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Created by

puppies_on_acid

Uploaded by

chrisarceo

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11 comments

  1. aWakemon
    aWakemon
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    • 28 kudos
    I love the mod, but I've been noticing how sometimes the light reflections (e. g. on the bridge to the first Dwemer Stronghold) are showing in a pink/purple colour. Some textures are fine though.
    Any idea what might cause this?
    1. mattmartin609
      mattmartin609
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      • 15 kudos
      I'm having the same issue
    2. dk3if018
      dk3if018
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      Same here. It's caused by the reflection map. It's supposed to be shiny like in the screenshots. I'm using MOMW post processing pack, but the uploader mentioned he used Vtastek shader, so maybe that is why...? You can disable reflection map in settings to remove it, but metal parts won't be shiny anymore.
    3. mattmartin609
      mattmartin609
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      2 years later lol- You need to invert the roughness or use Wareya's PBR
    4. RithisAlrathith
      RithisAlrathith
      • member
      • 2 kudos
      Hi, what does invert the roughness mean? Is it about editing the files? For the moment I've just deleted all _spec files
  2. Tamu89
    Tamu89
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    Da f*ck is PBR?? Lol, smh I hate when An acronym is used so many times without defining it not once... Js
  3. kokosz133
    kokosz133
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    what software did you used to generate pbr maps ?
  4. Arcarias
    Arcarias
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    • 2 kudos
    They look very nice. Thank you for sharing!
  5. Atanvarn
    Atanvarn
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    • 3 kudos
    Looks good. Hope there will be PBR support in vanilla OpenMW.
    1. DetailDevil
      DetailDevil
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      • 106 kudos
      You can use PBR in OpenMW via Vtastek's PBR shader or Zesterer's PBR addon. I'm currently using Vtastek's PBR but will try Zesterer's PBR version soon.
  6. DetailDevil
    DetailDevil
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    • 106 kudos
    I'm glad to see more and more PBR textures. We are starting to make progress to establish it as sth more than an experiment.