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This mod replaces the rather silly vanilla starting spells that you get with sufficient skill level with ones that are more appropriate for a new character in terms of strength and ease-of-use.
Restoration
Balm, cost 8 magicka
Restore Health, self, 6sec, 5-5
Stamina, cost 13 magicka
Fortify Fatigue, self, 15sec, 30-40
Mysticism
Reach, cost 6 magicka
Telekinesis, 8sec, 15-15
Outlast, cost 4 magicka
Absorb Fatigue, touch, 5sec, 2-5
Illusion
Bother, cost 15 magicka
Sound, touch, 10sec, 10-10
Hide, cost 5 magicka
Chameleon, self, 10sec, 10-10
Destruction
Ember, cost 6 magicka
Fire Damage, touch, 5sec, 5-5
Discourage, cost 10 magicka
Damage Fatigue, touch, 5sec, 10-10
Conjuration
Conjure Spirit, cost 15 magicka
Summon Ancestral Ghost, 30sec
Sound, self, 30sec, 1-1
Alteration
Paddle, cost 15 magicka
Swift Swim, self, 15sec, 10-10
Barricade, cost 3 magicka
Lock, touch, 25-25
Requirements
Just Morrowind. Cleaned with TESTool.
Installation
Place the .esp file in your Data Files folder. Activate the plugin in your launcher or your organizer of choice.
Compatibility
This mod is not compatible with anything that alters the vanilla starting spells, though afaIk the worst that will happen is that you may start with those along with mine.
Credits
-thanks to Bethesda
-thanks to the Morrowind modding community