I have NPC's walking on an invisible floor above the arena, using openmw, welcome to the arena, this patch, animated morrowind for openmw and beautiful cities. I suspect it is a conflict between animated morrowind and welcome to the arena, and beautiful cities of morrowind
No, it's just BCOM, BCOM is A stupid mod because it's not vanilla nor lore friendly. It should be removed from Nexus due to the fact it also conflicts with the majority of other popular mods. Only weirdos who change the heads and bodies of Morriwnd NPCs, use BCOM because they hate Morrowind and are Skyrim smooth heads.
I cant seem to get this to work. Every time I enter the arena waistworks, there's an empty space leading to the outside of the cell where the entrance to (I'm assuming) the pit. Any help would be greatly appreciated.
Still got the same bug with the original version. My rank right now is gladiator and my opponent (right now)is Breton warrior with hammer. Then, after winning the battle, i got locked inside arena
You install the original mod, then delete its .esp. Then you install this OpenMW add-on like any other mod. You put it in Morrowind/Data Files and activate it instead of the original plugin.
First of all thanks for making this, but i'm a bit confused, the description says the original mod is a requirement, but when i have both the .esp and the .omwaddon activated i get double npcs, when only the .omwaddon is on the doubling is gone. did i miss something?
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Ty and I loaded it with the original mod
But the creator of this mod said it's a replacement which means we only need to activate this