Nice mod with an clutter that feels true to the original inhabitant rather than "player homey" I ended up stumbling in the dark and was going "What the hell is that!" Seems out of the way enough that not aware of any conflicting things in that area.
To anyone who is having a problem with respawning enemies: go into the construction set and delete the sm_m_skull. (In game, it's called the "rotating skull.) This fixed the issue for me immediately, and I've never done anything in the construction set before.
Again, this is such a great house mod. Very unique, beautifully put together and executed. I was able to secure the tower myself with a level 15 Wizard tho it was a challenge.
Thanks for this! But, FYI, you should really clean and re-upload this mod:
Cleaned duplicate record (STAT): furn_anvil00 Cleaned duplicate record (STAT): in_mudcave_21_1 Cleaned duplicate record (STAT): in_mudcave_form20 Cleaned duplicate record (STAT): in_mudcave_stal20 Cleaned duplicate record (MISC): misc_com_bottle_05 Cleaned duplicate record (MISC): misc_com_bottle_06 Cleaned duplicate record (MISC): misc_com_bottle_08 Cleaned duplicate record (APPA): apparatus_g_mortar_01 Cleaned duplicate record (STAT): furn_de_r_shelf_01 Cleaned duplicate record (STAT): furn_de_r_table_07 Cleaned duplicate record (STAT): furn_de_pathspear_01 Cleaned duplicate record (CONT): com_sack_01_ingred Cleaned duplicate record (MISC): misc_dwrv_goblet10 Cleaned duplicate record (MISC): misc_dwrv_mug00 Cleaned duplicate record (MISC): misc_dwrv_artifact20 Cleaned duplicate record (MISC): misc_dwrv_artifact60 Cleaned duplicate record (BOOK): bk_pilgrimspath Cleaned duplicate record (BOOK): bk_mysteriousakavir Cleaned duplicate record (BOOK): bk_frontierconquestaccommodat Cleaned duplicate record (BOOK): bk_tamrielicreligions Cleaned duplicate record (BOOK): bk_fivesongsofkingwulfharth Cleaned duplicate record (BOOK): bk_realbarenziah4 Cleaned duplicate record (BOOK): bk_overviewofgodsandworship Cleaned duplicate record (BOOK): bk_mysticism Cleaned duplicate record (BOOK): bk_oldways Cleaned duplicate record (BOOK): bk_progressoftruth Cleaned duplicate record (BOOK): bk_easternprovincesimpartial Cleaned duplicate record (BOOK): bk_mixedunittactics Cleaned duplicate record (BOOK): bk_legionsofthedead Cleaned duplicate record (BOOK): bk_darkestdarkness Cleaned duplicate record (BOOK): bk_graspingfortune Cleaned duplicate record (BOOK): bk_arcturianheresy Cleaned duplicate record (BOOK): bk_changedones Cleaned duplicate record (CONT): flora_bc_mushroom_03 Cleaned duplicate record (CONT): flora_bc_mushroom_08 Cleaned duplicate record (STAT): ex_de_rowboat Cleaned duplicate record (STAT): ex_de_oar Cleaned duplicate record (STAT): in_mud_rock_03 Cleaned duplicate record (STAT): in_mud_rock_21 Cleaned duplicate record (STAT): in_mud_rock_26 Cleaned duplicate record (STAT): in_mud_rock_28 Cleaned duplicate record (BOOK): bk_realbarenziah5 Cleaned duplicate record (STAT): furn_de_r_table_09 Cleaned duplicate record (BOOK): bk_fellowshiptemple Cleaned duplicate record (BOOK): bk_nerevarmoonandstar Cleaned duplicate record (ACTI): in_om_waterfall_small
yes, of course, I probably accidentally touched a certain number of files. This will need to be taken into account. And fix it in the future. But don't worry, it's not really critical at all.
This tower is perfect for my Altmer Philosopher who's exhausted from saving Gnisis through MelchiorDahrk's Mamaea Awakened. Is there an actual danger of the bad guy / previous owner returning, or is that journal entry about being careful just there for flavor?
This mod is great. I wouldn't mind one mannequin. The top "porch" is awesome, could only be improved by higher ceiling to really take in those views. But it's beautiful still. I wonder if interior -> exterior windows will ever be a thing.
But really, I can't complain. What a solid, unique, and not over-done house. (Okay, maybe the adamantium..)
thank you so much for your feedback! this tower is a really special mod (even for me). I am very glad that you like it :) Yes, perhaps the "bad guy" will return, but not in the of this mod. This is more of a groundwork for my future mod about the layers:)
If you set the Rotating Skull down, it seems to re-enable the spawner on the ground floor of the tower. Picking the skull back up after setting it down somewhere in the tower seems to fix it.
Not necessarily a bug, but something I'd like to see; the cave doesn't have very much standing room or level footing, and when I put my good buddy The Mudcrab Merchant down there, the poor fellow barely has room to sit normally. He's always at an angle no matter how I try to position him :p
This instantly became my new favorite player home. At first, the pocket dimension made me double take, until I realized it was the perfect place to put all the 'components' I've been gathering with Necrocraft.
Thank you for your feedback! I'm glad you liked this place :) Yes, there really isn't as much space in the cave as we would like. Perhaps in the future, me should think about expanding it a little. Pocket dimension, yes, that's what it was intended for. Playing this game, you constantly encounter a bunch of things that it's a pity to throw away... simply put, they belong in the pantry... a magical storeroom.
I saw the screenshots of this a few weeks ago and was wondering when it would be out. Could i ask what your asset use permission are for these, i'd like to see what i could build with these parts myself.
An Interesting location with lots of nice unique architecture.
I would have loved a bit more background about the inhabitants and the history of the location.
