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The Madcrabs

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LadyPhoenixFireRose

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66 comments

  1. Starblast16
    Starblast16
    • member
    • 8 kudos
    I wanted to mention that this mod could probably use a patch for Brother Juniper's Twin Lamps mod, since it adds a shack with some hostile slave hunters outside of it in the same area as Hla Odai. It also seems to overwrite the terrain edits a bit because there are some hills near it that swallow up some of the buildings near it, like the slave shack.
    1. stone1
      stone1
      • supporter
      • 0 kudos
      I would second looking into a patch for Brother Juniper's Twin Lamps!  I love both mods and it doesn't seem like too much of a conflict to patch. Thanks to the Madcrabs for everything y'all do for the community!
    2. drav666en
      drav666en
      • member
      • 1 kudos
      Same here, love both mods and kudos to everyone involved :) A compatibility patch would be great so we can enjoy both mods
  2. CloudkinSeer
    CloudkinSeer
    • member
    • 0 kudos
    This is a fantastic mod, thank you!  When used with The Ashen Divide, the city doesn't show up on the map, any ideas how to fix this?
    1. Kleidium
      Kleidium
      • supporter
      • 13 kudos
      I added this feature. Working on some other changes and then I'll upload.
  3. Dwalin2012
    Dwalin2012
    • member
    • 1 kudos
    Just discovered this mod. Seems very interesting, thanks!
    But was the conflict mentioned earlier resolved, the one with the Sable Dragon inn mod? Is a patch still needed?
    1. Kleidium
      Kleidium
      • supporter
      • 13 kudos
      As far as I know, no one has a made a patch. I am primarily a MWSE modder so I'm not very good at the CS. I could try to take a look at it, but you'll likely have to ask one of the other Madcrabs or someone versed in making CS patches.
  4. I notice that the town doesn't show up on the map, is that an oversight or worse, a sign that I bungled the install?
    1. LadyPhoenixFireRose
      LadyPhoenixFireRose
      • supporter
      • 20 kudos
      This is an oversight on my part. At the time of making this it didn't even occur to me to add that feature. Sorry about that.
  5. shadowhunter59
    shadowhunter59
    • member
    • 0 kudos
    Nice mod but conflicts with sable dragon (inn) that I find to be one of the essential mods (gives you about 13 nice quests and is very lore friendly). Would need only minor adjustment to let Sable Dragon also exist and be a logical part of the whole.
    1. LadyPhoenixFireRose
      LadyPhoenixFireRose
      • supporter
      • 20 kudos
      Thank you. We have made note of the conflict, and we do intend to look into making patches for mods this conflict with.
    2. IceDruid
      IceDruid
      • member
      • 0 kudos
      Hello, any update on this compatibity patch?
  6. Starblast16
    Starblast16
    • member
    • 8 kudos
    I'm looking into making an interop file for this mod and Ashfall so that you can use the tea mixes to make tea. No clue what I should set their descriptions to be outside of what effects they have.
    1. Kleidium
      Kleidium
      • supporter
      • 13 kudos
      Depending on the effects, I'd just make something up that sounds lore-friendly.
    2. Starblast16
      Starblast16
      • member
      • 8 kudos
      I'm going to use the alchemical effects they have if they're beneficial enough. For the ones that are a powder version of an ingredient that already is a tea ingredient, I think I'll make it a stronger version of the tea.
    3. LadyPhoenixFireRose
      LadyPhoenixFireRose
      • supporter
      • 20 kudos
      The teas used here are exactly the same as the ones in Stuparstar's Tea Mod. The Ids, effects etc. I just used her resource esp to allow them to work together automatically. So you might want to look at that for descriptions and what not.
    4. Starblast16
      Starblast16
      • member
      • 8 kudos
      Good to know. I'll go take a look at it once I can actually get them to register in game.
    5. Starblast16
      Starblast16
      • member
      • 8 kudos
      I actually found an interop for the tea mod.
      https://www.nexusmods.com/morrowind/mods/50789
    6. Kleidium
      Kleidium
      • supporter
      • 13 kudos
      Hey, good find! I might mention that on the mod page as a recommended mod.
  7. Maarsz
    Maarsz
    • premium
    • 39 kudos
    .
  8. MassiveJuice
    MassiveJuice
    • supporter
    • 15 kudos
    Beautiful mod! There's a bit of floating grass around the place using Remiros Groundcover, but not too much. Can't wait to explore it more!
    1. Kleidium
      Kleidium
      • supporter
      • 13 kudos
      DEG has a Remiros Groundcover patch for Hla Odai. This link is from his Hla Odai showcase video: Remiros Groundcover Patch

      All you do is download this ESP and replace your Rem_BC.esp with this version, then re-run distant land generation.

