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Mrovkogon

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26 comments

  1. Mrovkogon
    Mrovkogon
    • supporter
    • 6 kudos
    Sticky
    Hello,
    if you read the mod description (the penultimate section is enough), you should already know how to made similar normal maps for your favorite texture mod.
    In case you know about other ways how to reach similar or better results (preferably in at least semi automated way), do not hesitate to share with us or create your own mod (feel free to use this mod assets, even unchanged).

    I don't have any plan nor interest in updating this mod, but it seems some are still using it (Maybe because it covers lot of textures which aren't covered by other mods, but it dosn't need to be truth anynore) so I'm keeping this mod available for download.  
    I think there are already other methods (some leveraging "AI" if I recall correctly) and newer and probably better mods than mine is, therefore I recommend to use my mod just as a base and load newer / better ones after.

    If some mod get updated textures / you're usign specific texture replacer, it may happen that my normal maps may not suit the changed texture anymore, cauising weird glitches and distortions. You can delete my normal map to get rid of it or ofc create your own normals.
  2. ODraws
    ODraws
    • member
    • 0 kudos
    Great idea. All of the comments about how it doesn't work with OpenMW is making me pass, though.
    1. Mrovkogon
      Mrovkogon
      • supporter
      • 6 kudos
      This requires OpenMW to take effect, and it works with it, I don't see any comment about it not working with OpenMW (although there are some issues mentioned in comments below). But basically, this mod works. 
  3. Mondriaan456
    Mondriaan456
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    I find Morrowind a bit messy with all those OpenMW mods that are sporadically among the mods for the normal Morrowind, a big 800 mb for an OpenMW mod? Come on, there are no Skyrim mods between the Morrowind mods, why can't OpenMW become a separate category? I paid 6.50 euros and I always have to pay attention to what I download.
    1. Confessoru
      Confessoru
      • supporter
      • 14 kudos
      ???
      if you click on a link on the internet and get a virus, will you complain that you have to pay attention to what you click on?
  4. yohannesjf
    yohannesjf
    • member
    • 3 kudos
    Hey, thanks for your mod.
    Unfortunately, I had some weird character faces with your Tamriel Rebuilt version. This is how it looked like without any other face mods: https://ibb.co/H71fp39
    Deleting the normal map files helped getting rid of the problem.
    1. Mrovkogon
      Mrovkogon
      • supporter
      • 6 kudos
      Maybe the original texture from which the normal was generated was replaced in new TR release so now normal map doesn't fit it anymore, causing this weird distortions? It may also have been bad from beginning. Also, is this glitch visible also on characters in-game, outside of chargen? 

      (I don't plan to update this mod anynore and don't visit nexus wery often, it may happen there are already better mods than mine. If you wish you can use my mode as base in your load order and use others' mods on top of it.)
  5. Arcarias
    Arcarias
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    • 2 kudos
    Looks very promising. Thanks for sharing!
  6. CMAugust
    CMAugust
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    Many texture strips, such as tx_imp_step_01 and tx_stone _left_01, were butchered by the generator and appear extremely stretched and unrecogniseable. I suppose the generator didn't know how to deal with non-square textures. These will need to be redone.
    1. Mrovkogon
      Mrovkogon
      • supporter
      • 6 kudos
      Hi, feel free to do so (no sarcasm here), it's not hard nor demands technical skills. It's just boring thing to do, especially in summer :).
  7. wazabear
    wazabear
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    Hi!

    There is a performance concern I'd like to point out in OpenMW. The normal maps used in particle systems, especially expensive ones like ones found in the propolyn chamber, can have a severe performance impact. The presence of a normal map will force per pixel lighting, which we've found can be extremely expensive for particles. On my GPU, for instance, PPL on particle systems in propolyn chamber almost doubles the time spent on GPU!
    1. Mrovkogon
      Mrovkogon
      • supporter
      • 6 kudos
      Hello, 
      I attempted to find and delete some particle textures before upload, but I don't know their exact names beforehand and  it's also very tedious and boring to get through all of them. 
      If you know names of some particle textures, share it here with us please.
      (Or even better, make your own version without them, I'm not sure I'll return to this i foreseeable future.)
  8. CMAugust
    CMAugust
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    You appear to have included normal and specular maps for things like fire, smoke and magic effects. This sometimes causes them to fail to render in OpenMW. I'd suggest taking them out for the next update.

    Have you considered including _diffusespec for terrain textures? That are completely matte without them.
  9. Atanvarn
    Atanvarn
    • member
    • 3 kudos
    Would be great to see normals for TOTSP and Doors of Oblivion too.
  10. Shade999
    Shade999
    • supporter
    • 2 kudos
    Hi,so i use intelligent textures,atlas and aio.Then i need  MROV normal maps for Atlased Textures v1.0.zip and the MROV sam642 normal maps for everything in OpenMW Repacked.zip, is that right?Should i let aio overwrite with your stuff or not?
    Thanks in regards
    1. 1Mac
      1Mac
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      • 89 kudos
      If you’re going to use AIO normal maps, install it after this mod. Otherwise AIO gets entirely overwritten by this mod and there’s no point in using it!
    2. Shade999
      Shade999
      • supporter
      • 2 kudos
      Ok,thank you.
  11. Patrick11112
    Patrick11112
    • member
    • 1 kudos
    What mod is that scalemale armor from? Can't find it
    1. Mrovkogon
      Mrovkogon
      • supporter
      • 6 kudos
      Don't know which one precisely but I suppose it's from Skyrim house of the Nords mod.