I'm trying to fish, and I've got both this mod as well as the Fish with Fishing Poles Expanded mod, and I'm doing everything as instructed. Pull out a fishing rod, stand close to the water, even both in and out of it, and I'm swinging, and even with bait as well as a bait bucket, it's not casting, it's not fishing at all, and I'm not sure why it's not working.
The fishing rod works, but there are several bugs. First even if i have OAAB Data and Tamriel Data than loads before these two mods i only catch Slaugther fishs and crab, and so called "shirt" and "boots" (i suppose its trash).
But even worse, sometimes the mod totally bugs out and i get stuck, so it keeps trying getting fishes even i press nothing, using baits, and i cannot quit the "stuck" animation while it continues to fish forever. I have to load to unstuck the character. Its really inusable like this.
I'm not sure which part is broken for you regarding getting only Slaughter Fish, you need the latest MWSE for this mod to add new fishes. You also seem to be using the "01 Fatigue Alternative Detection" version, which is the one that has the "constantly fishing" issue - you should not be using it unless the default version is not working.
I tried to use the Fatigue version trying to remove the bug. Know i have used MWSE updater, removed Fatigue installation (reinstalled both mods through Wrye Bash), merged files and multipatch, put mods far below in the loader and now the stuck bug seems gone.... but i still only get crab meat and fish scales from slaughter fishes, plus an amulet and a book where guy wrote than Ama kissed him... mmm.
I even checked below the seas to see if OAAB/Tamriel data works and the sea is full of common fishes, tuna, cephalopod etc. but i only get the catches from the base mod (crab and slaughtfishs). Ofc the expansion is in lower place than base Fishing mod in the load order so its not that the problem. Edit. the fishing pole skill started to show 0/100 on every characters, both new than already created O.O p.p.s i have found these in the MWSE log
[Booze/Fish With Fishing Poles Expansion] Found OAAB-Data.[Booze/Fish With Fishing Poles Expansion] Found Tamriel-Data. [Booze/Fish With Fishing Poles Expansion] Initialized. but i get nothing new (common fishes) anyway.
It seems after trying and trying and loading a new game (but with olders do not work), the mod now works as intented (with new fishes catched from OAAB/Tamriel Data) "only" by using the Fatigue Alternative Detection, while with only the Core it does not work at all. The base without expansion instead works as intended if i only install that. I ofc had to put the .esp AFTER everything less Merged Object and Multipatch.
I maybe think it has some imcompatibilities with anything changing the sound of the weapon swing (i am using Character Sound Overhaul), and this is changed in the Fatigue Alternative. I dont know why.
Anyway, the Fishing skill always start at 0 now instead of 5, nothing gamebreaking like the bugs before but i dont know neither why this happens.
Ah-Ah! That's it, you are using a mod that changes the swing sound. Believe it or not, but the only way to tell if you swing the fishing rod (which is a weapon) is to listen for the swish sound; anything messing with that breaks the mod. That's why there is an alternate version, using fatigue instead, however, if you use it along with Ashfall, then you run into an issue where Ashfall changes your fatigue level every frame, and that make the mod think you swung your fishing pole (you get stuck casting your fishing pole over and over). If that happens to you, just move away from the shore, you can move a little between each swing.
NICE!! I kinda dont want to start a playthrough with a beta version of that crafting mod (but when it isn't, F YEAH) so really glad its another. Thank you!!!!!!!!!!!!!!!
I had the same issue that NukaColaPrime had with only getting vanilla stuff while fishing, fixed it by putting the base mod above the expansion! Unfortunately after fixing it and catching some fish it seems like they don't have and icons or models or anything, they come up as a crossed out smiley face in my inventory and trying to place them gives me a model load error and places down a huge transparent placeholder. I've reinstalled the base mod, the expansion, Tamriel Data and OAAB but no luck. Any idea what I might be doing wrong?
I'm guessing this mod requires Skills Module which is implied by requiring Ashfall but should really be stated explicitly. Adding the requirement would give a bit more visibility and faith in mod interoperability.
I really look forward to giving this a go, thanks! :)
Thanks for your reply! I see now, I must have gotten confused or mixed up when looking over the description. Whoops! I have seen other mods with dependencies listed which give extra functionality but aren't necessary, they've had a 'note' explaining this. I don't know how it would jive with the Nexus launcher but I assume it doesn't cause any major problems for those who use it. This is a great add-on to a great mod, so I'd like it to be as visible as possible. :)
Well even after adding OAAB and TR Data I cannot seem to catch more than just crab meat and fish scales. I would like to be able to collect the fish from Taddeus' Foods of Tamriel instead of only being able to buy them, a constant thorn in my side in all aspects of building this survival mod list is not being able to push away from having to purchase/steal food. Can't fish it, and outside of vanilla ingredients can't hunt it either, much sad.
