One suggestion I'd make. Is to make a plugin for each option. In this case, 3. The player can decide which fits them best and enable and boom done. No immersion breaking manual in-game work to set it up through console. No matter how short this step may be. Ik this could be considered very very knit picky. Oh and I do have a question. Say the mod gets uninstalled, would the script we enabled in console have to be disabled or something?
This idea came to me a few months ago too. I'll implement it when I feel like working on the mod. You can simply disable the plugin and all new atronachs in the game will lose all their improvements. No console required.
Hey, thanks a lot for your work on this mod! I just started a new playthrough and I have this mod installed. It's a pity that atronachs become irrelevant with higher levels so I'm quite curious to see how they behave with this mod on "prd 3".
I will report back in a few days and let you know how my experience with this mod went!
Hey there! I have only tested mod vs no-mod at level 5 and I can say that at least Flame Atronachs do have a slight speed increase. It's hard to judge the damage at this level since everything is pretty deadly anyway. I will compare the results after reaching the next level brackets, 10 and 15. I will come back with more updates. I like the mod so far!
I see. So, if i were to want Atronach Rebalance here with Overhaul mode on (which is set prd to 2) and Winged Twilight Rebalance at Expanded Vanilla (since it does not have an Overhaul mode), wouldn't "set prd to 2" turn on Hardcore mode for Winged Twilight Rebalance?
There will definitely be as soon as I find the strength. For my motivation, you can describe in detail what level of difficulty you want to use and what your impression of the mods is.
The main change is support for difficulty levels. Now the player chooses how far he is willing to go. Also in the new version, changes to vanilla creatures are minimal. Everything is in the description.
The mod does not affect the level lists in any way. Only on the monsters themselves. As far as I remember, all atronachs can appear until the end of the game. But now they will all be strong enough.
Yes, everything is very difficult. I think the next version will have three difficulty levels built in. I originally planned for more magic damage, but at the last moment I chose a more moderate one.
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I will report back in a few days and let you know how my experience with this mod went!
I will come back with more updates. I like the mod so far!
but in vanilla fire and frost stop spawning eventually right? do fire and frost spawn alongside strom?