Morrowind
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Urm Merlord Danae

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Danae123

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19 comments

  1. Edeldios
    Edeldios
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    Is this compatible with Balmora Docks District?
    1. Danae123
      Danae123
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      100% no edits to Balmora because it's not an imperial city ;)
    2. Edeldios
      Edeldios
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      Weird. I still have a massive landscape issue I'm trying to resolve in Balmora. I am using the BCOM version and the modmapper tool is claiming that this mod is making edits to cell -3, -3.
  2. ActuallyUlysses
    ActuallyUlysses
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    • 9 kudos
    Super cool idea and execution!

    Just... about Ebonheart. Are you sure somebody would build stone bridge that would lead to a stable? I know people do magic and stuff, but its just feels a bit strange :) 
    1. Danae123
      Danae123
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      I agree a stone bridge is a little OP but I felt it looked more integrated to the castle that way. :)
  3. Atanvarn
    Atanvarn
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    Great mod and a permanent place in load order. There's a slight conflict with Carelessly crazy Caldera community - RandomPal edit, since both mods change terrain level in Caldera.
    1. Danae123
      Danae123
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      Actually, I don't think I edited the landscape, I avoid doing that at all cost. Move RP's mod after this one.
  4. ffann1998
    ffann1998
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    Vanilla version requires Wares.esm and OAAB_Data.esm. Are they really needed? Can I remove these from master file list?
    1. Danae123
      Danae123
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      You can remove Wares, but containers will all be empty.
      Removing OAAB will give you errors (missing references) like some straw, and possibly other objects, I don't remember every object used.

      You'd get the mod's functionality, zero loot and possible empty spots/floaters as well as warnings every time you load unless you first edit the mod in the CS.
    2. ffann1998
      ffann1998
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      I removed OAAB and didn't get any errors
    3. Danae123
      Danae123
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      Good, I guess I did not use their assets, it's been while.
  5. CoffeeBeard0
    CoffeeBeard0
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    Little bit of a landscape clip through the stable wall in Sadrith Mora, using BCOM.
    Initially thought it was a pile of dung that had half buried the bucket xD
    1. Danae123
      Danae123
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      I see.
      I cannot fix it on my end, an attempt at moving the offending object would in fact duplicate it.
  6. Pushkatu
    Pushkatu
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    Lovely, another little gem that'll have a permanent place in my game. Thanks for sharing and for the BCoM patch! 
  7. Macbone
    Macbone
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    • 13 kudos
    It looks like the Ebonheart stable conflicts with The Broken Drum.
    1. Danae123
      Danae123
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      A shame, I have not used the Broken Drum since forever.
      How bad is the conflict?
    2. Macbone
      Macbone
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      • 13 kudos
      The Broken Drum tavern is right where the bridge to the stables is placed.
  8. DurendalMartyr
    DurendalMartyr
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    • 2 kudos
    This is wonderful. Not having a place to put my guar when I'm in town is the main reason I stop bringing them along after a while.
  9. Macbone
    Macbone
    • supporter
    • 13 kudos
    This looks nice! I used the Serendipitous Traveler before, but the stables looked out of place. This mod adds more functionality and blends in far better.