Hi, Can I use this with Symphony? I'm not sure so getting this first, Do I need to run level lists / wrye bash / mlox etc if I use Vortex? I don't think I have any other mods that edit the level lists bar Killing Spree and that's for weapons so different stuff right? I thought having to merge level lists was a thing of the past these days, never had to do it with more modern games like modding Fallout 4. Just wanted to make sure, I kinda expect hate for using Vortex but i've had problems with Wrye Bash and Mo2 before and Vortex is simple for me to use tbh.
***NEVERMIND I've seen a post further down that answered my question.
I'll also ask here. Is there a way to make F&F not use Panoplies Armor mod? There are some misplaced/invisible armor meshes in OpenMW, which is fine on its own, since one can just skip them. But F&F NPCs start to wear them, so yeah.
Not out of the box, if you know the Cs a little bit, or tools to clean mods (Enchanted editor for example), it's fairly easy: just delete all the aa_gear lists, but leave the aa_t lists Hope that helps!
Indeed, delete the aa_gear lists and no npc (Friends and Foes or Wares Ultimate) will have Panoplies armour. Deleting the aa_trader_armour lists would remove the Panoplies armour from the shops too.
I can second that some of the pieces have missing limbs. I play via OpenMW and I've had this issue when using BB and Robert's so it's likely not related to them. I've tested all the sets and here's what I'm seeing.
The ones with missing knees: Ardeas Crimson Cross Noble Iron Leather Brass God It's worth noting that those five use the same mesh for the legs and feet.
The Tsaesci Dragonscale pauldrons have missing elbows.
Lastly, the Deathdealer cuirass, gauntlets and greaves cause me to go invisible on those areas.
I knew some models (especially the more complex ones from HJ-12 do not always play well with OpenWM but that sounds extreme. I'll double-check the mod runs fine on Oldwind. If it is an OpenWM issue due to how things are rendered, I am afraid I won't be able to help: I don't know enough about how models work and how OpenMW works :(
I'm noticing some missing limbs when equipping certain leg and armor pieces for certain sets. Also I think a specific helmet appears higher than it should. I'm using better bodies so that might be the issue, but I am posting reguardless.
Pls no hate but another question regarding merged lists: "You ABSOLUTELY MUST merge your levelled lists and objects (use WryeMash?/tes3cmd? 0.37 and tes3merge?)"
I got a bit confused by this. I'm ONLY using tes3merge to merge lists pls tell thats enough for it and I don't have to use tes3cmd or wryemash as well with it or something. D:
Love the polished ebony set, thank you very much. Just wanted to let you know in case you missed it, in first person view your forearms aren't really there, the armor covers it up normally but it's noticeable when casting and stuff. And one of the arms, in third person, from the elbow down has the gold detailing while the other is simply black. Your hands are also uncovered unlike 3rd person, i'm guessing that has something to do with vanilla ebony bracers
I wanted to ask if you'd be willing to do an alternate version of polished ebony without the gold accents across the majority of the armor, like across the chest plate for example. The trim along the edges looks very nice, much like the vanilla set, but the rest makes it look very "busy" and has some graphical oddities in certain lighting or underwater
Thanks again, love the armor variety and "classic knight" look
Thank you for the compliments, I don't deserve them though as I didn't create the models, I tidied them, rebalanced their stats, and integrated them into the game. The Polished Ebony is a model by EJ-12, from the Symphony. My modeling and texturing skills are minimal, and EJ-12's models are very complex, I wouldn't know where to being without making amess of things :(
Version 1.0.5a cleaned up FF levelled lists Version 1.0.5 Friends and Foes? compat: some npcs wearing a full set may appear DRIP ?compat hand-placed more armour sets fixed deathdealer set Version 1.0.4 removed gladiator armour from npcs levelled lists Version 1.0.3 fixed Deathdealer Cuirass (re-assigned mesh) Version 1.0.2 Removed Blade shield Renamed aa_ebony_helm for compatibility with Equipment Variants Version 1.0.1 fixed typo "Akatosh" renamed aa_helm_netch for compatibility with Equipment Variants? Version 1.0 Original release
Gladiator armor does not cover up enough and can potentially get you some bare-breasted female NPCs when used with Wares for NPCs. Imo it should be blacklisted for female NPCs.
(Right now I am just using the Gift mod to give them some clothing)
I have male/fem lists for robes and skirts only sadly, that being said, after playing for a while with all the Wares mods, I want to remove some items from the npc lists and the gladiator armour (cuirass and greaves) are some of them.
45 comments
***NEVERMIND I've seen a post further down that answered my question.
Hope that helps!
Deleting the aa_trader_armour lists would remove the Panoplies armour from the shops too.
I can second that some of the pieces have missing limbs. I play via OpenMW and I've had this issue when using BB and Robert's so it's likely not related to them. I've tested all the sets and here's what I'm seeing.
The ones with missing knees:
Ardeas
Crimson Cross
Noble Iron
Leather
Brass God
It's worth noting that those five use the same mesh for the legs and feet.
The Tsaesci Dragonscale pauldrons have missing elbows.
Lastly, the Deathdealer cuirass, gauntlets and greaves cause me to go invisible on those areas.
I'll double-check the mod runs fine on Oldwind.
If it is an OpenWM issue due to how things are rendered, I am afraid I won't be able to help: I don't know enough about how models work and how OpenMW works :(
Thanks for the report
Pls no hate but another question regarding merged lists:
"You ABSOLUTELY MUST merge your levelled lists and objects (use WryeMash?/tes3cmd? 0.37 and tes3merge?)"
I got a bit confused by this. I'm ONLY using tes3merge to merge lists pls tell thats enough for it and I don't have to use tes3cmd or wryemash as well with it or something. D:
<3
Make sure you have the latest version and you're good to go :)
I wanted to ask if you'd be willing to do an alternate version of polished ebony without the gold accents across the majority of the armor, like across the chest plate for example. The trim along the edges looks very nice, much like the vanilla set, but the rest makes it look very "busy" and has some graphical oddities in certain lighting or underwater
Thanks again, love the armor variety and "classic knight" look
The Polished Ebony is a model by EJ-12, from the Symphony.
My modeling and texturing skills are minimal, and EJ-12's models are very complex, I wouldn't know where to being without making amess of things :(
Version 1.0.5a
cleaned up FF levelled lists
Version 1.0.5
Friends and Foes? compat: some npcs wearing a full set may appear
DRIP ?compat
hand-placed more armour sets
fixed deathdealer set
Version 1.0.4
removed gladiator armour from npcs levelled lists
Version 1.0.3
fixed Deathdealer Cuirass (re-assigned mesh)
Version 1.0.2
Removed Blade shield
Renamed aa_ebony_helm for compatibility with Equipment Variants
Version 1.0.1
fixed typo "Akatosh"
renamed aa_helm_netch for compatibility with Equipment Variants?
Version 1.0
Original release
(Right now I am just using the Gift mod to give them some clothing)