If you have not done the main quest to the point where you can talk to Vivec, and in my case I have not even commenced the main quest, you're going to face an issue in progressing any further until you start the main questline. The spoiler contains a quick and dirty fix to get around this in case you do not want/ have not commenced the main quest.
Spoiler:
Show
type the following in the console:
journal TL_Temple 50
A heads up on this requirement of progressing to/ being Nerevarine in the docs would have been beneficial.
Apart from this great job of fixing and polishing the mod. My playthrough has been smooth.
I'm really glad you enjoyed the mod, and that it went smoothly for you.
Thank you for posting this workaround, I'm sure it will help some folks. I think the requirement is mentioned in the walkthrough, but that's a bit buried.
Awesome update to an awesome mod Lucevar, but as mentioned over in the Hla Odai page these two mods have a conflict per below note from Starblast16:
"I wanted to mention that this mod could probably use a patch for Brother Juniper's Twin Lamps mod, since it adds a shack with some hostile slave hunters outside of it in the same area as Hla Odai. It also seems to overwrite the terrain edits a bit because there are some hills near it that swallow up some of the buildings near it, like the slave shack."
Looks like there may not be a patch from the Hla Odai team for a while, so thought I'd mention here on the off chance that a patch might be possible from this end?
Does anyone know if there's a Tamriel Rebuilt edit of the slave escort option where you could take them to the Khajiit Mission in Old Ebonheart instead of needing to go all the way back to Vvardenfell?
Soooo... I entered Stendarr's Retreat once a few months ago or smth on my playthrough just to confirm the mod installed properly. I later put it off entirely and did a bunch of slave freeing, hlaalu and thieves guild quests, including Tamriel Rebuilt content. In terms of the main quest- I'm to meet Suul Matul. I have a quest called "The Way to freedom" after freeing enough slaves. I did not consciously interact with anything to do with the mod or talk to the people in the tavern.
Now, I approached the tavern for the second time and it's full on trashed by the Dres guards and it seems like I have a quest to find the surviving members??? According to the walkthrough, it's supposed to be a fairly late quest and seems to require specific paths to be taken earlier.
Edit: I remember- I think I randomly stumbled upon a crashed ship somewhere near Vivec with Argonian slaves threatening to kill a dunmer and talked everybody down and they just left free. Maybe I broke a sequence somewhere?
One of the files that "OAAB Brother Junipers Twin Lamps.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
I get this error when trying to play with this mod, obviously i have OABB_Data installed, any ideas on how to fix?
There might be a minor terrain incompatibility with the latest Morrowind Rebirth. Stendarr's Retreat is slightly above ground and the area near Vivec's foreign quarter has a few terrain overlaps of Rebirth buildings.
That aside, this is probably one of the best mods I've played in over 20 years of Morrowind. I made a Khajiit character just for it and had a lot of fun playing the questline. Thank you so much for making this possible! :)
76 comments
The spoiler contains a quick and dirty fix to get around this in case you do not want/ have not commenced the main quest.
type the following in the console:
journal TL_Temple 50
A heads up on this requirement of progressing to/ being Nerevarine in the docs would have been beneficial.
Apart from this great job of fixing and polishing the mod. My playthrough has been smooth.
Thank you for posting this workaround, I'm sure it will help some folks. I think the requirement is mentioned in the walkthrough, but that's a bit buried.
"I wanted to mention that this mod could probably use a patch for Brother Juniper's Twin Lamps mod, since it adds a shack with some hostile slave hunters outside of it in the same area as Hla Odai. It also seems to overwrite the terrain edits a bit because there are some hills near it that swallow up some of the buildings near it, like the slave shack."
Looks like there may not be a patch from the Hla Odai team for a while, so thought I'd mention here on the off chance that a patch might be possible from this end?
Cheers Straub666
https://gitlab.com/modding-openmw/momw-patches/-/tree/master/54%20OAAB%20Brother%20Junipers%20Twin%20Lamps+Marbled%20Zafirbel%20Bay%20Patch?ref_type=heads
Now, I approached the tavern for the second time and it's full on trashed by the Dres guards and it seems like I have a quest to find the surviving members??? According to the walkthrough, it's supposed to be a fairly late quest and seems to require specific paths to be taken earlier.
Edit: I remember- I think I randomly stumbled upon a crashed ship somewhere near Vivec with Argonian slaves threatening to kill a dunmer and talked everybody down and they just left free. Maybe I broke a sequence somewhere?
I'm confused. Thanks in advance.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
I get this error when trying to play with this mod, obviously i have OABB_Data installed, any ideas on how to fix?
That aside, this is probably one of the best mods I've played in over 20 years of Morrowind. I made a Khajiit character just for it and had a lot of fun playing the questline. Thank you so much for making this possible! :)