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Hemaris

Uploaded by

mwclevername

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25 comments

  1. kaz1a22
    kaz1a22
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    • 1 kudos
    Great mod works perfectly for [OpenMW] [0.49]. I would highly recommend this mod to anyone, And it should be in everybody's load order!!
  2. TheRoadie99
    TheRoadie99
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    • 5 kudos
    Just a head's up; Beautiful Cities of Morrowind doesn't quite work with this mod since it moves Vivec every so slightly, so the map cantons don't line up with the game world cantons.

    Not a big deal at all, just thought I'd mention it.
    1. alexpublius
      alexpublius
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      mwclevername, is there any chance we could get a version of 'Cantons on the Global Map' for mods (like BCOM) that move Vivec FQ slightly to the east (so it's centered on the straight line from Vivec Palace and Vivec Temple)?
    2. mwclevername
      mwclevername
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      Hi alexpublius — No. Vivec overhaul mods such as BCOM are too much of a moving target for me to be able to maintain alternate plugins for them.

      Because of how the TES3 plugin format stores terrain data and global map images in the same place, this mod is incompatible with any plugin that changes anything at all about the terrain underneath Vivec. Vivec's cantons all have shadows painted onto the ground around them using vertex colors, which are part of the terrain data. That means that any plugin which moves or adds a canton and repaints those shadows will necessarily contain terrain data. Once the author of such a mod has finished their changes, they can add this mod's effects to their plugin file by editing its WNAM (map image) subrecords, as explained in this mod's description. But there is no way for me to support other mods without baking one particular version of Vivec's terrain into my plugin. That would force me to update my plugins every time someone makes even a tiny adjustment to their version of Vivec, and it would result in a lot of players sending me tech support questions about hard-to-troubleshoot load order problems.
  3. L0rdDan
    L0rdDan
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    If you're using Morrowind Rebirth, load this ABOVE to avoid terrain tearing. I imagine this would also be true for BCOM and any other mods that edit the terrain around the affected areas.
  4. TenshiOkihana
    TenshiOkihana
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    • 10 kudos
    ESSENTIAL mod, it's just ESSENTIAL, i can't play Morrowind without this mod

    And if someone has this question:

    It works perfect in OpenMW and it's 100% compatible with Tamriel Rebuilt and so on

    It's perfect, thanks for this mod mwclevername OwO
  5. N00BOON
    N00BOON
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    Is this compatible with Landmarks?
    1. mwclevername
      mwclevername
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      Yes.
  6. Oblib
    Oblib
    • supporter
    • 7 kudos
    Hi there !

    I looked inside the mod, but it seems more complicated that I hoped xD
    Could something similar be done for Mournhold style canton ?

    Thanks much for the mod, could look like a little thing, but it’s so much better !
  7. Oannaybz
    Oannaybz
    • supporter
    • 1 kudos
    This mod is not working for me anymore, not sure why
  8. Royumblo
    Royumblo
    • member
    • 0 kudos
    Vivec cantons disappeared off the map when i discovered them, no idea why, can anyone help?
  9. MrDarmac
    MrDarmac
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    • 0 kudos
    Went with OpenMW 0.48 "I Heart Vanilla" and it doesn't work for me unfortunately. No idea why.
    1. mwclevername
      mwclevername
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      Were you testing it on an existing save game which you had started before activating the plugin?
    2. MrDarmac
      MrDarmac
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      Hi, no, new save. I actually just noticed that it works. The map changes color of individual cells as I travel. 
  10. deleted28083015
    deleted28083015
    • account closed
    • 1 kudos
    -deleted-