Weird. I still have a massive landscape issue I'm trying to resolve in Balmora. I am using the BCOM version and the modmapper tool is claiming that this mod is making edits to cell -3, -3.
Just... about Ebonheart. Are you sure somebody would build stone bridge that would lead to a stable? I know people do magic and stuff, but its just feels a bit strange :)
Great mod and a permanent place in load order. There's a slight conflict with Carelessly crazy Caldera community - RandomPal edit, since both mods change terrain level in Caldera.
You can remove Wares, but containers will all be empty. Removing OAAB will give you errors (missing references) like some straw, and possibly other objects, I don't remember every object used.
You'd get the mod's functionality, zero loot and possible empty spots/floaters as well as warnings every time you load unless you first edit the mod in the CS.
Little bit of a landscape clip through the stable wall in Sadrith Mora, using BCOM. Initially thought it was a pile of dung that had half buried the bucket xD
This looks nice! I used the Serendipitous Traveler before, but the stables looked out of place. This mod adds more functionality and blends in far better.
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Just... about Ebonheart. Are you sure somebody would build stone bridge that would lead to a stable? I know people do magic and stuff, but its just feels a bit strange :)
Removing OAAB will give you errors (missing references) like some straw, and possibly other objects, I don't remember every object used.
You'd get the mod's functionality, zero loot and possible empty spots/floaters as well as warnings every time you load unless you first edit the mod in the CS.
Initially thought it was a pile of dung that had half buried the bucket xD
I cannot fix it on my end, an attempt at moving the offending object would in fact duplicate it.
How bad is the conflict?