or take out items. Close dialog. Save (or not, if you're trying to cheat). Load another save game. Repeat.

    Yes, this can be used for cheating purposes such as item duplication, but this mod was meant as a step towards cooperative play, not something meant to perfectly align with the game world, and what you do with it is your business. If you don't want to cheat, you don't have to--unless you have frequent game crashes,. it is easy to avoid item duplication; just save after you access the inventory.
  6. Armod
    Armod
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    I have a possible use for this mod (i.e., "possible", if it works). I recently started a new game of Morrowind, and apparantly the game didn't like me starting off with a ready made hut (modded by Baratheon79) in Seyda Neen, in which I slept and stored all of the stuff that I collected. Several days into the game, I loaded up my last saved game and found that the hut had gone, along with everything that it contained, to be replaced by a curious mockery of the former edifice - i.e., an open platform surrounded by a rope railing with just a bench on it (I can supply the screenshots to prove this). Impressed though I was by the game's God-like internal AI that was able to do such a thing (a pity that they didn't apply the same cleverness to the AI of NPCs), I was equally pissed off at the cavalier way in which it had ripped me off of a lot of hard earned loot for the rather remote amusement of the developers (let's not name names, shall we Chris?). So I am hoping, as a matter of principle as much as anything, that this mod will let me import from an older saved game the loot that was taken from me into my current game. If it works then thanks a lot, and 10/10.

    P.s. Having gone to the trouble of making this mod, couldn't you have gone that bit further to explain how it works? I don't mean technically, but in-game. How do you get the spell, for example, and what happens when you cast it. I guess that I shall just have to try to find out myself.
  7. Povuholo
    Povuholo
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    Isn't this kind of cheating though?


    Could be... Sounds interesting though. But what happens if you run different mods on the two characters? What if you give a weapon with a new texture/mesh to a character that is not running the mod?
  8. sam_the_mellow_pillow
    sam_the_mellow_pillow
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    Isn't this kind of cheating though?
  9. thesilentpyro
    thesilentpyro
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    Disclaimer: This topic has been created automatically for discussion regarding this file. The owner may or may not view comments left here.

    So, yeah, I'll be checking in here every once in a while, so if you have questions or comments, go ahead and leave them and I'll look at them when I get a chance.
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    Disclaimer: This topic has been created automatically for discussion regarding this file. The owner may or may not view comments left here.