I noticed no clipping issues when using this mod together with Rocky West Gash (that overhauls the West Gash rocks).
I did notice some minor oddities:
The "Entrance to the cave" door (on the tower bottom floor) does lead to the cave as expected. But if one goes slightly closer to the door, then it changes name to "sm_door_01". Activating this door makes it turn 90 degrees, but doesn't take me anywhere.
Its also seems to be impossible to walk all the way down to the door at the bottom of the stairs, due to some of the ground floor blocking the stairs.
In the cave there is a boat that takes you to Gnisis. The boat at Gnisi takes you back to the tower island to a boat on the beach. The boat on the beach has no travel options. A beach <-> Gnisis route would make more sense than the current cave -> Gnisis -> beach route.
Skeletons seem to be re-spawning on the bottom floor. I would have assumed that this would stop when the main inhabitant of the tower has been beaten and teleports away.
Thank you for the test! Yes, there's probably a duplicate of the invisible door left there. I'll put it away. I need to think about the route..Maybe I'll add a door to the boat that's on the island. As for the skeletons, just take the skull under the spiral and everything will stop)
22 comments
I ended up stumbling in the dark and was going "What the hell is that!"
Seems out of the way enough that not aware of any conflicting things in that area.
Again, this is such a great house mod. Very unique, beautifully put together and executed. I was able to secure the tower myself with a level 15 Wizard tho it was a challenge.
Cleaned duplicate record (STAT): furn_anvil00
Cleaned duplicate record (STAT): in_mudcave_21_1
Cleaned duplicate record (STAT): in_mudcave_form20
Cleaned duplicate record (STAT): in_mudcave_stal20
Cleaned duplicate record (MISC): misc_com_bottle_05
Cleaned duplicate record (MISC): misc_com_bottle_06
Cleaned duplicate record (MISC): misc_com_bottle_08
Cleaned duplicate record (APPA): apparatus_g_mortar_01
Cleaned duplicate record (STAT): furn_de_r_shelf_01
Cleaned duplicate record (STAT): furn_de_r_table_07
Cleaned duplicate record (STAT): furn_de_pathspear_01
Cleaned duplicate record (CONT): com_sack_01_ingred
Cleaned duplicate record (MISC): misc_dwrv_goblet10
Cleaned duplicate record (MISC): misc_dwrv_mug00
Cleaned duplicate record (MISC): misc_dwrv_artifact20
Cleaned duplicate record (MISC): misc_dwrv_artifact60
Cleaned duplicate record (BOOK): bk_pilgrimspath
Cleaned duplicate record (BOOK): bk_mysteriousakavir
Cleaned duplicate record (BOOK): bk_frontierconquestaccommodat
Cleaned duplicate record (BOOK): bk_tamrielicreligions
Cleaned duplicate record (BOOK): bk_fivesongsofkingwulfharth
Cleaned duplicate record (BOOK): bk_realbarenziah4
Cleaned duplicate record (BOOK): bk_overviewofgodsandworship
Cleaned duplicate record (BOOK): bk_mysticism
Cleaned duplicate record (BOOK): bk_oldways
Cleaned duplicate record (BOOK): bk_progressoftruth
Cleaned duplicate record (BOOK): bk_easternprovincesimpartial
Cleaned duplicate record (BOOK): bk_mixedunittactics
Cleaned duplicate record (BOOK): bk_legionsofthedead
Cleaned duplicate record (BOOK): bk_darkestdarkness
Cleaned duplicate record (BOOK): bk_graspingfortune
Cleaned duplicate record (BOOK): bk_arcturianheresy
Cleaned duplicate record (BOOK): bk_changedones
Cleaned duplicate record (CONT): flora_bc_mushroom_03
Cleaned duplicate record (CONT): flora_bc_mushroom_08
Cleaned duplicate record (STAT): ex_de_rowboat
Cleaned duplicate record (STAT): ex_de_oar
Cleaned duplicate record (STAT): in_mud_rock_03
Cleaned duplicate record (STAT): in_mud_rock_21
Cleaned duplicate record (STAT): in_mud_rock_26
Cleaned duplicate record (STAT): in_mud_rock_28
Cleaned duplicate record (BOOK): bk_realbarenziah5
Cleaned duplicate record (STAT): furn_de_r_table_09
Cleaned duplicate record (BOOK): bk_fellowshiptemple
Cleaned duplicate record (BOOK): bk_nerevarmoonandstar
Cleaned duplicate record (ACTI): in_om_waterfall_small
Is there an actual danger of the bad guy / previous owner returning, or is that journal entry about being careful just there for flavor?
This mod is great. I wouldn't mind one mannequin. The top "porch" is awesome, could only be improved by higher ceiling to really take in those views. But it's beautiful still. I wonder if interior -> exterior windows will ever be a thing.
But really, I can't complain. What a solid, unique, and not over-done house. (Okay, maybe the adamantium..)
I wish I could have met some lesser bonewalkers just to use your wonderful model.
Before your mod the bonewaker was s silly lanky clown with red lips.
Now is a real fighting construct.
Not necessarily a bug, but something I'd like to see; the cave doesn't have very much standing room or level footing, and when I put my good buddy The Mudcrab Merchant down there, the poor fellow barely has room to sit normally. He's always at an angle no matter how I try to position him :p
This instantly became my new favorite player home. At first, the pocket dimension made me double take, until I realized it was the perfect place to put all the 'components' I've been gathering with Necrocraft.
I would have loved a bit more background about the inhabitants and the history of the location.
I noticed no clipping issues when using this mod together with Rocky West Gash (that overhauls the West Gash rocks).
I did notice some minor oddities:
As for the skeletons, just take the skull under the spiral and everything will stop)