Arrows and thrown weapons always do damage when they hit a target, but projectiles are less accurate at lower marksman levels, and damage is reduced at close range.
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This mod overhauls the Marksman skill to be more realistic and visually intuitive. Arrows and other projectiles no longer visibly hit a target and "miss" from RNG. Instead, your marksman skill actually determines the trajectory of your arrows and thrown weapons.
Features
Projectiles no longer "miss", if they physically hit a target, they do damage
Marksman skill now determines the accuracy of the projectile's trajectory: at lower levels an arrow may not go exactly where you aimed it
Crouching also improves the accuracy of your projectiles
To balance low level marksman hitting things every time at close range, damage is now reduced if you are too close to your enemy
The range at which damage starts to be reduced is also based on Marksman skill
Scatter amount, damage range and damage reduction all configurable in the MCM
This affects both the player, NPCs, and creatures (such as skeletons)
Requirements
Requires MGE XE and MWSE (run the MWSE-updater.exe that comes with MGE XE)
Not compatible with Marksman Rebalanced, consider this a spiritual successor to that mod.