Morrowind
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Created by

Mikhail

Uploaded by

mant2si

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About this mod

Modern combat for OpenMW: souls like stamina, lock in place, always hit, fast stagger, better ai, auto health, dodge, magicka regen, fatigue and skills affect damage

Requirements
Permissions and credits
Changelogs
Require: OpenMW-0.48

Warrior v0.6



Mage v1.1


Features✨
• Souls like stamina
• Balanced magicka and health regen
• No moving on attack
• Always hit
• No stagger in 1st
• Dynamic health 
• Dodge
• Fatigue affect damage
• Weapon skill affect damage
• Better AI

Mods on video & load order ?
    Morrowind.esm
    Tribunal.esm
    Bloodmoon.esm
          ↓
    MCAR (optional)
    Morrowind - Hardcore Mode (optional)
    MDMD - More Deadly Morrowind Denizens (optional)    
    Combat distance and best attack tweaks for OpenMW
    Modern Combat and Stamina (OpenMW)


Compatibility ?

❌ Mods that affect Speed or Fatigue
❌ 
Madd Leveler 
❌ Natural Character Growth and Decay - MW


Uninstalling
- Finish all actions, fights, dialogs
- Disable mod in `Options->Scripts->Modern Combat->Disabled` (check in screenshots)
- Wait 3 seconds
- Save game 
- Remove mod files

Roadmap

- Patch for weapon range and damage
- Patch for creatures reflect
- Faster casting animations
- Active blocking

Mod mechanics
* Dodge trigger by jumping in combat 
* Player strength = strength * weapon skill / 100
* Current fatigue directly affect dealt damage
* Low fatigue trigger greyscale effect
* Player can recover mana up to 35% when use spells
   * Mana recovery reserve stamina
   * Player can reserve up to 80% stamina
   * Player can recover mana & stamina with potions
* Player hp = 50 + endurance / 7.5  * level
* Player with melee weapon has damage suppression when HP < 50% 
    * Player could suppress up 80% damage (can't' stop one-shots)
    * Suppression effectivity slowly decay when HP < 50%
    * Suppression effectivity slowly regain when HP > 50%  
* Taking damage, attacking, dodging, casting cause player to start combat mode
   * Player loss fatigue during moving in combat mode
   * Player loss more fatigue during moving backward in combat mode
   * Player has infinity fatigues out of combat 
   * Player can regen up to 45% HP out of combat
* Player can't move backward during attack or casting
* NPCs have faster stagger animation
* Player don't have stagger animation in first person
* Enemy mages stop using offensive spells every 8 seconds


Worth to know
- Player receives random weakness every 2 seconds
- Player receives 200 feather effect to compensate lack of strength on early levels
- Encumbrance doesn't have effect on movement speed
- Athletics and speed less effective during early levels

Additional notes
* Fatigue & Stamina mechanics copied from CHIM - Movement and Stamina TES3MP
* NPC use different spells