Morrowind
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PikachunoTM

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PikachunoTM

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33 comments

  1. Arugal
    Arugal
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    • 3 kudos
    Hey guys!

    I was wondering if any one had problems with this mod and "Beautiful Cities of Morrowind"?

    As I have used it in the past, tho I didnt finish the quest. Before I lost the drive that had all the saves on it >.<. So after a few months, I started to reinstall my modlist that is based on Total Overhaul Open-Mw list ^^. But they now recommend the "Master Index Redux" mod which needs a patch, that is has one. So I was wondering if a patch is needed for this one? 
    Any testing done? :D

    Cheers!
  2. StatelyBuffCookie
    StatelyBuffCookie
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    • 0 kudos
    This removes restocking from the throwables? 

    I genuinely cannot use this. That I could find anything worth throwing at all in at least one shop is the only thing that made that viable. 
  3. martygod
    martygod
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    • 0 kudos
    Lol would be nice to mention in description, that your mod actually replaces the original plugins and you should disable those first, otherwise you gonna have duplicate stuff like npcs, the Helm of Tohan etc. 
    1. Sweezly
      Sweezly
      • member
      • 2 kudos
      Aw f*#@ thats what happened to me
  4. Sweezly
    Sweezly
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    • 2 kudos
    I'm finding duplicates of these official plugins in my game. Finding two helms of Tohan in both the vanilla chest and behind the door, double npcs, more skeletons at Firemoth... is this a merging issue on my part?
  5. Dolsebela
    Dolsebela
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    • 0 kudos
    so... it's been a while since an update, is it all ready to go and working fine?
  6. BannedProfileWorkaround
    BannedProfileWorkaround
    • BANNED
    • 7 kudos
    Does this require the original mod? Siege at Firemoth Plugin at Morrowind Nexus - mods and community (nexusmods.com)
    And is it compatible with this mod? Legion at the Siege of Firemoth at Morrowind Nexus - mods and community (nexusmods.com)
    ...And do we need to use the Tamriel Rebuilt "siege of firemoth" patch for your mod, if we have TR? Tamriel Rebuilt at Morrowind Nexus - mods and community (nexusmods.com)
    1. ffann1998
      ffann1998
      • member
      • 14 kudos
      1. No.
      2. No. This mod is built upon UMOPP version.
      3. Most likely. The compatibility version was made before Dominions of Dust expansion which adds new territory in the nearside of Firemoth Island.
  7. OreoOverload
    OreoOverload
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    Are the changes to firemoth compatible with the tamriel rebuilt esp that moves it for compatibility? 
    1. Arugal
      Arugal
      • supporter
      • 3 kudos
      Did you find out?
  8. CryoStrider
    CryoStrider
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    Do I have to download the Official Plugins first before installing this?
    1. calazzo
      calazzo
      • supporter
      • 9 kudos
      +1, needed or integrated?
    2. PikachunoTM
      PikachunoTM
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      • 91 kudos
      Currently, UMOPP is only needed for Entertainers, BCSounds, and LeFemm, as these modules should be used *instead* of their UMOPP counterparts. I will be releasing an update sometime soon that will include these modules naturalized, as well as some other tweaks and improvements.
    3. EasyJim
      EasyJim
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      • 0 kudos
      You could not have worded this any more confusingly if you tried.

  9. TwilotSpankle
    TwilotSpankle
    • member
    • 13 kudos
    area effect arrows does not seem to be compatible with BCOM even with BCOM's patches for area effect arrows. i suppose because naturalized uses a different esp
  10. Nephatrine
    Nephatrine
    • supporter
    • 28 kudos
    The Grurn the Lich Sounds misc mod doesn't really seem to be compatible with Siege at Firemoth Naturalized, yet it doesn't make the change from skeleton->lich. Can we get the lich sounds for Grurn with this?