Just wanted to hop in to say - I'd played ~100 hours in vanilla Morrowind, but this is my first runthrough of OpenMW's Total Overhaul (which this mod is included in). I'm only at level 8 so I've got tons of content left to see, but this has been my favorite mod-added quest so far. It was engaging and atmospheric, but never stood out as obvious "mod content". It fit almost seamlessly with the two vanilla quests for the Imperial Legion that take place in the eggmine, the land deed & the blighted queen, and was very satisfying to complete. If I hadn't known what the vanilla dungeon was like beforehand, I would've just thought this was just one of the more well-crafted of Morrowind's early dungeons. Props to you!
The owmscript doesn't work anymore on latest OpenMW dev builds. The camera doesn't shake. More info here on how to fix it: https://gitlab.com/OpenMW/openmw/-/issues/8427#note_2427282383
is this mod compatible with Heart of the Velothi - Gnisis mod , i am able to enter the egg mine fine but as i am exiting instead of coming out of door my character clips trough nearby boulder , will the bcom patch work with that mod ?
Isn't BCOM Gnisis based on Heart of the Velothi? If so, I'd assume both mods have the mine's entrance in the same spot. In other words, the BCOM patch should also work for Heart of the Velothi.
Hello there, ran through this mod for the second time.
Aesthetically it is very beautiful ; it is absolutely a must-have mod for dwemer ruin enjoyers. You didn't need to go so hard on the eggmine models (which is fairly unimportant in the story, other than as a way to introduce the dungeon), but you did, and I'm glad for it.
It's also one of the most immersive mods, I love the quakes and so on ; it gives you a sense of threat (even thought it nothing but).
A few issues :
-I have run into some trouble trying to cross the shattered Bethamez doors, (I am running OpenMW) the one that's right after the large pit. IDK if anyone else had that, but it was a little tedious (I eventually figured it out)
-I genuinely have a feeling the dungeon is too generous with loot considered the relatively low difficulty in getting it, there's what, 30-40k in loot in there ? There's no traps, no unlocking, very little puzzles, and fairly little automaton resistance (and most of them are in wide areas so they can be avoided, except for the first Advanced Dwemer Centurion).
I am playing your mod on OpenMW, and the door to Bethamez is too small for Altmer race to get through. I can send you a picture if you would like. Just thought I would let you know.
hey, so i've entered the dungeon from the Edwinna quest to retrieve the blueprints. i've found the Dwemer airship schematics, but Edwinna says that is not enough. is it this mod that changes her demands? the dungeon looks great, but i also can't seem to figure out what to do and the clues are scarce. bear in mind my character isn't really doing the MQ (so Divayth messing with the coherer isn't happening soon) or Imp legion quest line. i'm sorry to ruin your work, but i need help progressing or at least assurance that i can progress further as is and that i'm not locked out of enjoying your mod as is? thanks for your effort and cheers
No, this mod does not touch Edwinna's quest nor any other vanilla quests. Progressing the dungeon will not lock you out from any other content the game or other mods might offer you.
This confused me as well, but afaik is not related to this mod. For anyone else having the same problem, when returning to Edwinna select the location topic and not the one about blueprints.
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More info here on how to fix it: https://gitlab.com/OpenMW/openmw/-/issues/8427#note_2427282383
Aesthetically it is very beautiful ; it is absolutely a must-have mod for dwemer ruin enjoyers. You didn't need to go so hard on the eggmine models (which is fairly unimportant in the story, other than as a way to introduce the dungeon), but you did, and I'm glad for it.
It's also one of the most immersive mods, I love the quakes and so on ; it gives you a sense of threat (even thought it nothing but).
A few issues :
-I have run into some trouble trying to cross the shattered Bethamez doors, (I am running OpenMW) the one that's right after the large pit. IDK if anyone else had that, but it was a little tedious (I eventually figured it out)
-I genuinely have a feeling the dungeon is too generous with loot considered the relatively low difficulty in getting it, there's what, 30-40k in loot in there ? There's no traps, no unlocking, very little puzzles, and fairly little automaton resistance (and most of them are in wide areas so they can be avoided, except for the first Advanced Dwemer Centurion).
Is there a way to "find out what the ultimate purpose of the machine is"? Baladas stiffed me with 10 gold.
I am playing your mod on OpenMW, and the door to Bethamez is too small for Altmer race to get through. I can send you a picture if you would like. Just thought I would let you know.
S