Morrowind
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Randolph Carter

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RandolphCarter8

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7 comments

  1. BigM00d
    BigM00d
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    Will merchants sell these? if not, could you make it so?
  2. JosephMcKean
    JosephMcKean
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    good starting spells choices! but can we have the sanctuary back, instead of the sound spell? nice work btw!
    1. RandolphCarter8
      RandolphCarter8
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      thanks! Sanctuary would be cool too, though Arrille sells a Sanctuary spell so I figure it's easy enough to get access to anyway to make your own. if you want to start with it, you could pop open the mod and just change the effect of the Sound spell, just make sure you clean your GMSTs or add Tribunal/Bloodmoon as masters if you do
  3. Everaline
    Everaline
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    Absorb magicka is not obtainable in the base game, and is a very powerful effect currently limited to rare artifacts such as the mace of molag bal.

    This mod grants players who choose mysticism as a major skill (and no one else), access to this spell effect for custom spells and enchanting.
    1. RandolphCarter8
      RandolphCarter8
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      thanks for noting this, I'll change it for now. I may revert it back later though, though nerfed, because I plan to upload a mod/mods that unlock unobtainable spell effects in the near future
  4. Warforyou
    Warforyou
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    Also I guess that the starting spell that restores up to 700 fatigue is a bit over the top, you just wouldn't neet anything more for the rest of the game, and it is also surprisingly cheaper than its equivalents
    1. RandolphCarter8
      RandolphCarter8
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      that's a fortify fatigue, it increases fatigue by 30-40 for the duration