This page was last updated on 21 June 2022, 2:02PM
Changelogs
Version 2.00
The extended seafloor now uses the standard Sand_02 landscape texture (or the Tx_BC_mud.tga landscape texture, in the waters near the Bitter Coast).
The new texture creates obvious cell border artifacts around Solstheim, so there are two new optional patch plugins to make those edges seamless: one for vanilla Bloodmoon, and one for the latest release of Tomb of the Snow Prince. I believe the latter should also work for Anthology Solstheim, but if you try it and it doesn't, let me know and I'll add another patch for that.
Distant_Seafloor_2.00.esm now shows you a warning message at game start if you load it after Bloodmoon.esm. The script which shows the warning is implemented by overriding the Bloodmoon script "BMStartUpScript", so it is ignored by the game engine as long as you load this mod before Bloodmoon.esm.