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puppies_on_acid

Uploaded by

chrisarceo

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About this mod

Adds normal maps and PBR maps to Full Dwemer Retexture by Tyddy.

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I've always loved Tyddy's retexture mods, but I felt they needed a little bump to provide more realism. By adding normal maps and PBR maps this will increase the realism of the textures. PBR also gives textures various characteristics, like if the material is a metal, or how rough or smooth the material is, which affects how light interacts with it.

Requirements:
Full Dwemer Retexture - My maps were made with the Full DWM RTX HQ file in mind.
OpenMW 0.48 or later - You can grab the latest Dev build from this page, under Development Builds
Zesterer's OpenMW Core Shaders - These allow for PBR to be uses in OpenMW 0.48 and later. If you are using the latest OpenMW dev build, download the main branch file. If you are using OpenMW 0.48, grab the openmw-0.48 file.

Recommended Mods:
My WIP PBR mods - If you want to test out the many other PBR mods I have that are still incomplete.
Zesterer's Volumetric Cloud Shaders for OpenMW

Credits:
Tyddy (for his amazing texture mods)
Vtastek (for his invaluable help with making PBR and normal maps)
Zesterer (for his incredible OpenMW shaders)
Bethesda