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TipsyTekPriest and AutumnBramble

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TipsyTekPriest

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41 comments

  1. wcfcarolina13
    wcfcarolina13
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    It seems Fires of Orc is bugged for me. Another one of Alice's mods, a modder who disabled comments on Nexus, is nowhere other than here for us to search for clues. It may have to do with the Interesting Outfits -  Cultists mod, but I can't find any NPCs that should be in Ebernanit. Adding "Orcish_Forgemaster_Finger" to my inventory doesn't progress the questline, either. Does anyone know the journal or NPC id(s)?

    Checking my load order once more...
    1. TipsyTekPriest
      TipsyTekPriest
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      I've tested it again on my end and found no issues, but I've remade the Fires of Orc patch to just to be sure. Make sure you have the following load order:
      1. The Fires of Orc
      2. IO - Cultists
      3. IO - Fires of Orc patch

      The Forgemaster's Fingers are worn by Ienaso Adren. You must kill Ienaso Adren and Talis Veran to finish the quest. With those two dead and the Fingers in your inventory, the topic for "new fort" should reappear in Lambug gra-Lurn's dialogue box.

      If you still can't find the npcs in Ebernanit, spawn them in and then kill them with the console.
    2. wcfcarolina13
      wcfcarolina13
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      Thanks for that! I managed to get the CS to work on my Mac for the first time, so I fixed the issue that way. But this will surely help others.
    3. WheresWaldough
      WheresWaldough
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      Hey, how did you manage to get that fixed?
    4. TipsyTekPriest
      TipsyTekPriest
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      It wasn't an issue with this mod, in the end. You should be able to complete the quest if you follow the steps I posted above.
  2. EPIPHANESXLR
    EPIPHANESXLR
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    Fires of ORC - DSO version has a master requirement for SOTSP.esm now?
    1. TipsyTekPriest
      TipsyTekPriest
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      Thats frustrating. I'll make a fix in a couple of hours. In the meantime you can remove the dependency in Wrye Mash if you're using that.
    2. EPIPHANESXLR
      EPIPHANESXLR
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      Yeah i did that. Sorry for bothering you :)
    3. TipsyTekPriest
      TipsyTekPriest
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      All good! Thanks for letting me know. It gave me the chance to implement some other fixes.
  3. EPIPHANESXLR
    EPIPHANESXLR
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    Compatible with DSO - FULL?
    Also im guessing if we're using both DSO and Fires of Orc then we use this one only right as a patch - IO - Fires of Orc Patch for DSO.ESP
    1. TipsyTekPriest
      TipsyTekPriest
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      It didn't know about the combined DSO version but it should still be compatible. Also yep, use Fires of Orc Patch for DSO if using both.
  4. Grinn3r
    Grinn3r
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    I think I sussed out an error to this mod, after some trial and error.
    The boots and greaves for one NPC are apparently not there? I tried looking for them to re-add but no dice

    Item "bs_db_boots_GND" not found on "badala velothren".
    Item "bs_db_greave_GND" not found on "badala velothren".

    Any idea what's up? :o
    1. TipsyTekPriest
      TipsyTekPriest
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      So this issue only appears to affect the DSO Compability version - the mod "Doors of Oblivion", added a second set of Dark Brotherhood armour, which I had mistakenly given to Badala Velothren instead of the Tribunal set. I've fixed it in the latest update.
  5. Edeldios
    Edeldios
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    Since this includes MDMD, does this require the Fighters Guild Improved MDMD patch as well or can I drop it from my load order?
    1. TipsyTekPriest
      TipsyTekPriest
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      Yep - you should keep using MDMD patch since it still incorporated the same changes.
  6. KnightAarant
    KnightAarant
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    The Atronach Gaunlets are sick as hell but aren't aligned with weapon idles/movement animations, and also just disconnect from your arm when using a lockpick. Is there a way to fix this? I'm guessing it has something to do with the animations, since merely changing it's Translations in Nifskope and Blender didn't seem to work.
    1. TipsyTekPriest
      TipsyTekPriest
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      I'm pretty sure it's an issue with the original model, thanks for letting me know. I'll see if I can fix it, otherwise I'll have to replace the model with something else.
  7. Ember2528
    Ember2528
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    It looks like you uploaded the wrong file for 2.1.3, inside the archive are the Kinsmer files
    1. KaptainCnucklz
      KaptainCnucklz
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      Yeeeaah... Replaced in MO2 so I lost the last version. I guess I'm stuck rolling back to 2.1 in the old files.
    2. TipsyTekPriest
      TipsyTekPriest
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      I'm so sorry! I just uploaded the correct files.
  8. undertaker1974
    undertaker1974
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    Cool mod. In Ald Sotha I found all the NPCs replaced by members of the Dark Brotherhood; Is this correct or is it a problem with my highly modded game?
    Thank you.
    1. TipsyTekPriest
      TipsyTekPriest
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      It'd be from another mod - I only gave DB armour to two npcs in Ald Sotha: Severa Magia and Nidara Herandus.
    2. undertaker1974
      undertaker1974
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      • 8 kudos
      You're right.
      Thanks.
  9. Dlichnum
    Dlichnum
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    If you use a face replacer for default/tr faces will they be used in this or will it cause errors? I feel like it won't but I don't want to assume.
  10. gilok
    gilok
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    • 0 kudos
    Hey, does this add either of the optional patches for MDMD? MDMD includes a patch for Ulvirith's Legacy and a creatures add-on, are those integrated into your mod, and if not will those .esps work with it? 
    1. TipsyTekPriest
      TipsyTekPriest
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      They're not included and both should work just fine with the mod!