Please add a config option to block all respawns entirely. Should be as simple as adding a new config option and a new condition to main.lua: if (config.blockAllRespawns) then return false end (before "if (config.blockSpawnsWithCooldown)")
For a sake of test I've replaced the whole body of "if (config.blockSpawnsWithCooldown)" with "return false" and it seems to work, I have no respawns, but would be cleaner to have a separate config option for that.
Done, but it appears to be not so simple after all. It works for a while, but after a few hours of gameplay, everything saved in e.spawner.data is inexplicably deleted. I'm working on a new, more reliable version, currently in testing phase.
Btw. just found this mod is incompatible with Yet Another Guard Diversity. It adds guards on save load, but Less Lame Leveled Spawns "flat-out blocks all leveled creatures created during loading". So if one is using both mods it basically removes all guards from the streets.
I have encountered a problem with this mod, particularly with the cooldown option. When enabled, many creatures dont spawn at all, and those that do are not using the full leveled lists, apparently. This was most noticeable to me in tombs, where I should encounter a great variety of enemies with the mod "The Undead" plus a couple more and Merged Objects for leveled list merging, but I mostly got vanilla enemies, a couple from one mod and almost nothing from "The Undead". And as I said, some spawn points dont seem to work at all, I even encountered tombs completely devoid of enemies. With the cooldown option disabled, all creatures spawn correctly again.
I had a problem the creature lies dead and after leaving the location and entering again it instantly respawns, but the body of the creature should lie as it should by time
6 comments
if (config.blockAllRespawns) then
(before "if (config.blockSpawnsWithCooldown)")return false
end
For a sake of test I've replaced the whole body of "if (config.blockSpawnsWithCooldown)" with "return false" and it seems to work, I have no respawns, but would be cleaner to have a separate config option for that.
Btw. just found this mod is incompatible with Yet Another Guard Diversity. It adds guards on save load, but Less Lame Leveled Spawns "flat-out blocks all leveled creatures created during loading". So if one is using both mods it basically removes all guards from the streets.