Morrowind
0 of 0

File information

Last updated

Original upload

Created by

DrSphinctanium

Uploaded by

DrSphinctanium

Virus scan

Safe to use

14 comments

  1. deleted4003972
    deleted4003972
    • account closed
    • 6 kudos
    awesome concept, but as in the first detailed comment in the bug submissions, the teleporting functionality does not currently work. the pyramids appear as purchasable objects, the recall spells get added to inventory, but regardless of conditions once casting the spell it fails.
  2. TakeshiKaga
    TakeshiKaga
    • member
    • 0 kudos
    Hey there

    When I try and start a new game I get a warning

    "Unable to find referenced object "_MARKER_A" in script _recallScript.

    Continue running executable?"
    1. MODMONKEY420
      MODMONKEY420
      • member
      • 0 kudos
      Same here. Any fixes?
  3. Arugal
    Arugal
    • supporter
    • 3 kudos
    still works or ? (openmw) Seems few are reporting it dose not teleport you with the given spells in Bug tab so :D
  4. LordVerulus
    LordVerulus
    • member
    • 0 kudos
    I extracted the mod's content to the Morrowind\Data Files folder and made sure to mark it as active in OpenMW, but Galbedir doesn't have the pyramids in stock. Now i'm not sure about what I did wrong, installing this mod is pretty standard procedure after all.
    1. Cl3v3rP0tat0
      Cl3v3rP0tat0
      • member
      • 7 kudos
      deltaplugin?
  5. lemistio1
    lemistio1
    • member
    • 7 kudos
    Liked playing Divinity, eh?
    1. DrSphinctanium
      DrSphinctanium
      • member
      • 0 kudos
      You got me
    2. RedClairefield
      RedClairefield
      • supporter
      • 6 kudos
      beat me to this comment by over a year
  6. sunhawken
    sunhawken
    • supporter
    • 63 kudos
    Can you make a morrowind vanilla version?
    1. DrSphinctanium
      DrSphinctanium
      • member
      • 0 kudos
      I use OpenMW but this should work fine with vanilla Morrowind. The mod doesn't use any scripting unique to the expansions either.

      Give it a try and please let me know ?
  7. mgoedde
    mgoedde
    • supporter
    • 1 kudos
    This is a nice convenience without feeling too far beyond the scope of abilities in the standard game, While 500 gold each is not difficult to afford, it is still more than the (more versatile) standard mark and recall spells combined, so does not strike me as too much of a giveaway.

    The recall functionality has worked seamlessly for me in OpenMW. The only problem I've encountered is that icons for the pyramids seem to be missing from the download.

    Thanks for your work!
    1. DrSphinctanium
      DrSphinctanium
      • member
      • 0 kudos
      Thanks for the heads up! My mistake, I added the icons in v1.1
  8. undertaker1974
    undertaker1974
    • supporter
    • 7 kudos
    All nice, but 500 septims is a low price.