It seems Fires of Orc is bugged for me. Another one of Alice's mods, a modder who disabled comments on Nexus, is nowhere other than here for us to search for clues. It may have to do with the Interesting Outfits - Cultists mod, but I can't find any NPCs that should be in Ebernanit. Adding "Orcish_Forgemaster_Finger" to my inventory doesn't progress the questline, either. Does anyone know the journal or NPC id(s)?
I've tested it again on my end and found no issues, but I've remade the Fires of Orc patch to just to be sure. Make sure you have the following load order: 1. The Fires of Orc 2. IO - Cultists 3. IO - Fires of Orc patch
The Forgemaster's Fingers are worn by Ienaso Adren. You must kill Ienaso Adren and Talis Veran to finish the quest. With those two dead and the Fingers in your inventory, the topic for "new fort" should reappear in Lambug gra-Lurn's dialogue box.
If you still can't find the npcs in Ebernanit, spawn them in and then kill them with the console.
Compatible with DSO - FULL? Also im guessing if we're using both DSO and Fires of Orc then we use this one only right as a patch - IO - Fires of Orc Patch for DSO.ESP
I think I sussed out an error to this mod, after some trial and error. The boots and greaves for one NPC are apparently not there? I tried looking for them to re-add but no dice
Item "bs_db_boots_GND" not found on "badala velothren". Item "bs_db_greave_GND" not found on "badala velothren". Any idea what's up? :o
So this issue only appears to affect the DSO Compability version - the mod "Doors of Oblivion", added a second set of Dark Brotherhood armour, which I had mistakenly given to Badala Velothren instead of the Tribunal set. I've fixed it in the latest update.
The Atronach Gaunlets are sick as hell but aren't aligned with weapon idles/movement animations, and also just disconnect from your arm when using a lockpick. Is there a way to fix this? I'm guessing it has something to do with the animations, since merely changing it's Translations in Nifskope and Blender didn't seem to work.
I'm pretty sure it's an issue with the original model, thanks for letting me know. I'll see if I can fix it, otherwise I'll have to replace the model with something else.
Cool mod. In Ald Sotha I found all the NPCs replaced by members of the Dark Brotherhood; Is this correct or is it a problem with my highly modded game? Thank you.
Hey, does this add either of the optional patches for MDMD? MDMD includes a patch for Ulvirith's Legacy and a creatures add-on, are those integrated into your mod, and if not will those .esps work with it?
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Checking my load order once more...
1. The Fires of Orc
2. IO - Cultists
3. IO - Fires of Orc patch
The Forgemaster's Fingers are worn by Ienaso Adren. You must kill Ienaso Adren and Talis Veran to finish the quest. With those two dead and the Fingers in your inventory, the topic for "new fort" should reappear in Lambug gra-Lurn's dialogue box.
If you still can't find the npcs in Ebernanit, spawn them in and then kill them with the console.
Also im guessing if we're using both DSO and Fires of Orc then we use this one only right as a patch - IO - Fires of Orc Patch for DSO.ESP
The boots and greaves for one NPC are apparently not there? I tried looking for them to re-add but no dice
Item "bs_db_boots_GND" not found on "badala velothren".
Item "bs_db_greave_GND" not found on "badala velothren".
Any idea what's up? :o
Thank you.
Thanks.