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19 comments

  1. Danae123
    Danae123
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    Sticky
    Once again, thank you for this mod, May Modathon 2022 has been like X-mas and you are top santa!
  2. Luj1
    Luj1
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    Do NPCs use these moves as well? Thanks
  3. aegisp
    aegisp
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    Great mod, but using h2h with breaknose combo makes creatures do nothing. They are permanently stunned.
  4. inpv
    inpv
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    I assume it's incompatible with Next Generation Combat?
    1. Spammer21
      Spammer21
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      Why would it be? 
  5. Thunderdragon233
    Thunderdragon233
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    I was gonna look at your mod to try to make an openmw version myself is it possible?
    1. Spammer21
      Spammer21
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      Go ahead, It's not my mod anyway 

      I just ported it
  6. Thunderdragon233
    Thunderdragon233
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    Do you ever plan on porting any of these mods to openmw?
    1. Maarsz
      Maarsz
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      .
  7. Diomes2
    Diomes2
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    Using this for a year now and love it! Surprised this doesn't have at least 10k downloads now.
    Endorsed

    Just an observation tho....
    I assume most people would already know this but...
    shouldn't the requirements link to MGE XE and not to outdated Morrowind Graphic Extender?
  8. Debatemaster1
    Debatemaster1
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    I wish someone would make an Open Morrowind-compatible version. This looks amazing.
  9. IAmOathBound
    IAmOathBound
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    As cool as this is it's just way too op, I managed to insta decapitate both Dagoth Ur and Divayth Fyr. Like a check that the npc has less than x amount of health would bring a bit of balance to this broken wonder
    1. Spammer21
      Spammer21
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      I guess I could make it so that it only works if the opponents health is below 20% or so ^^'

    2. Danae123
      Danae123
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      Sounds like a reasonable compromise
    3. thermallance89
      thermallance89
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      That had to be a rather underwhelming showdown lmao.

      "This is it?!?!? THIS is the guy everyone was afraid of? F- This I am going home."
  10. Glisp
    Glisp
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    Dunno if you still monitor this but I would like to request a small feature if possible. The ability to turn off the super fast side stepping opponents do in melee. It makes combat very jarring and janky,  especially if you are only able to use ranged weapons.  having an MCM option to turn this off separate from the rest of the mod would be appreciated.
  11. ahalopooka
    ahalopooka
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    line 85, blunt.lua  tes3.modStatistic({reference = target, name = "strenght", current = -20, limit = true})

    Strenght is typoed, should be strength. MWSE log spews this error.