Morrowind
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Last updated

Original upload

Created by

Stripes and Cuica

Uploaded by

cuica

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Safe to use

About this mod

Your character will audibly talk smack when you draw your weapon, ready a spell while having a weapon drawn, or swing your weapon, unless you are sneaking or wielding a lockpick.

Now works in OpenMW!

Requirements
Permissions and credits
Talk Smack v3.0 OpenMW Edition

Original mod by Stripes:
Talk Smack

Modified by Cuica for OpenMW
Requires: OpenMW, Morrowind, Tribunal, and Bloodmoon.

Installation:
-Copy the esp plugin to data files and activate in the launcher.
-This mod is standalone. v2.0 is not required.

In game setup:
-Works with a new game or previous save.
-Upon finishing character generation or loading a game previously saved without this plugin, a NPC will spawn and force greet you. This detects your race and gender and starts the appropriate scripts. That's it, all you have to do is click Goodbye to continue the game.
The NPC will disable on cell change.

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v3.1 Changelog:
-Sneaking no longer pauses the scripts and instead has checks implimented directly into readying and swinging, solving a sound queuing issue when unsneaking.
-Readying vanilla lockpicks and probes will no longer cause the player to smack talk.
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v3.0 Changelog:
-Added even more voices and subtitles for even more variety.
-Replaced some voicelines to fit battle speech better, in my opinion.
-Fixed any broken voicelines and subtitles from v2.0.
-Voice lines will now also play when you swing your weapon or ready a spell while having your weapon drawn, on top of drawing your weapon, all except when you are sneaking.
-Added a check for werewolf characters to pause the scripts when you are transformed.
-Smack-talking now has a random cooldown up to 15 seconds in between speech to make it more organic.
-Made compatible with OpenMW. Doesn't work with vanilla Morrowind :(. I'm not sure why.
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v2.0 Changelog:
-Added more voices for more variety
-Player Characters now move their lips, so like if you're in vanity camera you can see them talk
-Now uses existing sound files, no more bulky download.
-Fixed an issue where setup NPC spawns when reloading a save.
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Future: Possible vampire and werewolf implementaion. Remind me!
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To manually change the voice lines type:
'stopscript 0s_talkshit_AF' 
to disable the current voice, where the last two initials are race and gender respectively, in this case Argonian Female, then type: 
'startscript 0s_talkshit_DM' 
to switch to Dumner Male, for example.
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Thanks to Stripes for making the original mod. It gave me a good learning experience. It inspired me try modding again after a while. Enjoy!