Morrowind

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Tel Shadow

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TelShadow

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  1. TelShadow
    TelShadow
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    Sticky
    -Notice-

    Optional File: Non TR Dependent Version 

    This version is the non TR dependent version of Waters of Morrowind, which know longer requires the TR_Mainland master. perfect for all our vanilla morrowinders that don't have Tamriel Rebuilt installed... But will still require TR_Data. - All credit goes to a modder named (VvardenStormSage) for making this happen.
  2. JosephRivers
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    Good day, all.
    TelShadow, thank you for the fan-tiki-tastic mod.
    Would you make a version compatible with BCoM, please.
    I'd so love to enjoy its nautical offerings, but I wouldn't give up the staggering advantages BCoM provides.
    1. RennWorks
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      until telshadow uploads a compatible version, its a very simple fix to do yourself. just look at my reply to skgilroy
    2. JosephRivers
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      RennWorks, thank you.
      I've got to muster EE, haven't I...
      Would you know how to do the same (remove modification references in an ESP) using tes3cmd  (the magic Command Line parameters)?
  3. skgilroy
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    Im having weird issues with red mountain (specifically Im using BCOM and devilish rocky red mountain and the entrances to ghostgate are under the terrain) but i honestly think this mod looks cool enough that i might just resort to using noclip every time i need to go there
    1. TelShadow
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      I've had a look in the CS and the entrances are fine, take note I'm not using (BCOM and devilish rocky red mountain) Disable (BCOM and devilish rocky red mountain) and let me know it its still an issue. If its not then it's an issue with them two mods.

      If the issue is still a problem with both BCOM and devilish rocky red mountain disabled then I'm kinda at a lose here because on my end they look normal and above the ground.

      Hope this helps.
    2. skgilroy
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      oh yeha its definitely an issue on my end, BCOM moves the entrances, i was just saying the mod looks cool enough that I was willing ot deal with the inconvenience
    3. TelShadow
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      Ohhh I see, I apologize ahaha, I'm happy you like it.
    4. JacobRazz05
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      It's an issue with BCOM as a whole I'm not sure exactly what causes it but it causes some of the terrain to clip inside of the ghostgate building as well as open up seams that cause you to fall through the map
    5. RennWorks
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      thats because for some reason this mod edits the landscape in the ghostgate cell, probably one of the furthest locations from a seafloor, when its supposed to only touch the cells that have a seafloor.

      normally a very simple fix, simply need to delete the corresponding landscape cell in the clean waters .esp using enchanted editor. strangely though i had to do a 2-step process. for whatever reason the landscape edits in this mod are hidden under the cell edits. so what i did was delete the ghostgate cell from the .esp, save it, then open up that newly saved .esp in enchanted editor again, then delete the cells 2,4 and 2,5 under the landscape tab. that seemed to fix the incompatibility with bcom and devilish rocky red mountain.

      @telshadow please address this in the next update, make sure it only makes landscape changes to relevant locations
  4. Krisnata
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    Bro singlehandedly drained the sea 💀
    I wonder how many sips it took 🤔
    1. TelShadow
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      One too many
  5. GrumblingVomit
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    Fantastic work! As a certified water-enjoyer, this is now a permanent resident of my load order. Will you cover the Western part of the inner sea, and if so, will you cover Vanilla Solstheim, TotSP Solsthiem, both, or just avoid that area entirely?
    1. TelShadow
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      I'm really glad you've been enjoying it, I definitely have plans for ToTSP Solsthiem and the western part of the inner sea.
  6. Galaspring
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     Thank you guys for the new standalone version!!!! 
  7. Edeldios
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    So, getting ahead of future updates to Tamriel Rebuilt, how compatible will this be with the upcoming Sundered Scar additions? It is suppose to put a decent sized island called Gorne due east of Tel Branora, and due south of Aharnabi.
    1. TelShadow
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      In regards to Gorne. Waters of Morrowind has left that area clear, so once the update places Gorne back to its attended place it shouldn't have any issues. 
  8. christianhulen
    christianhulen
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    This is such a cool idea and it looks amazing in game! As far as incompatibilities, the only thing I have found is two or three of the beacons from the mod "Telvanni Sea Beacons" don't reach the ground/ are floating. Other than that, everything seems good to go!
    1. TelShadow
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      Thank you for letting me know! Chris, Glad you're enjoying it, I'll add (Telvanni Sea Beacons) to my list to sort out a compatibility patch.
    2. christianhulen
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      So, Damius ( author of Telvanni Sea Beacons ) put out an update for "Telvanni Sea Beacons", and now there is a version of that mod that is compatible with this mod. I tested it out and it works perfect now.
    3. TelShadow
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      Perfect thank you for letting me know, I'll get it added to the list.
  9. Arugal
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    Sooooo coool :) 
  10. CiderMuffin
    CiderMuffin
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    This is the kind of mod I've been waiting for for decades, finally some really good attention to the seafloor
  11. Datboijames
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    TelSahdow! This is fantastic. I've looked around a ton and I'm in seriously love with this! Thank you, there is a lot of work here.

    I did find that there are quite a few landscape edits? or something on specifically Ghostgate with this mod loaded alone, which if you have any Red mountain or Especially Ghostgate replacer in your modlist, it is 50% covered up in this area. 

    Just wanted to pass that along! I saw one other person with this issue as well, don't know if you could remove those Cells edits from the mod easily!

    Thanks again for this awesome mod. :) 
    1. TelShadow
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      I'm really happy you enjoyed it, that really means a lot. 

      In relation to the ghost gate issue, As always places I never touch has an edit lol, I could mess with Balmora and they would be an edit done to Akavir, even tho its non existent ahaha.

      It should be an easy fix, I'll either put this into an updated fixed version or I'll pop it into a compatibility patched version.