Unfortunately, the game gives me the following errors upon launch when the mod is activated in Morrowind:
"Required version of the master file couldn't be found ...' Cell "Mournhold, Plaza Brindisi Dorom" not found for dialogue type Topic Info "EMPTY" Cell "Mournhold" not found for dialogue type Greeting Info "EMPTY"
The game then still launches, but after entering "set NickiesCrossSaveCheck to 2" at the console, the expected facilities in Addamasartus are nowhere to be found. This happens even if I disable all other mods (ie only the three master files (Morrowind, Tribunal and Bloodmoon) and this mod are activated).
Interestingly, this problem doesn't exist in Oblivion in the same scenario - there, the game launches without any errors, and after entering the respective console command there, the facilities are available in Vilverin.
Should mention that I'm playing the German GOTY edition of both games (Steam version).
If you could spare some time to look into this, I'd greatly appreciate it. If you need any additional information, just let me know.
*** EDIT *** Have been able to get rid of the "Required version ..." error message using Wrye Mash, but the other two remain ... as does the problem.
I thought I saw this post made earlier but I can't find it now. The issue is that I cannot find the prophet on Solsthiem because I use the Tomb of the Snow Prince mod to revamp Solsthiem. It's a very popular mod.
Rather that asking you to adjust or patch this out, as a temporary fix, can I console him to me to even me to him?
I would really like to try this mod out but I can't start it. I have both games installed and that's where you start it all.
I did try the provided console command for skipping the boss fight but I couldn't get that to work either. Not very good with the console sorry.
Anyway, if you read this and can provide a solution, that would be much appreciated thanks.
Hi, very excited for your mod. However, could you please create a compatibility patch for the Anthology Solstheim mod? It moves the Solstheim island to a more lore-friendly location, (and it's required for the popular Tomb of the Snow Prince mod, among others) but in this case, it puts your mod's NPC and locations' position in the middle of the sea. Thanks a lot!
Only combat-relevant items (weapons, armor, scrolls, potions, etc.) are kept but yes, you could do this by creating a follower of your other Morrowind save and then killing him and taking those items.
8 comments
Unfortunately, the game gives me the following errors upon launch when the mod is activated in Morrowind:
This happens even if I disable all other mods (ie only the three master files (Morrowind, Tribunal and Bloodmoon) and this mod are activated).
Interestingly, this problem doesn't exist in Oblivion in the same scenario - there, the game launches without any errors, and after entering the respective console command there, the facilities are available in Vilverin.
Should mention that I'm playing the German GOTY edition of both games (Steam version).
If you could spare some time to look into this, I'd greatly appreciate it. If you need any additional information, just let me know.
*** EDIT ***
Have been able to get rid of the "Required version ..." error message using Wrye Mash, but the other two remain ... as does the problem.
I thought I saw this post made earlier but I can't find it now. The issue is that I cannot find the prophet on Solsthiem because I use the Tomb of the Snow Prince mod to revamp Solsthiem. It's a very popular mod.
Rather that asking you to adjust or patch this out, as a temporary fix, can I console him to me to even me to him?
I would really like to try this mod out but I can't start it. I have both games installed and that's where you start it all.
I did try the provided console command for skipping the boss fight but I couldn't get that to work either. Not very good with the console sorry.
Anyway, if you read this and can provide a solution, that would be much appreciated thanks.
Edit, It's right below this one. Duh