Morrowind

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PF Cacklefanny

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pfcacklefanny

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5 comments

  1. Dario1980
    Dario1980
    • member
    • 2 kudos
    This is a really well crafted dungeon. There is a lot of thought put into it, and it shows!!

    I’m usually the type that plugs mod once, play them once, then won’t play anymore. For this one, I will make an exception!

    There are some quirks I would like to pinpoint, and you can find them all here:
    https://imgur.com/a/fW4PRIn

    By the way, how are you supposed to unlock the other endings?
  2. katyakarrel
    katyakarrel
    • premium
    • 65 kudos
    It's an absolutely lovely and really well made dungeon plus a quest, I played it twice during different playthroughs. Works very well with OpenMW too. Thank you very much :) 
  3. Teskal
    Teskal
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    • 0 kudos
    The script hiramjournal4 get 3 warnings in openmw-cs for line 6
    if ( player->journal tcw_hiram_quest == 55)

    Sadly I am not good enough in scripting to see the issue.
  4. Mrovkogon
    Mrovkogon
    • supporter
    • 6 kudos
    I was writing rather elaborate commentary about your mod, of course positive, but then electricity shut down due to snowstorm :) so I put this simply. This is good dungeon and I would never attempt to create something similar for my lack of patience with Construction Set, so respect for making this. I found few issues, they are not breaking anything and some may be related to my setup (I'm playing this on OpenMW and with some mesh replacements).

    Here is what I found:
    * There are some floating objects in first room, if you imagine to be on same spot as in fifth screenshot and turn a little bit right, you'll see daedric chandelier, bloodgrass and other stuff in the air. I'm using "Correct UV rocks" mod, but I don't think it changes shapes of rocks so radically to be a cause. 
    * Missing paths (pathgrids). Although I know it might be difficult for inhabitants to navigate even with defined pathgrids, as there is lot of objects to be stuck in and ground is uneven in some places. I figured from description of your other mod that you are also OpenMW user, and from my experience OpenMW pathfinding is superior to original, but here the creatures were just lost and just walking at place facing the walls.   
    * Missing ceiling in first room, above the "hole". Although it might just look like missing in case you've used some kind of big rock for that - might be OpenMW only thing or caused by some mesh replacement I'm using though, as it can make "inside" of mesh invisible.
    * I think journal should be updated when you find "certain item", but that's just detail. Also, its about father whole time but in one of notes it's husband instead, but I might just didn't get what is quest about :) 
    1. pfcacklefanny
      pfcacklefanny
      • member
      • 6 kudos
      I really appreciate your feedback, and I'm sorry it took so long for me to see it.

      You are right - somehow, there are several missing meshes.   I believe they were py_rock variants of some sort, from the vanilla game.  In fact the missing ceiling piece is visible in the one of the screenshots, so I really have no idea there.  I uploaded a new version with the path rebuilt/the ceiling redone.

      I did also redo some pathgrids, if you're down to give it another go sometime, lemme know if you still see anybody moving strangely.  I never caught anyone walking in place/into walls and such, but down to do what I can