0 of 0

File information

Last updated

Original upload

Created by

Graphite and Denina

Uploaded by

Denina

Virus scan

Safe to use

Documentation

Readme

View as plain text

Erengard Mine Redux
Version: 2.1
Authors: Graphite and Denina
Requirements: Tribunal and Bloodmoon
OpenMW compatible? Yes!

This is a big update of Graphite's original Erengard Mines mod. For those not familiar with the original mod, I'm pasting Graphite's original read me here minus contact information since he's long since left the Morrowind community. He gave me permission to do whatever I wanted with the mod. After his read me, I'll outline the changes I've made:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Erengard Mines
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For quite some time I've been rather annoyed at the fact that there were
hardly any legal ways to earn money other than going out and killing
monsters for their loot. Therefore I decided to try build a mod that
would allow the player to run a single mine, buying equipment, hiring
miners, providing food and drinks. The results of these efforts are what
you have now... the Erengard mines.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Requirements and Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This mod should be able to run with just the plain Morrowind installed.
I've not added any objects from Tribunal or Bloodmoon and as far as I
can tell I've not used any scripting functions from them either.

This mod has been cleaned with Tesame. All objects are accounted for and
no others should be altered. GMST settings have been removed.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Questions and Answers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Q. Where can I find these mines?
A. The Erengard Mines are located in the Bitter coast region, on the
road from Seyda Neen to Hla Oad, slightly south of the Odai Plateau.

Q. Which smiths carry the mining picks?
A. The smiths in Suran, Tel Aruhn, Ald-ruhn, Tel Mora and Vivec.

Q. What foods will the miners eat?
A. Kwama eggs (big and small), crab meat, rat meat and bread.

Q. Which spirits will the miners drink?
Greef, Shein, Flin, Mazte and Sujamma.

Q. What do miners do and what will they cost me?
A. Each miner delves for about 35 gold worth of diamonds a day. The
miner will cost an initial sum of 250 gold to hire, followed by 10
gold each day. He also eats one provision a day if it's available.

Q. What do guards do and what will they cost me?
A. Guards patrol the mines and ensure that the proceeds of your miners
work go into your pockets and not those of the miners. Each guard
will halve the amount of theft occuring in your mines. They cost
350 gold to hire, as well as another 10 gold per day to keep. Like
the miners they eat one provision a day if it's available.

Q. What does an overseer do and what will she cost me?
A. An overseer handles some of the more basic activities in the mine,
increasing efficiency so that miners can produce an additional 10
gold. She can also take care of replenishing the food and purchasing
food and spirits for your miners. She will cost an initial 500 gold
and then 20 gold per day. She eats one ration of food.

Q. What does the rail do and what will it cost me?
A. The rail and mining carts system makes it far easier to move heavy
loads for your miners, which shows in a doubling of their work. The
rail will cost you a one-time payment 4500 gold with no additional
charges after that.

Q. Why do I have so much theft in my mines?
A. Your morale is probably really low. Adding drinks to the miner's
food barrel can help, though sometimes just talking to your miners
from time to time will do wonders too.

Q. What's up with the locked door in the back?
A. At one time, I had planned something of a quest back there, but
somewhere along the line I decided against it. So now it is just a
place you can try visiting when you feel you can take on the monsters
inside.

Q. What's up with the invoices in the supply crate and the food barrel?
A. The invoices are there to stop my mod from suffering from a bug in
Morrowind involving crates and dynamically adding content to them.
Simply put, there should always be atleast one item in the crate to
ensure that your orders don't just disappear.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

All of the mod done by: Graphite

Many thanks go out to the modders on the TES forums that have helped me
with the problems I encountered while creating this mod.

Hope you'll enjoy this mod!

~*~

Now, for the changes I've made:

I changed the name of the mod. Graphite called it "Erengard Mines" but there's only one mine, so I made it "mine" singular. It's basically an overhaul so I named it Erengard Mine Redux.

Requirements: Tribunal and Bloodmoon.

