Morrowind
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Randolph Carter

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RandolphCarter8

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About this mod

This mod replaces the vanilla starting spells with ones that are more appropriate for a new character.

Permissions and credits
This mod replaces the vanilla starting spells that you get with sufficient skill level with ones that are more appropriate for a new character in terms of strength and ease-of-use.




Restoration

Balm, cost 8 magicka
Restore Health, self, 6sec, 5-5


Stamina, cost 13 magicka
Fortify Fatigue, self, 15sec, 30-40




Mysticism

Reach, cost 6 magicka
Telekinesis, 8sec, 15-15


Outlast, cost 4 magicka
Absorb Fatigue, touch, 5sec, 2-5




Illusion

Bother, cost 15 magicka
Sound, touch, 10sec, 10-10


Hide, cost 5 magicka
Chameleon, self, 10sec, 10-10




Destruction

Ember, cost 6 magicka
Fire Damage, touch, 5sec, 5-5


Discourage, cost 10 magicka
Damage Fatigue, touch, 5sec, 10-10




Conjuration

Conjure Spirit, cost 15 magicka
Summon Ancestral Ghost, 30sec
Sound, self, 30sec, 1-1




Alteration

Paddle, cost 15 magicka
Swift Swim, self, 15sec, 10-10


Barricade, cost 3 magicka
Lock, touch, 25-25





Requirements
Just Morrowind. Cleaned with TESTool.


Installation
Place the .esp file in your Data Files folder. Activate the plugin in your launcher or your organizer of choice.



Compatibility
This mod is not compatible with anything that alters the vanilla starting spells, though afaIk the worst that will happen is that you may start with those along with mine.


Recommendations
Feedback is welcome.

Come talk about Morrowind and mods, or just hang out and make friends in my Discord server The South Wall Cornerclub.



Credits
-thanks to Bethesda
-thanks to the Morrowind modding community