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Phoenix Rime

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PhoenixRime

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25 comments

  1. PhoenixRime
    PhoenixRime
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    Guys, feedback on this mod is very, very important to me. If you want sequels and improvements. Please describe your experience in detail.
  2. SamFisher91
    SamFisher91
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    One suggestion I'd make. Is to make a plugin for each option. In this case, 3. The player can decide which fits them best and enable and boom done. No immersion breaking manual in-game work to set it up through console. No matter how short this step may be. Ik this could be considered very very knit picky. Oh and I do have a question. Say the mod gets uninstalled, would the script we enabled in console have to be disabled or something?
    1. PhoenixRime
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      This idea came to me a few months ago too. I'll implement it when I feel like working on the mod. You can simply disable the plugin and all new atronachs in the game will lose all their improvements. No console required.
    2. SamFisher91
      SamFisher91
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      Thanks man. Since (for the sake of argument) removing it mid playthrough is safe and the script doesn't cause harm, I'm deff gonna use this!
  3. Ashje
    Ashje
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    Hey, thanks a lot for your work on this mod! I just started a new playthrough and I have this mod installed. It's a pity that atronachs become irrelevant with higher levels so I'm quite curious to see how they behave with this mod on "prd 3". 

    I will report back in a few days and let you know how my experience with this mod went! 
    1. PhoenixRime
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      I'm waiting for your feedback)
    2. Ashje
      Ashje
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      Hey there! I have only tested mod vs no-mod at level 5 and I can say that at least Flame Atronachs do have a slight speed increase. It's hard to judge the damage at this level since everything is pretty deadly anyway. I will compare the results after reaching the next level brackets, 10 and 15. 
      I will come back with more updates. I like the mod so far!
  4. BioX853
    BioX853
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    For "set prd to x", one only needs to do this a single time in a game save, right?
    1. PhoenixRime
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      Exactly. The mod: Winged Twilight Rebalance works the same way.
    2. BioX853
      BioX853
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      I see. So, if i were to want Atronach Rebalance here with Overhaul mode on (which is set prd to 2) and Winged Twilight Rebalance at Expanded Vanilla (since it does not have an Overhaul mode), wouldn't "set prd to 2" turn on Hardcore mode for Winged Twilight Rebalance?
    3. PhoenixRime
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      One of these days I will update the second mod to support 4 difficulty levels.
    4. Kendrvs
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      And whats about 4 difficulty levels for both mods?
    5. PhoenixRime
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      There will definitely be as soon as I find the strength. For my motivation, you can describe in detail what level of difficulty you want to use and what your impression of the mods is.
  5. ladygolem
    ladygolem
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    What's changed in version 2.0? A changelog would be a great addition! :)
    1. PhoenixRime
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      The main change is support for difficulty levels. Now the player chooses how far he is willing to go. Also in the new version, changes to vanilla creatures are minimal. Everything is in the description.
  6. FIMzzZzz
    FIMzzZzz
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    I didn't make changes to the leveled lists, trying to keep this mod as compatible as possible.
    Flame atronachs will still spawn first

    but in vanilla fire and frost stop spawning eventually right? do fire and frost spawn alongside strom?
    1. PhoenixRime
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      The mod does not affect the level lists in any way. Only on the monsters themselves. As far as I remember, all atronachs can appear until the end of the game. But now they will all be strong enough.
    2. FIMzzZzz
      FIMzzZzz
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      yes you remembered correctly. their leveled list has the box ticked for <=PClevel, i just remembered i can look that up in the CS, go figure...
  7. DETHTWUKTAUR
    DETHTWUKTAUR
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    seems like a very worthwhile mod and you worked hard to make it a lasting improvement. im all about game balance and difficulty
    1. PhoenixRime
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      Yes, everything is very difficult. I think the next version will have three difficulty levels built in. I originally planned for more magic damage, but at the last moment I chose a more moderate one.
  8. Kukaibo
    Kukaibo
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    thoughts on making an update to cover Atronach Expansion? https://www.nexusmods.com/morrowind/mods/22189
    1. PhoenixRime
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      Probably not. It takes me several days to work on even one creature. I plan to make all the Daedra first.
  9. RandomPal
    RandomPal
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    Really neat and underrated mod!
    1. PhoenixRime
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      Thanks for the kind words. Maybe there are ideas how to make it more popular?
  10. Sandcom
    Sandcom
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    I like the mod, i'm giving it a try, once I get 100hours in i'll add in my opinion below.
    1. PhoenixRime
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      I think it's time for feedback.How do you rate the modification? Maybe there are any suggestions?