Morrowind

File information

Last updated

Original upload

Created by

seelof and Greatness7

Uploaded by

seelof

Virus scan

Safe to use

132 comments

  1. djoka86
    djoka86
    • supporter
    • 0 kudos
    hey, so i've entered the dungeon from the Edwinna quest to retrieve the blueprints. i've found the Dwemer airship schematics, but Edwinna says that is not enough. is it this mod that changes her demands? the dungeon looks great, but i also can't seem to figure out what to do and the clues are scarce. bear in mind my character isn't really doing the MQ (so Divayth messing with the coherer isn't happening soon) or Imp legion quest line. i'm sorry to ruin your work, but i need help progressing or at least assurance that i can progress further as is and that i'm not locked out of enjoying your mod as is? thanks for your effort and cheers
    1. seelof
      seelof
      • premium
      • 78 kudos
      No, this mod does not touch Edwinna's quest nor any other vanilla quests. Progressing the dungeon will not lock you out from any other content the game or other mods might offer you.
  2. AkiraE
    AkiraE
    • premium
    • 111 kudos
    Stunning, gorgeous, ground breaking, faith shattering, sharmat killing. Love it lol
  3. Jarabi
    Jarabi
    • member
    • 1 kudos
    I am playing the OpenMW version of the Mod, latest version. I have 0.48 release installed. I have a strange graphical glitch in that I see what looks like bits of Dwemer machinery superimposed on the foreground. Happens when you enter the Dwemer area. Doesn't otherwise affect the playing of the mod. I am halfway through (still to do the bit where you return) and will take a picture then if needs be.

    One other comment is that the open doorway at the bottom of the first pit can be a bit tricky to pass through unless you get the angle right.

    Other than that, very nice mod.
    1. seelof
      seelof
      • premium
      • 78 kudos
      I have no idea what that might be. It's the first time I ever heard of it. Tbh from what it sounds like, it seems unlikely it has anything to do with this mod. You could try to ask the OpenMW folks. Maybe they can tell you more. But do feel free to post a screenshot so I better understand what the issue is.
    2. Jarabi
      Jarabi
      • member
      • 1 kudos
      Here you go. Floating just above the cursor are bits of the landscape/machinery which you encounter lower in the dungeon. It is like you are seeing them through the intervening walls/floors. As you get closer they get bigger. Not seen this before myself.

    3. seelof
      seelof
      • premium
      • 78 kudos
      Very odd. I notice that it's two particular types of objects from OAAB. But I'm not convinced it's actually because of OAAB. I was not able to reproduce it, though I'm on MGEXE. I'll ask around a bit.
    4. seelof
      seelof
      • premium
      • 78 kudos
      Wasn't able to find out too much. The likliest thing is still that it has something to do with OpenMW. What you could try is to deactivate your shaders if you're using any. Then see if the issue persists.
    5. Jarabi
      Jarabi
      • member
      • 1 kudos
      Thanks. I switched off all shaders and it made no difference I could see. I will post something on the OpenMW forum. It didn't really spoil the enjoyment of the mod. 

      Cheers
  4. freakuac
    freakuac
    • supporter
    • 52 kudos
    Installed many months ago, finally revisiting the eggmine just now.

