never mind fix it, i had two copies of the deed on me, so i eliminated one deed and then the dialog continued. i accidentally installed the mc 3.1 esp which caused double of everything only main characters and items before mine can be purchased
cant get the guys to take the 2000 so that i can buy the mine, when i select the 2000 to buy option it takes me back to the first dialog when they ask if im interested. anyone have a fix?
Does this mod still work on OpenMW? As the quest won't complete when I bring the deed for the mine after finding the corpse, it only gives me the option of finding nothing yet.
I'm not making any money anymore, the overseer says it's because morale is low, but I don't know what to do! There's plenty of food and alcohol, and the mod really gives no advice on how to improve morale as far as I could find.
Hi, im having trouble finding Ezzir Ukulan, im assuming hes somewhere in Pelagiad, but i've seemed to have looked in every building and around the town for him and i cant find him. Can I get a hint as to where his location is? thanks.
EDIT: FInally found him thanks to this video, he was totally obscured by the grass foliage that i had
EDIT 2: cant seem to hire an overseer, every time i hit 'yes' to the option it just asks again if i want to hire, cant fire one either. its probably a mod conflict but no idea which one.I didnt have any cash in the coffer, whoopsies, works now :D
Apologies, I wonder what's the correct procedure to replace the mod on our end with the latest available version, or if maybe we're supposed to uninstall, reinstall and then replay the quest each time.
I've noticed that, after updating, the daily scripts don't seem to be working: despite what statistics and the log book say, no money is added to the money chest nor spirits are consumed by the employees
You should never update a mod mid-game as it will likely break it, which is what this sounds like happened. You should start a new game instead. If you don't want to do that, then you should not update the mod until you're ready to start a new game. If you have a backup save, revert back to the previous version.
Thank you for your kind answer, I confirm your're absolutely right.
I tried to remove the mod and make a "clean" save without it, then on Mash, I applied a repair and deleted all the obsolete cells and references. I even loaded said save and went to the mine location, finding nothing, obviously, and then I saved again from a safe interior cell, repeating the mash cleaning process (without finding anything, however).
At this point I reinstalled the mod, loaded the save and started the quest, which worked but, once completed, nothing worked of the mine operations and, I noticed, some references of the office building interiors remain in the save, like the contents of the money chest and of the icebox.
This is a complex mod and indeed shouldn't be updated mid game, even if one could try, as I unfortunately didn't, to "find" the ESP with the related function of Mash, a command available from the saved games menu for those saves who have missing masters (listed in red within the right-most menu), occurrence that happens when the ESP of a mod changes due to an update.
Good update to a great mod. One thing: the money box needs to have a much higher weight limit for those of us using "Worth its weight" - otherwise it cannot hold more than a small amount of gold.
No, sorry. I forgot all about this. How high does the capacity need to be to accommodate the gold weight? I don't use the mod so I know nothing about it.
I just keep changing it to 500, which can then accommodate anything reasonable. And, it's an excellent mod: "worth its weight". Really changes how you play when you can't carry around huge amounts of gold.
Reporting incompatibility with Resplendent Rethan: Pearl of the Odai, giving me large land shears. It might be too much to fix, just thought I'd report it for posteriority and all that. Looks great otherwise, thanks for reviving it. Maybe I'll learn how to fix it or relocate it someday.
I don't use OpenMW and I don't know anything about OpenMW. All I can think is that there must be some kind of mod conflict, but I don't know what that could be or why. I'm at a loss as I don't have this problem myself. Maybe OpenMW modders might know something?
Sorry to be a nuisance but the same daily_business error popup's still there. I'm playing Morrowind version 1.6.1820 (GOG)(GOTY 2007), with the only other mod being Indybank and MWSE, after the ss i showed u before another pop up comes out, This
I'll see about fixing it sometime this week if I have time. I had a really long day and am too tired to deal with this tonight. I hate MWscript so much right now. LOL
Okay, I *think* I fixed the issue with the dialogue. If not, I'm not sure what else I can do because I'm not getting the errors you're getting, so I hope this works.
I'm sorry. I don't know what else to do. I don't know much about scripting and I don't know why these errors are popping up for you, and not me... unless there's some kind of mod conflict. I can't imagine there is given the mods you said you used, but I'm at a loss right now. When I have more time, I'll take another look and see what I can do. Right now, I'm working 12-hour days and just don't have time to devote to it. I'm going to ask a friend of mine if he'll take a look and see if he can figure out what's going on.
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EDIT: FInally found him thanks to this video, he was totally obscured by the grass foliage that i had
EDIT 2:
cant seem to hire an overseer, every time i hit 'yes' to the option it just asks again if i want to hire, cant fire one either. its probably a mod conflict but no idea which one.I didnt have any cash in the coffer, whoopsies, works now :DI've noticed that, after updating, the daily scripts don't seem to be working: despite what statistics and the log book say, no money is added to the money chest nor spirits are consumed by the employees
Or is there a command to reset it?
Thanks in advance.
I tried to remove the mod and make a "clean" save without it, then on Mash, I applied a repair and deleted all the obsolete cells and references.
I even loaded said save and went to the mine location, finding nothing, obviously, and then I saved again from a safe interior cell, repeating the mash cleaning process (without finding anything, however).
At this point I reinstalled the mod, loaded the save and started the quest, which worked but, once completed, nothing worked of the mine operations and, I noticed, some references of the office building interiors remain in the save, like the contents of the money chest and of the icebox.
This is a complex mod and indeed shouldn't be updated mid game, even if one could try, as I unfortunately didn't, to "find" the ESP with the related function of Mash, a command available from the saved games menu for those saves who have missing masters (listed in red within the right-most menu), occurrence that happens when the ESP of a mod changes due to an update.
I'll see about fixing it sometime this week if I have time. I had a really long day and am too tired to deal with this tonight. I hate MWscript so much right now. LOL