Several typos in words,Character Names. Also, the textures in the sanctuary are crooked. And another thing, why make the same name in the group CELL, namely in EDID, DNAM and NAME. Because of this there is no way to translate the names of locations in another language, as automatically changed all 3
Hey, thanks for the feedback. I was wondering if you remember where the typos are? I had two people help me with ensuring all the spelling is good because I'm dyslexic and if it's not I'd really like to be able to fix it! I'm also curious what textures you're talking about specifically? There are only two meshes with textures I messed with and they're completely unique models (the statue and the sword) and I'm pretty positive those aren't crooked since I made it all from scratch.
As for the CELL and name questions, I'm not totally sure what you're referring to, I'm new to modding Morrowind so I don't really know what EDID, DNAM and NAME refer to.
Thanks for your feedback though! I'm always trying to make my mods better if I can
just my $.02, i didnt think this was overly harsh or anything. it was direct and to the point. we have got to get back to a place where we can point things out w/o hating or "gatekeeping". the "toxic positivity" thing is the whole reason these older games are so much better than anything made in the last 10years. in my very uneducated opinion.....
Anyway... great freaking mod!! thank u for making it
It's very easy. All you need to do is load BCoM along with your own mod, delete your copy of the guy, and add him to BCoM's waistworks. Then save with a different file name, of course. I would suggest NL_Dawnbreaker - BCoM.esp as that is a common naming convention.
Not lorebreaking, Aedric and Deadric Artefacts can change their properties between games, Umbra is a longsword in Morrowind and a Two Handed sword in Oblivion. Auriel's Bow and Shield have no enchantments in Morrowind while are enchanted in every other game they are in. As far as in game goes, will be an excellent weapon to give to Julan.
Hi! Just finished the quest and it was pretty enjoyable, but i would like to ask if there's any way to buff the turn undead effect on it, every time i used it on an undead enemy they all resisted the effect, so maybe up it to 50-65. Another quest that will be a staple for me now too :D
Sup? I don't know if you need this info, but FYI the mod works flawlessly with OpenMW. Got the quest, killed the lich, got the blade. Loved it, short but sweet, and know talking beacon as in Skyrim. Noice.
Also, I would suggest making a quest line to restore the shrine/establish Meridia's cult on Vvardenfell.
44 comments
Also, the textures in the sanctuary are crooked.
And another thing, why make the same name in the group CELL, namely in EDID, DNAM and NAME.
Because of this there is no way to translate the names of locations in another language, as automatically changed all 3
I pointed out the author's flaws, that's all.
As for the CELL and name questions, I'm not totally sure what you're referring to, I'm new to modding Morrowind so I don't really know what EDID, DNAM and NAME refer to.
Thanks for your feedback though! I'm always trying to make my mods better if I can
Anyway... great freaking mod!! thank u for making it
Do you know of any tutorials that might help me figure it out? I want to make sure that as many people can play as possible!
Then save with a different file name, of course. I would suggest NL_Dawnbreaker - BCoM.esp as that is a common naming convention.
https://www.nexusmods.com/morrowind/mods/51194?tab=files
But, Dawnbreaker as a Short Blade?
Also, I would suggest making a quest line to restore the shrine/establish Meridia's cult on Vvardenfell.
Cheers :)