I get that error after running the Expanded Vanilla automatic install: [22:44:23.228 E] Menu[scripts/omw/settings/menu.lua] eventHandler[OmWSettingsRegisterPage] failed. Lua error: [string "scripts/omw/settings/menu.lua"]:95: Setting position of SettingsAttendMeHUD has unknown renderer AttendMeScreenPosition [22:44:23.228 E] stack traceback: [22:44:23.228 E] [C]: in function 'error' [22:44:23.228 E] [string "scripts/omw/settings/menu.lua"]:95: in function 'renderSetting' [22:44:23.228 E] [string "scripts/omw/settings/menu.lua"]:160: in function 'renderGroup' [22:44:23.228 E] [string "scripts/omw/settings/menu.lua"]:297: in function 'renderPage' [22:44:23.228 E] [string "scripts/omw/settings/menu.lua"]:498: in function 'registerPage' [22:44:23.228 E] [string "scripts/omw/settings/menu.lua"]:537: in function <[string "scripts/omw/settings/menu.lua"]:536> [22:44:23.228 E] [C]: in ? [22:44:23.228 E] [C]: in ?
Regarding perfs, looking at the Lua Profiler, Attend Me displays big values (in Seydan Neen), around 3000, far more than any other mod. If I change the perf setting from 1 to 100 frames, it goes down to 2500, which seems still far too high for such kind of mod.
Hello there, thank you so much for the brilliant mod. It's one of my favorite. I'm running into an issue, perhaps due to updating mid savegame, where I've reached the follower limit despite having only 4 followers at present. I've probably recruited more throughout the savegame though. It said the limit was 10, unless I'm mistaken, but now it seems to say 9. Moreover, though the limit says 9, it seems to be capped at 4 for the save file.
I realize this hasn't been mentioned elsewhere, but still I was wondering whether you knew of any fixes or had seen this before. Are there any scripts I can mess with that might reset it or something? I'm using OpenMW and Zack's Utils if that makes any difference.
Thank you again!
Edit: Seems directly associated with some followers still following / HUD still shows / etc, but I still can ask them about adventuring. Once this happens, the actual number (i.e. 4 above) of companions I'm allowed reduces by one, presumably duplicating somehow. Am I just screwed on the save?
AttendMe has no follower limit. I assume you have some follower-recruiting mod installed, you should figure out which mod that is and report the issue to its author.
All follower dialogue still doesn't work after a year, including this last update. Only things that work are changing the script settings in game. I have other addon scripts that work fine. The Friends and Frens mod is the only way i can get followers.
That is not an issue anybody else reported. I suspect some other mod interaction breaks it for you, but I can't really tell you much without more information.
Any way to adjust the HUD to be more compact? It takes up so much of my screen. I tried using the 0.49 version but it makes everything visibly disappear and breaks the mod. I get a waterfall of errors from it.
So this isn't showing up in my in-game scripts tab anymore like it did with previous versions. I'm on latest open mw dev build. Have the file enabled In the launcher and even a "data=" line to its folder in my cfg... what am I missing here
It is still not pretty but working. The hud element can be moved in percentage of the screen width and height (Range 0 - 100) default is 0 0 as the left top corner.
Element moved to 20 80 as an example
There is still a Error in callback: Lua error: [string "scripts/AttendMe/hud.lua"]:327: attempt to index local 'v' (a nil value)when the settings menu is open but it seems to create no problem as far as I can tell. I will look into that later, modding with LUA has me hooked now :D
With the 0.49 branch of the mod (https://gitlab.com/urm-openmw-mods/attend-me/-/tree/0.49) there is an error with recent OpenMW 0.49 builds, because of this line in hud.lua: local effect = core.magic.effects[id] Now it must be: local effect = core.magic.effects.records[id]
As of 01/14/2025, i was not required to change the line that was suggested in hud.lua for the mod to work properly.
I did need to manually copy/paste all of the v.49 code into the existing mod files, and also had to create modsettings.lua in the scripts folder, as it does not exist in the current version of Attend Me that is available on Nexus.
149 comments
I get that error after running the Expanded Vanilla automatic install:
[22:44:23.228 E] Menu[scripts/omw/settings/menu.lua] eventHandler[OmWSettingsRegisterPage] failed. Lua error: [string "scripts/omw/settings/menu.lua"]:95: Setting position of SettingsAttendMeHUD has unknown renderer AttendMeScreenPosition
[22:44:23.228 E] stack traceback:
[22:44:23.228 E] [C]: in function 'error'
[22:44:23.228 E] [string "scripts/omw/settings/menu.lua"]:95: in function 'renderSetting'
[22:44:23.228 E] [string "scripts/omw/settings/menu.lua"]:160: in function 'renderGroup'
[22:44:23.228 E] [string "scripts/omw/settings/menu.lua"]:297: in function 'renderPage'
[22:44:23.228 E] [string "scripts/omw/settings/menu.lua"]:498: in function 'registerPage'
[22:44:23.228 E] [string "scripts/omw/settings/menu.lua"]:537: in function <[string "scripts/omw/settings/menu.lua"]:536>
[22:44:23.228 E] [C]: in ?
[22:44:23.228 E] [C]: in ?
Regarding perfs, looking at the Lua Profiler, Attend Me displays big values (in Seydan Neen), around 3000, far more than any other mod.
If I change the perf setting from 1 to 100 frames, it goes down to 2500, which seems still far too high for such kind of mod.
I realize this hasn't been mentioned elsewhere, but still I was wondering whether you knew of any fixes or had seen this before. Are there any scripts I can mess with that might reset it or something? I'm using OpenMW and Zack's Utils if that makes any difference.
Thank you again!
Edit: Seems directly associated with some followers still following / HUD still shows / etc, but I still can ask them about adventuring. Once this happens, the actual number (i.e. 4 above) of companions I'm allowed reduces by one, presumably duplicating somehow. Am I just screwed on the save?
https://darkmetatron.de/openmw/attendme/hud.lua
It is still not pretty but working.
The hud element can be moved in percentage of the screen width and height (Range 0 - 100) default is 0 0 as the left top corner.
Element moved to 20 80 as an example
There is still a
Error in callback: Lua error: [string "scripts/AttendMe/hud.lua"]:327: attempt to index local 'v' (a nil value)
when the settings menu is open but it seems to create no problem as far as I can tell.I will look into that later, modding with LUA has me hooked now :D
I'm working on some more features before I make a Nexus release of that
local effect = core.magic.effects[id]
Now it must be:local effect = core.magic.effects.records[id]
I did need to manually copy/paste all of the v.49 code into the existing mod files, and also had to create modsettings.lua in the scripts folder, as it does not exist in the current version of Attend Me that is available on Nexus.
i am using the latest OpenMW Developer Build.
Amazing mod, thank you!