You mention that incompatibilities may occur with mods that muck around with tooltips. Does this include Tooltips Complete or are these two compatible since that mod does not touch any damage or armor values?
Is it possible to change the Armor and Weapon ratings to display both current and max values based off durability? So at Skill 50, the Daedric Cuirass with 606 durability will Display 34/133.
It's helpful for those that need to compare options and don't know the actual values XD
Interesting idea. Yeah it would be possible. For armor it would be pretty straightforward. For weapons the tooltip might get kinda crowded since there are six numbers affected by condition.
I've been doing some testing, and they seem to be compatible. The only thing I noticed is that if you have "Always Use Best Attack" on, only weapons that have the same best damage type (thrust/slash/chop) as yours will be compared. If you want to see all the values and how they compare from weapon to weapon, you'll want to turn that setting off.
Yeah rfuzzo also did some testing and the two mods seem to be compatible out of the box.
The issue with "always use best attack" sounds like it would be a problem with that mod whether or not this mod is active? Probably only with UI Expansion also active, since that causes the other two lines to poof from the tooltip.
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So at Skill 50, the Daedric Cuirass with 606 durability will Display 34/133.
It's helpful for those that need to compare options and don't know the actual values XD
as always good stuff you're providing us with here!
The issue with "always use best attack" sounds like it would be a problem with that mod whether or not this mod is active? Probably only with UI Expansion also active, since that causes the other two lines to poof from the tooltip.