Morrowind
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Tapetenklaus

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Tapetenklaus

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32 comments

  1. ranger56
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    I can confirm that this mod does have a hard conflict with Dramatic Vivec, Vivec's Chamber and Ebonheart Underworks.  With this mod installed, the game would crash to desktop with any load attempt where any of those mods were active.  There were other conflicts with Mines and Caverns, Darknut's Dwemer Interior Tiles and some others that Wrye Mash identified.  While I had it active with some of it's dependent mods, the game was running very sluggish. 

    At the same time, the dependent mods were beautiful and I would have liked to keep them, but DR_Data just has too many conflicts with popular mods.  I'm putting a new game together, so this one had to go.  I don't want to have to plan around this instead of having a full range of mods to choose from to build my game.

    With the nice material that DR_Data has to offer, I hope that this mod will be restructured so that it can be more practical to use.  That would be the best solution, rather than expecting who knows how many mod authors to create patches to work with this.  In the meantime, I cannot recommend that players install this mod in their game.
    1. Tapetenklaus
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      Yes, it is a little bit sad. I was initially hoping modders would use this asset library more. I probably didnt advertise it enough and didnt take nice screenshots for that.
  2. Dolsebela
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    same problem as katamata25
    error matching IDs - dr_book_baluopen
    DR_DATA - book
    dramatic vivec - static
  3. katamata25
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    incompatable with dramatic vivek, matching ids it says.
  4. warfaced23
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    Dr_Data uses the folder 'sounds' for its pickaxe and levitation sounds, but most mods and Morrowind use 'Sound' for the sound directory. Is this a typo or just what Dr_Data is supposed to use?
  5. BannedProfileWorkaround
    BannedProfileWorkaround
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    OpenMW compatible?
    1. Tapetenklaus
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      Yes
    2. BannedProfileWorkaround
      BannedProfileWorkaround
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      Ok, should DR_Data come before or after OAAB_Data?... DR_Data overwrites A LOT of other meshes/textures. I'm honestly afraid to use it. Last time I used something like this it ruined my game. Everything in the world was flashing multicolors. I already have OAAB, and Intelligent Textures.
    3. Tapetenklaus
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      Honestly im surprised it does, all the meshes and textures have their own affixes. Maybe you are running mods that already use DR meshes, since they are quite popular, the reason i made this library. But there should be no reason to overwrite anything. Just skip any overwriting prompts, if you install manually. If you are using a mod organizer load this first just to be sure not to overwrite anything.
    4. BannedProfileWorkaround
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      I install manually. I'll try it without overwriting anything. Should this come before or after OAAB_data in the launcher?
    5. Tapetenklaus
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      Doesnt really matter, it should not overlap
    6. BannedProfileWorkaround
      BannedProfileWorkaround
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      Ok I installed it. No issues I can see so far. Thanks. I also installed Kogoruhn - Extinct City of Ash and Sulfur at Morrowind Nexus - mods and community (nexusmods.com) which requires DR_Data and the dust around the city flashes and pops in and out for OpenMW users. Do you know the specific dust mesh/texture to delete for that?
  6. OrganicShelter
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    Incompatible with Ebonheart Underworks

    ?Matching IDs: dr_con_sack_pile_01

    Dr_Data.esm: type Container
    Ebonheart_Underworks.esp: type Static
    1. Tapetenklaus
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      Thanks! Ill change it next time I find a bit of time.
    2. Tapetenklaus
      Tapetenklaus
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      Although I honestly hoped people would integrate this into their mods, but it is not as popular as I imagined it to be. :D
    3. blackshuriken
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      Well, shouldn't that be on the individual mod, considering this is a community asset?
    4. Tapetenklaus
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      Yeah, but I amm not sure how many people will like to make their mods depenndannt on old assets.
      I fell in love with these assets however and wanted to make them more accessable for modders.
    5. SAJNM
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      What @blackshuriken is, and in my opinion correctly, saying that you should not be modifying in any way LondonRock resources.
      Ebonheart Underworks has an asset with the name "dr_con_sack_pile_01". Now whether or not that asset is LondonRock asset does not really matter. It should be the responsibility of the creators of Ebonheart Underworks to fix the issue identified by @OrganShelter.

      And in fact this issue was raised in the comments section of Ebonheart Underworks over a week ago.
    6. blackshuriken
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      I love this asset pack, I use it extensively. One thing I've noticed while unpacking mods is a lot of mods seemingly pack stuff from oaab/dr/tr into their mod's assets -- whether intentionally or not, I don't know. In any case, one thing you could try to increase community exposure to this repository is to require it as a dependency for Vivec God the City. Just a thought.
    7. guf616
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      Getting a similar error message with Mines and Caverns:

      Matching IDs: dr_asrt_telescope_lg_01

      Dr_Data.esm: type Activator
      Clean_Mines & Caverns.esp: type Static

      EDIT: Just found this message from Beautiful Cities of Morrowind's comment section, looks to be the root cause:

      "In case nobody said this so far: can you update the esp's for Mines and Caverns and Ebonheart Underworks so they don't have the dr prefix in statics which conflicts with DR_DATA? The latter had already an update on it's mod page. (The only two mods I know that use DR_DATA is V?vec God the city and Hla Odai, so maybe it's not worth it but just wanted to comment anyway)"

      EDIT 2: Okay, I THINK I figured it out. I must have been using an old version of BCOM, because when I redownloaded it from the Nexus, it no longer required Dr_Data.esm. 
    8. Tapetenklaus
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      It already is. @blackshuriken
    9. blackshuriken
      blackshuriken
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      Whoops!
  7. Riccardoman
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    Would love a vanilla res option
    1. Tapetenklaus
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      Sorry, I am not an asset creator. I dont know how to make models or textures. I merely made and effort to put Londonrooks meshes into one cohesive .esm because so many modders use them. I would love to change a lot of models and textures myself if I could.
    2. blackshuriken
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      Easy to run on your end and get vanilla resolution, Riccardoman. Make sure to make a backup.
    3. blackshuriken
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      Lol! Wow, I forgot to post the link to the tool, which makes me look like... well, you know: https://www.nexusmods.com/skyrim/mods/12801?tab=description
  8. hideaki411
    hideaki411
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    I heard London Rook Died does anybody know if that is true?
    1. Tapetenklaus
      Tapetenklaus
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      Oh God, I hope not!
    2. Damius
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      They just stopped modding. Their old website has links to their steam, which has been active in the last 2 weeks.
  9. Tapetenklaus
    Tapetenklaus
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    The files are online again.
  10. GodEmperorOfHumanity
    GodEmperorOfHumanity
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    How come it's quarantined?
    1. Tapetenklaus
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      I left a .zip file within the archive.
      I reuploaded it, should be online any second now.