About this mod
Modern combat for OpenMW: souls like stamina, lock in place, always hit, fast stagger, better ai, auto health, dodge, magicka regen, fatigue and skills affect damage
- Requirements
- Permissions and credits
- Changelogs
Features✨
• Balanced magicka and health regen
• No moving on attack
• Always hit
• No stagger in 1st
• Dynamic health
• Dodge
• Fatigue affect damage
• Weapon skill affect damage
• Better AI
Mods on video & load order ?
Morrowind.esm
Tribunal.esm
Bloodmoon.esm
↓
MCAR (optional)
Morrowind - Hardcore Mode (optional)
MDMD - More Deadly Morrowind Denizens (optional)
Combat distance and best attack tweaks for OpenMW
Modern Combat and Stamina (OpenMW)
Compatibility ?
❌ Mods that affect Speed or Fatigue
❌ Madd Leveler
❌ Natural Character Growth and Decay - MW
Uninstalling
- Finish all actions, fights, dialogs
- Disable mod in `Options->Scripts->Modern Combat->Disabled` (check in screenshots)
- Wait 3 seconds
- Save game
- Remove mod files
Roadmap
- Patch for weapon range and damage
- Patch for creatures reflect
- Faster casting animations
- Active blocking
Mod mechanics
* Dodge trigger by jumping in combat
* Player strength = strength * weapon skill / 100
* Current fatigue directly affect dealt damage
* Low fatigue trigger greyscale effect
* Player can recover mana up to 35% when use spells
* Mana recovery reserve stamina
* Player can reserve up to 80% stamina
* Player can recover mana & stamina with potions
* Player hp = 50 + endurance / 7.5 * level
* Player with melee weapon has damage suppression when HP < 50%
* Player could suppress up 80% damage (can't' stop one-shots)
* Suppression effectivity slowly decay when HP < 50%
* Suppression effectivity slowly regain when HP > 50%
* Taking damage, attacking, dodging, casting cause player to start combat mode
* Player loss fatigue during moving in combat mode
* Player loss more fatigue during moving backward in combat mode
* Player has infinity fatigues out of combat
* Player can regen up to 45% HP out of combat
* Player can't move backward during attack or casting
* NPCs have faster stagger animation
* Player don't have stagger animation in first person
* Enemy mages stop using offensive spells every 8 seconds
Worth to know
- Player receives random weakness every 2 seconds
- Player receives 200 feather effect to compensate lack of strength on early levels
- Encumbrance doesn't have effect on movement speed
- Athletics and speed less effective during early levels
Additional notes
* Fatigue & Stamina mechanics copied from CHIM - Movement and Stamina TES3MP
* NPC use different spells