    In my playthrough I'd completed the vanilla quests long ago before installing, I found no "technical/RP oddity" during the journey(so far, ofc the extra copies of well-hidden "quest items" should be there just in my mid-game case). Seamlessly and reasonably lore-friendly. Very satisfying and engaging, perfectly aligned with the MW main plot as a great addition into the world-building of the whole game. For green players you shouldn't miss this marvelous Dwemeri experience.
  5. splumpy11
    splumpy11
    • member
    • 0 kudos
    So uh I cant go back to Gnisis to try to find satchel charges to blow up the rock as when I leave the mine and open the door I spawn inside some rocks and cant move
    1. seelof
      seelof
      • premium
      • 78 kudos
      Do you use an overhaul for Gnisis? If so which one? If you're using BCOM, be sure to install the patch.
    2. splumpy11
      splumpy11
      • member
      • 0 kudos
      Ok that fixed the issue thanks, another question I have is if the first imperial legion quest Vabdas deed is still playable as it uses the same mine https://en.uesp.net/wiki/Morrowind:Widow_Vabdas%27_Deed 
    3. seelof
      seelof
      • premium
      • 78 kudos
      Yes, you can still do that quest.
    4. splumpy11
      splumpy11
      • member
      • 0 kudos
      Well I went to where you kill the orc in the quest but the orc is not there and I even saw someones video playing this mod and the orc was where it was supposed to be
    5. seelof
      seelof
      • premium
      • 78 kudos
      Try moving Of Eggs and Dwarves down your load order so that it loads after any mod that might also edit the eggmine. Alternatively, if you installed the mod midplaythrough and you had already been to the vanilla eggmine with your character, it is possible that it saved the vanilla coordinates for the orc and so it doesn't show up in the location it is supposed to in the mod. In that case, it might be possible to repair your save using Wrye Mash.
  6. zsouza13
    zsouza13
    • premium
    • 9 kudos
    Absolutely beautiful mod. Wow
    1. seelof
      seelof
      • premium
      • 78 kudos
      Thanks, glad you enjoy it!
  7. Dolsebela
    Dolsebela
    • member
    • 0 kudos
    same question as jyggal, is this compatible with dwemer rebirth project? thanks in advance
    1. seelof
      seelof
      • premium
      • 78 kudos
      Dwemer Rebirth Project has standalone versions that you can use. Just don't use the Bethamez one.
    2. Dolsebela
      Dolsebela
      • member
      • 0 kudos
      awesome, thanks
  8. Dario1980
    Dario1980
    • member
    • 2 kudos
    Of Eggs and Dwarves - Gnisis Eggmine and Bethamez Overhaul (12/02/2023)

    This is mostly a quest to showcase the ability with making good landscape scenarios by Seelof. The draft of the story goes like this:
    - Get the quest from Abelmawia
    - Find and pick up the book from bottom of the dungeon
    - Bring it back to Abelmawia, then go talk with the mage in Gnisis
    - Finish exploring the dungeon.

    There is not much else to say, apart that I enjoyed the novelty factor of the earthquakes.

    Anyway, I don’t like very much the OOAB texture for Kwava stuff. But to each his own.

    Thanks for this quest, but I won’t reinstall it.
    1. seelof
      seelof
      • premium
      • 78 kudos
      Are you sure you played the mod? To say this is mainly a quest mod is quite beside the point. It's a dungeon overhaul that also happens to add a quest to help flesh out the dungeon delving experience. Also, there is no landscaping here. The mod takes place exclusively in the Gnisis Eggmine interior. No exterior edits have been made. And if you prefer vanilla kwama mines over OAAB's tileset, that's fine, but I think you'll find yourself in a very small minority.
    2. Dario1980
      Dario1980
      • member
      • 2 kudos
      From oxford dictionary:

      [Landscape: noun] 
      1. all the visible features of an area of land, often considered in terms of their aesthetic appeal.


      [Land: noun] 2. the part of the earth's surface that is not covered by water.

      So I was referring to the interior, not to the exterior.

      Anyway, yes, I'm probably in the minority for not liking that OOAB texture. 


      Thanks for the mod.
    3. seelof
      seelof
      • premium
      • 78 kudos
      The issue is that some people might read your comment and think this mod actually alters the exterior landscape. Which it doesn't. So instead of quoting the dictionary, you might want to be more careful with your modding terminology.

      Also, if you dislike a mod, that's fine, but before acting on the urge to tell the world about it, you might want to make sure you have something a little more substantial in your hand than just "I don't like this, I don't like that, because reasons", all the while misrepresenting what the mod is actually about and then telling people not to install. Doesn't make for a productive discourse.
    4. DannyBandicoot
      DannyBandicoot
      • supporter
      • 0 kudos
      Loved this response, glad you didn't just let it sit.
  9. Jyggalagpuff
    Jyggalagpuff
    • member
    • 12 kudos
    Is this compatible with Dwemer Rebirth Project?
  10. Arugal
    Arugal
    • supporter
    • 3 kudos
    Dose the Openmw 0.48 work fine or is the dev build a must?

    I am following the "Total Overhaul list" It dose not say to choose the openmw version, but I am gonna assume so hehe :D