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uramer

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149 comments

  1. Atanvarn
    Atanvarn
    • member
    • 3 kudos
    Is it possible to add an option to make followers immortal? Got attached to that scrib.
  2. mym
    mym
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    • 18 kudos
    Thx for your mod!

    I get that error after running the Expanded Vanilla automatic install:
    [22:44:23.228 E] Menu[scripts/omw/settings/menu.lua] eventHandler[OmWSettingsRegisterPage] failed. Lua error: [string "scripts/omw/settings/menu.lua"]:95: Setting position of SettingsAttendMeHUD has unknown renderer AttendMeScreenPosition
    [22:44:23.228 E] stack traceback:
    [22:44:23.228 E]  [C]: in function 'error'
    [22:44:23.228 E]  [string "scripts/omw/settings/menu.lua"]:95: in function 'renderSetting'
    [22:44:23.228 E]  [string "scripts/omw/settings/menu.lua"]:160: in function 'renderGroup'
    [22:44:23.228 E]  [string "scripts/omw/settings/menu.lua"]:297: in function 'renderPage'
    [22:44:23.228 E]  [string "scripts/omw/settings/menu.lua"]:498: in function 'registerPage'
    [22:44:23.228 E]  [string "scripts/omw/settings/menu.lua"]:537: in function <[string "scripts/omw/settings/menu.lua"]:536>
    [22:44:23.228 E]  [C]: in ?
    [22:44:23.228 E]  [C]: in ?
    1. uramer
      uramer
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      • 18 kudos
      Hey. Attend Me was out of date and didn't support OpenMW 0.49. Now it does with Attend Me 1.9
    2. mym
      mym
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      Thx, it works fine now.

      Regarding perfs, looking at the Lua Profiler, Attend Me displays big values (in Seydan Neen), around 3000, far more than any other mod.
      If I change the perf setting from 1 to 100 frames, it goes down to 2500, which seems still far too high for such kind of mod.
  3. DagothX
    DagothX
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    • 0 kudos
    Hello there, thank you so much for the brilliant mod. It's one of my favorite. I'm running into an issue, perhaps due to updating mid savegame, where I've reached the follower limit despite having only 4 followers at present. I've probably recruited more throughout the savegame though. It said the limit was 10, unless I'm mistaken, but now it seems to say 9. Moreover, though the limit says 9, it seems to be capped at 4 for the save file.

    I realize this hasn't been mentioned elsewhere, but still I was wondering whether you knew of any fixes or had seen this before. Are there any scripts I can mess with that might reset it or something? I'm using OpenMW and Zack's Utils if that makes any difference.

    Thank you again!

    Edit: Seems directly associated with some followers still following / HUD still shows / etc, but I still can ask them about adventuring. Once this happens, the actual number (i.e. 4 above) of companions I'm allowed reduces by one, presumably duplicating somehow. Am I just screwed on the save? 
    1. uramer
      uramer
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      • 18 kudos
      AttendMe has no follower limit. I assume you have some follower-recruiting mod installed, you should figure out which mod that is and report the issue to its author.
    2. DagothX
      DagothX
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      • 0 kudos
      Ah that would make sense, thanks -- will do!
  4. QueeferSutherland
    QueeferSutherland
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    All follower dialogue still doesn't work after a year, including this last update. Only things that work are changing the script settings in game. I have other addon scripts that work fine. The Friends and Frens mod is the only way i can get followers.
    1. uramer
      uramer
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      That is not an issue anybody else reported. I suspect some other mod interaction breaks it for you, but I can't really tell you much without more information.
  5. EPIPHANESXLR
    EPIPHANESXLR
    • member
    • 6 kudos
    This is OMW only?
  6. It would be great if you could tie the hud to UI.isHudVisable or add a toggle.
    1. Abbanon
      Abbanon
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      • 9 kudos
      Yes please! I love taking screenshots, and unfortunately the AttendMe follower UI stays on after pressing F11 to toggle the HUD in OpenMW.
  7. wcfcarolina13
    wcfcarolina13
    • member
    • 2 kudos
    Any way to adjust the HUD to be more compact? It takes up so much of my screen. I tried using the 0.49 version but it makes everything visibly disappear and breaks the mod. I get a waterfall of errors from it.
  8. SamFisher91
    SamFisher91
    • supporter
    • 8 kudos
    So this isn't showing up in my in-game scripts tab anymore like it did with previous versions. I'm on latest open mw dev build. Have the file enabled In the launcher and even a "data=" line to its folder in my cfg... what am I missing here
    1. uramer
      uramer
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      • 18 kudos
      Check your openmw.log. Currently it's not been updated for 0.49 yet here on Nexus, but there is a 0.49 branch https://gitlab.com/urm-openmw-mods/attend-me/-/tree/0.49 which works fine
  9. DarkMetatron
    DarkMetatron
    • supporter
    • 1 kudos
    I (now hopefully) completed my quick fix for latest 0.49dev versions.

    https://darkmetatron.de/openmw/attendme/hud.lua

    It is still not pretty but working.
    The hud element can be moved in percentage of the screen width and height (Range 0 - 100) default is 0 0 as the left top corner.

    
    Element moved to 20 80 as an example

    There is still a
    Error in callback: Lua error: [string "scripts/AttendMe/hud.lua"]:327: attempt to index local 'v' (a nil value)when the settings menu is open but it seems to create no problem as far as I can tell.
    I will look into that later, modding with LUA has me hooked now :D
    1. uramer
      uramer
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      • 18 kudos
      If you are that desperate, I have a 0.49 branch here https://gitlab.com/urm-openmw-mods/attend-me/-/tree/0.49

      I'm working on some more features before I make a Nexus release of that
    2. DarkMetatron
      DarkMetatron
      • supporter
      • 1 kudos
      Cool, I will look into that for sure. Great 👍
    3. lelimule
      lelimule
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      • 26 kudos
      I have a 0.49 branch here https://gitlab.com/urm-openmw-mods/attend-me/-/tree/0.49
      Thanks.
    4. kotbaioun
      kotbaioun
      • supporter
      • 13 kudos
      Thank You!
  10. With the 0.49 branch of the mod (https://gitlab.com/urm-openmw-mods/attend-me/-/tree/0.49) there is an error with recent OpenMW 0.49 builds, because of this line in hud.lua:
    local effect = core.magic.effects[id]
    Now it must be:
    local effect = core.magic.effects.records[id]
    1. CetraRagnarok
      CetraRagnarok
      • supporter
      • 1 kudos
      This fixed it for me and made it show up in Script Options! Thank you
    2. SamFisher91
      SamFisher91
      • supporter
      • 8 kudos
      Hmm maybe this is the fix I gotta try. Someone should pin this *No luck. Not seeing the line anywhere in 1.8
    3. lelimule
      lelimule
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      • 26 kudos
      Did you try the 0.49 branch of the mod?
    4. SamFisher91
      SamFisher91
      • supporter
      • 8 kudos
      Oh I just noticed the github link. Kk ty
    5. hotshothill
      hotshothill
      • premium
      • 0 kudos
      As of 01/14/2025, i was not required to change the line that was suggested in hud.lua for the mod to work properly. 

      I did need to manually copy/paste all of the v.49 code into the existing mod files, and also had to create modsettings.lua in the scripts folder, as it does not exist in the current version of Attend Me that is available on Nexus.

      i am using the latest OpenMW Developer Build.

      Amazing mod, thank you!