was wondering this myself, did some digging and found that at least in openMW (and i assume original) the interior tiles are 256 units long and characters are on average 128 units (estimate 6 feet). further 70 units is just above a meter. so hopefully that helps people get a gage of the base drop off of 1000 units being just under 4 interior tiles long.
Does this mod take stamina into account? I feel like it makes a lot of sense for you to either be dealing less damage or just be less accurate at lower stamina... Sort of like how vanilla handles RNG.
Oh this is brilliant. The dice-roll on melee combat makes sense because unless someone manages to make damage scale based on your skill, your actual weaponskill would be pointless. Melee in Morrowind works on the assumption of character skill over player skill, and other than some cheese strats and knowing when to use potions or enchants or w/e that's fine that's great that's how it works. (that skill of 60 in melee works just about as well as 70 or 80 and it makes the bell curve really funky is another issue alltogether but whatever)
But marksman already requires you take your projectile's trajectory into account, it already requires an amount of player skill. For it to ask for a player skillcheck and THEN roll a character skillcheck ontop of that (plus losing ammunition with each attack) made Marksman kind of a wash at anything but 60+ level.
Forcing you to drag your mouse to make hits, like in Daggerfall, and drag the cursor further at the low skill? Sounds like nightmare, but I'd at least try it!
Instead of daggerfall style cursor dragging, would it be possible to implement a Mount and Blade style to determine hit direction? Morrowind already has the animation for side cuts, overhead slash, and forward thrust just like mount and blade, and always though it would be cool if in a system like that you weapon skill modified swing speed and stamina use per swing to balance out removing hit chance.
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But marksman already requires you take your projectile's trajectory into account, it already requires an amount of player skill. For it to ask for a player skillcheck and THEN roll a character skillcheck ontop of that (plus losing ammunition with each attack) made Marksman kind of a wash at anything but 60+ level.
This is a great idea, I'm very excited for this.
I wonder if it possible to do something similarly clever with melee?
Sounds like nightmare, but I'd at least try it!