I love the drip and such but these items are waaaay too valuable. A simple crab/bug helm thing costs 2200 gold, and some imperial helmet thing cost 20,000 gold. That would also mean selling them would instantly break the game's economy. Otherwise, its a good mod and I haven't had any bugs yet.
Could an exclusion list functionality be added to this mod? I like the mod but I use Julan as a companion and I like to be in control of what he's wearing, this mod makes it impossible for me to have a helmet on him. Upon reloading my save any helmet he may have had on straight up vanishes from his inventory, enchanted or not. So it would be nice to be able to exclude certain NPC's from getting headwear.
Just to be clear this completely replaces "Boys in the Hood" and "Wear a Mask" and includes all their functionality or is it meant to be used alongside of those two mods?
Do to the nature of how this mod works using Lua you should be fine to keep them. Those mods attach a script to an NPC to give them specific headwear so depending on which fires first they could still get headwear from either mod or perhaps both but that shouldn't cause any issues. My mod gives every NPC a random chance to get headgear. If my mod doesn't already give them something they should still put on whatever boys in the hood or wear a mask tells them to.
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