Hello, if you read the mod description (the penultimate section is enough), you should already know how to made similar normal maps for your favorite texture mod. In case you know about other ways how to reach similar or better results (preferably in at least semi automated way), do not hesitate to share with us or create your own mod (feel free to use this mod assets, even unchanged).
I don't have any plan nor interest in updating this mod, but it seems some are still using it (Maybe because it covers lot of textures which aren't covered by other mods, but it dosn't need to be truth anynore) so I'm keeping this mod available for download. I think there are already other methods (some leveraging "AI" if I recall correctly) and newer and probably better mods than mine is, therefore I recommend to use my mod just as a base and load newer / better ones after.
If some mod get updated textures / you're usign specific texture replacer, it may happen that my normal maps may not suit the changed texture anymore, cauising weird glitches and distortions. You can delete my normal map to get rid of it or ofc create your own normals.
This requires OpenMW to take effect, and it works with it, I don't see any comment about it not working with OpenMW (although there are some issues mentioned in comments below). But basically, this mod works.
I find Morrowind a bit messy with all those OpenMW mods that are sporadically among the mods for the normal Morrowind, a big 800 mb for an OpenMW mod? Come on, there are no Skyrim mods between the Morrowind mods, why can't OpenMW become a separate category? I paid 6.50 euros and I always have to pay attention to what I download.
Hey, thanks for your mod. Unfortunately, I had some weird character faces with your Tamriel Rebuilt version. This is how it looked like without any other face mods: https://ibb.co/H71fp39 Deleting the normal map files helped getting rid of the problem.
Maybe the original texture from which the normal was generated was replaced in new TR release so now normal map doesn't fit it anymore, causing this weird distortions? It may also have been bad from beginning. Also, is this glitch visible also on characters in-game, outside of chargen?
(I don't plan to update this mod anynore and don't visit nexus wery often, it may happen there are already better mods than mine. If you wish you can use my mode as base in your load order and use others' mods on top of it.)
Many texture strips, such as tx_imp_step_01 and tx_stone _left_01, were butchered by the generator and appear extremely stretched and unrecogniseable. I suppose the generator didn't know how to deal with non-square textures. These will need to be redone.
There is a performance concern I'd like to point out in OpenMW. The normal maps used in particle systems, especially expensive ones like ones found in the propolyn chamber, can have a severe performance impact. The presence of a normal map will force per pixel lighting, which we've found can be extremely expensive for particles. On my GPU, for instance, PPL on particle systems in propolyn chamber almost doubles the time spent on GPU!
Hello, I attempted to find and delete some particle textures before upload, but I don't know their exact names beforehand and it's also very tedious and boring to get through all of them. If you know names of some particle textures, share it here with us please. (Or even better, make your own version without them, I'm not sure I'll return to this i foreseeable future.)
You appear to have included normal and specular maps for things like fire, smoke and magic effects. This sometimes causes them to fail to render in OpenMW. I'd suggest taking them out for the next update.
Have you considered including _diffusespec for terrain textures? That are completely matte without them.
Hi,so i use intelligent textures,atlas and aio.Then i need MROV normal maps for Atlased Textures v1.0.zip and the MROV sam642 normal maps for everything in OpenMW Repacked.zip, is that right?Should i let aio overwrite with your stuff or not? Thanks in regards
If you’re going to use AIO normal maps, install it after this mod. Otherwise AIO gets entirely overwritten by this mod and there’s no point in using it!
26 comments
if you read the mod description (the penultimate section is enough), you should already know how to made similar normal maps for your favorite texture mod.
In case you know about other ways how to reach similar or better results (preferably in at least semi automated way), do not hesitate to share with us or create your own mod (feel free to use this mod assets, even unchanged).
I don't have any plan nor interest in updating this mod, but it seems some are still using it (Maybe because it covers lot of textures which aren't covered by other mods, but it dosn't need to be truth anynore) so I'm keeping this mod available for download.
I think there are already other methods (some leveraging "AI" if I recall correctly) and newer and probably better mods than mine is, therefore I recommend to use my mod just as a base and load newer / better ones after.
If some mod get updated textures / you're usign specific texture replacer, it may happen that my normal maps may not suit the changed texture anymore, cauising weird glitches and distortions. You can delete my normal map to get rid of it or ofc create your own normals.
if you click on a link on the internet and get a virus, will you complain that you have to pay attention to what you click on?
Unfortunately, I had some weird character faces with your Tamriel Rebuilt version. This is how it looked like without any other face mods: https://ibb.co/H71fp39
Deleting the normal map files helped getting rid of the problem.
(I don't plan to update this mod anynore and don't visit nexus wery often, it may happen there are already better mods than mine. If you wish you can use my mode as base in your load order and use others' mods on top of it.)
There is a performance concern I'd like to point out in OpenMW. The normal maps used in particle systems, especially expensive ones like ones found in the propolyn chamber, can have a severe performance impact. The presence of a normal map will force per pixel lighting, which we've found can be extremely expensive for particles. On my GPU, for instance, PPL on particle systems in propolyn chamber almost doubles the time spent on GPU!
I attempted to find and delete some particle textures before upload, but I don't know their exact names beforehand and it's also very tedious and boring to get through all of them.
If you know names of some particle textures, share it here with us please.
(Or even better, make your own version without them, I'm not sure I'll return to this i foreseeable future.)
Have you considered including _diffusespec for terrain textures? That are completely matte without them.
Thanks in regards