The biggest change to the mod is that miners are no longer housed in the mine itself. There's now a bunkhouse outside where the mine staff live. I also replaced the shack for the office and all of it is housed in the bunkhouse. It always bugged me that they breathed in mine dust 24/7. That can't be good for the lungs. The miners and guards now have proper housing and the supplier has a proper office. I condensed the mine site. It is located in the Bitter Coast -5, -7 only, instead of -5, -6 and -5, -7.

The mine itself will be locked from 1700 hours to 0800 hours as the staff will be off duty during those hours. There's a key to the mine so you, the owner, can go in there anytime you want. You can still go talk to the Supplier in the bunkhouse office, though. There, you will have access to the money chest and the...

Icebox - Since the miners have a proper kitchen and dining room now, instead of putting food in a barrel, there's now an icebox. This is the next to the hutch. Put all food in the icebox. In both versions of the mod, raw hound meat is now an option for food. It was not in Graphite's original, but I thought it should be.

Note: If you use Ashfall, you can use cooked varieties instead of raw of the foods outlined in the original read me. You can still use raw food, too. I added hound meat to the options of food you can put in there, as well. Also, in the kitchen, if you use Ashfall, there's space to add the stove you can purchase from merchants, if you wish. There are cupboards in the counter pieces for extra storage.

I made it cost more to acquire the mine. I thought Graphite's original price was way too low. Staff pay and food requirement is the same as it always was.

The supply crate is still in the mine, but moved a bit and I gave it a different texture to stand out. It's the first one on the right side of the overseer's area. The overseer's log is still in the mine where it always was.

All the miner's items are removed from the mine, including beds. I gave them better stuff; however, the doors to their rooms are all locked because honestly, you don't really need to be in their bedroom. With that said, if you have a high enough security skill or appropriate magic scrolls or spells, you can get in there but it's not that exciting. It's a bedroom. It has beds and drawers in it. I replaced some of the space that they used in the mine with mine clutter.

The aforementioned locked door within the mine - I added some dialogue talking about this area and offers the player the option to investigate or not.

Otherwise, the rest is as stated in the original read me.

Compatibility:
Completely compatible with OAAB: The Ashen Divide. There is a log behind the house that bleeds from under the house a bit but it's minimal. You shouldn't need to go behind there anyway. If it really bugs you, you can use the console to delete it.

Morrowind Crafting 3.0: Optional esp to use with Morrowind Crafting 3.0 final. The mine works exactly the same way, except that you can add MC foods to the icebox. Please note that to keep the food script from getting too long, I omitted food items like saltrice crispy treat, and items that were more treats than food. Use only ONE of the ESP files. Load the MC version *after* MC 3.0 final.

I know of no other mod conflicts. If you know of any, please let me know and I'll be happy to add this information.

Credits: To all of you, thank you so much for your talents, skills and assets!

Graphite: He made the original mod and I've preserved as much as possible. My changes are mainly aesthetic, but the heart of the mod is all him! Graphite, if you ever see this, thank you for giving me permission to do what I wanted with this. I still love your mod after all these years.

Melchior Dahrk: Exterior path from bunkhouse to mine and fiddled with the placement of the exterior house and it's much better now.

Toccatta and Drac: Fixed some flaws in various scripts, especially issues with the removefood script. Thanks to them, this finally works as it was intended.

Stuporstar: Bar cupboards in kitchen.

Vegetto: Icebox.

Eddie5: Wrote me a script for the mine door so it will be locked and unlocked at the appropriate times.

Danae and Drac: Answered a couple of dialogue and scripting questions and cheerleading.

AlienSlof: We were writing story #7 in our newest series at the time or original release, and our brainstorming for that story inspired me to update this mod.

Contact:
Discord: Shayna#7369 for direct message. My nickname is Denina in the various Morrowind-related Discord servers.
Nexus: https://www.nexusmods.com/users/50062
Email: [email protected] - Please put mod name or something about Morrowind in the subject line or I'll delete with the spam.

Updated 16 July 2022