Morrowind

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Created by

Hemaris

Uploaded by

mwclevername

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About this mod

Extends the seafloor around Vvardenfell to hide the edge of the world in OpenMW. Compatible with everything.

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Changelogs
You must load this BEFORE Bloodmoon.esm.
If you don't, it will turn Solstheim into seafloor with levitating rocks and trees.

This mod adds a blank landscape record for every cell in the grid from (-50,-50) to (75,50), except for cells which already have a landscape record in Morrowind.esm. In OpenMW, with the water shader disabled, this prevents you from seeing the edge of the seafloor under the infinite water plane, from every point on Vvardenfell and Tamriel Rebuilt's mainland, out to a view distance of at least 20 cells.

You don't need this mod if you play with OpenMW's water shader and water refraction enabled, because the refraction hides the seafloor's edge.

When you install this, make sure to PUT IT ABOVE BLOODMOON IN YOUR LOAD ORDER.

There is an alternative ESM under Optional Files which extends the seafloor far enough to cover all of Tamriel, including the Summerset Isles, SHotN's planned island of Roscrea, and the Padomaic Isles project (grid range (-250,-150) to (125,100), excluding Morrowind.esm cells). Enjoy your mind-bogglingly vast expanse of empty seafloor.

What's new in version 2.00:
  • The extended seafloor now uses the standard Sand_02 landscape texture (or the Tx_BC_mud.tga landscape texture, in the waters near the Bitter Coast).
  • The new texture creates obvious cell border artifacts around Solstheim, so there are two new optional patch plugins to make those edges seamless: one for vanilla Bloodmoon, and one for the latest release of Tomb of the Snow Prince. I believe the latter should also work for Anthology Solstheim, but if you try it and it doesn't, let me know and I'll add another patch for that.
  • Distant_Seafloor_2.00.esm now shows you a warning message at game start if you load it after Bloodmoon.esm. The script which shows the warning is implemented by overriding the Bloodmoon script "BMStartUpScript", so it is ignored by the game engine as long as you load this mod before Bloodmoon.esm.

Anticipated FAQ:
Q: Help, this messed up Solstheim!
A: Change your load order so that this mod is before Bloodmoon.esm.

Q: Is this compatible with Tomb of the Snow Prince?

A: Yes, as long as you remember to load this mod before Bloodmoon.esm.

Q: Is this compatible with Anthology Solstheim?

A: Yes, but only if you remember to load this mod before Bloodmoon.esm.

Q: Is this compatible with Tamriel Rebuilt?
A: Yes, as long as you load this mod first (and before Bloodmoon.esm).

Q: Do I need to install Tamriel Rebuilt in order to use this mod?
A: No. This mod will work with or without Tamriel Rebuilt, as long as you load this mod before Bloodmoon.esm.

Q: Is this compatible with Morrowind Rebirth?

A: Yes, but you should remember to load this mod before Bloodmoon.esm.

Q: Is this compatible with Beautiful Cities of Morrowind?
A: Yes, provided that you load this mod before Bloodmoon.esm.

Q: Is this compatible with any other landmass mods or landscape overhauls?
A: Yes, assuming that you load this mod before Bloodmoon.esm.

Q: Wait, wouldn't any mod which moves the island of Solstheim still work correctly if I loaded this mod after Bloodmoon, as long as I loaded this mod before the Solstheim mod?
A: Yes, that's technically correct, but I am trying to cram as many mentions of the phrase load this mod before Bloodmoon.esm as possible into this description because I do not want to get questions from people who missed that memo and want to know why their game is messed up.
Update: Beginning in version 2.00, this mod breaks Bloodmoon's questchain if you load it after Bloodmoon.esm, because it now overrides the Bloodmoon startup script in order to show you a messagebox that tells you to load this mod before Bloodmoon.esm. This change is in response to a series of questions from people who missed the memo and wanted to know why their game was messed up.

Q: Is this compatible with MGE XE?
A: I don't think you need this mod. But if you try it anyways, you should make sure that it loads before Bloodmoon.esm.

Q: Why are the files so small?
A: Blank landscape records are almost entirely composed of long chains of zeros, so Zip compression can pack them very efficiently.

Special Thanks
Greatness7 for making the tes3conv tool, which enabled this project.
Abbanon for inspiring me to make this mod, and for taking the mod page screenshots for the initial release.