      Once I get permission to upload this patch on our Nexus page, it will be available here as well.
    2. MassiveJuice
      MassiveJuice
      • supporter
      • 15 kudos
      Thank you!
    3. MassiveJuice
      MassiveJuice
      • supporter
      • 15 kudos
      Damn, I use Beautiful Cities of Morrowind which has its own Rem_BC.esp patch, so the Hla Odai patch will likely cause more conflicts unless it's compatible with BCOM
    4. Kleidium
      Kleidium
      • supporter
      • 13 kudos
      DEG made this patch, so I'm not sure if it's BCOM compatible...I'm going to assume not. Wouldn't hurt to test, though.
  9. AlexRosier
    AlexRosier
    • member
    • 2 kudos
    Hey just started going through the Morrowind Modding Madness mods, started with Sails and Sales and now i'm onto Hla Odai.
    It has been very fun and interesting seeing what it has to offer, it's a beautiful town, the lamps give it so much life and color, the aethestic is great. I wasn't expecting that one tea quest, got me surprised seeing the end of it and what was in front of me :D. And it was very sweet being a matchmaker.
    Now i would like to point out some small bugs or unexpected things.
    There are multiple furn chairs in the local inn which had their textures deprecated, i'm assuming this was a result of the newest Tamriel Data update. The tea quest doesn't complete after finishing, you get the end reward but it doesn't disappear from the active quests in the journal. I came across maybe a small oversight or maybe it's just me not knowing where it is, but i broke into the Warehouse to get the key needed to free the slaves but i only came across a keyring on the top of a shelf that doesn't do anything.
    Now, i consider this mod alongside Sails & Sales a permanent addition to my modlist :D.
    1. LadyPhoenixFireRose
      LadyPhoenixFireRose
      • supporter
      • 20 kudos
      Hi! Thank you so much for you review. Saying that you're making our mod part of your permanent install I find to be the highest complement.

      I'll look into those issues that you pointed out.

      Currently there is no means of freeing the slaves. There just wasn't time to implement that in earlier. I do intend to add that in a future larger content update.
  10. CoffeeBeard0
    CoffeeBeard0
    • supporter
    • 10 kudos
    Really want to give it a try , but incompatible with OAAB Brother Junipers Twin Lamps :/
    1. Kazuya482
      Kazuya482
      • member
      • 19 kudos
      I've got that in my load order as well. What's the incompatibility?
    2. CoffeeBeard0
      CoffeeBeard0
      • supporter
      • 10 kudos
      Just what MLOX is giving me, have not played in the area yet to see what could be wrong.

      [CONFLICT]
      > 'Mad_HlaOdai_V1.2.esp'
      > 'ANY'
      > 'OAAB Brother Junipers Twin Lamps.esp'
      | Incompatible with "Hla Odai".
    3. SAJNM
      SAJNM
      • member
      • 19 kudos
      This has already be raised and addressed.
      Refer to the very first post made on this thread.
    4. CoffeeBeard0
      CoffeeBeard0
      • supporter
      • 10 kudos
      The post by Arcarias?

      "Immediately had to test it. Such a wonderfully designed town! Thank you for sharing this with us.

      Some information about two conflicts I've noticed so far: OAAB Brother Junipers Twin Lamps places a shack belonging to some slave hunters in the same spot. Swamp Fever also adds a shack and seemingly some rocks that collide with Hla Odai."

      But there was no fix? Is there a post I'm missing?
    5. SAJNM
      SAJNM
      • member
      • 19 kudos
      Yes. Its follow up response by Kleidium.
    6. Kleidium
      Kleidium
      • supporter
      • 13 kudos
      There is currently no fix. I may have some time in mid December to look at making one.