You also need MWSE, but if you have Ashfall then I guess you have that. Check the MWSE log, if something's not correct my mod will show it in the log. You should see this: [Booze/Fish With Fishing Poles Expansion] Found OAAB-Data. [Booze/Fish With Fishing Poles Expansion] Found Tamriel-Data. [Booze/Fish With Fishing Poles Expansion] Initialized.
Yes I have checked the log file and it does show that Fishing expansion detects OAAB and Tamriel Data. I've tried shifting load order around to see if that helped at all, but no matter what all I ever get are the base fishing mods pulls of scales and crab meat, and assorted junk.
Well, I have no idea what's wrong in your setup, still works fine for me. I am guessing your are not enabling the expansion's ESP. There should be an error about this in the log. What do you get if you open the console and type: SHOW FishingOATR Also, if you load the expansion before the base mod you'll get your symptoms (slfish, scales, and crab meat only).
I know how load order works. Checking the console command it returns = 0 And the top of my load order, as you can see Fishing.esp is loaded before fishing-expansion.esp and both OAAB and Tamriel_data are present.
Have you updated MWSE? SHOW FishingOATR should return 3. Also, are you using the "Fatigue Alternative Detection" ESP or the regular one? And are you using that other mod Dynamic Things of Morrowind?
I've repeatedly re-installed fishing expansion using the fatigue detection, and non fatigue detection versions, neither works to produce fish. I have recently updated MWSE And I do not use dynamic things of morrowind.
Allllright not sure what happened but it is now actually working, I setup a new mod list with only OAAB, TR data, and the fishing mods, it worked just fine although it couldn't find the mesh data for some reason, and hopping back into my original mod list it is now just working, and the fish meshes seem to be fine. Mods sometimes man, I've left skyrim for months untouched and come back to it for it to CTD without any changes in the time spent away, computer gremlins i swear.
I'm looking around trying to add to my first time with Ashfall, saw the fishing mod, saw this and grabbed it but do I need to have OAAB or TR Data to catch anything other than slaughterfish scales and crab meat? I saw some raw fish available in vendors inventories without having these in my load order and I was hoping to catch them but I'm not sure if the fish are from Ashfall or Taddeus' Foods of Tamriel.
Excellent extension to my favorite old fishing mod. Anybody having issues with 2.1 ive noticed CSO weapon sounds completely break this as they replace the swishing sound(honestly a crime) disabling that will make this work just fine. Some minor things that i believe would be improvements could be only casting a line when using the slash attack (akin to ashfall wood chopping only using the chop attack) The animation for this attack is objectively the most accurate looking when casting .Another possible change that might be a lot more technical than its worth is being able to fish while hovering above water so that you can fish on docks and boats. I dont expect that to even be possible really but hey, wishful thinking :) THank you so much for bringing this old fishing mod up to speed
1) CSO: That's why there is "01 Fatigue Alternative Detection" which works the way the original mod worked. 2) Distance to water: It's set @ 30 units, while the dock piece in Seyda Neen is 60 units high. I can certainly make that say 70 units, the only problem is that you'd be able to fish on land, in the middle of a desert for example, so long as it was 70 units high compared to the water level (you can already do this if you find a place which is 30 units high, even if there is no water around). I do think fishing from a dock is desirable, but we don't want people finding ways to fish 30 meters away from water (it's bad enough that you can fish Cod in a pond lol). And it would not work everywhere, if there was a dock which was higher than 70 units, it would say you're too far. For consistency it might be best to leave it at 30.
Yeah, you could use it to boost Luck +5 per level, but of course no skill is ever tied to Luck, I'd be changing the balance of things a bit. I used Endurance because that's what other survival mods (e.g. Ashfall) use. But it's an interesting suggestion. You know you CAN easily change it, just have a look at Main.LUA, it should be pretty obvious where I define the skill. Maybe this can be added as a configuration option with MCM, but I dunno what would happen if the skill changed from one stat to another mid-game...
Ok, so I tried changing it mid-game, but it does not appear to work, when you hover over the skill it still says Endurance. It would've been great if you could switch to Luck late-game. Anyway, just change it in the main.lua before you start a new game.
oh shoot you make a great point I never thought about that, i redact my statement and while I think luck should have a lot to due with fishing success it would be gamebreaking to be able to put more points in luck just bc you fish all the time ... absurd even
41 comments
I've run into some sort of problem.
I'm trying to fish, and I've got both this mod as well as the Fish with Fishing Poles Expanded mod, and I'm doing everything as instructed. Pull out a fishing rod, stand close to the water, even both in and out of it, and I'm swinging, and even with bait as well as a bait bucket, it's not casting, it's not fishing at all, and I'm not sure why it's not working.
But even worse, sometimes the mod totally bugs out and i get stuck, so it keeps trying getting fishes even i press nothing, using baits, and i cannot quit the "stuck" animation while it continues to fish forever. I have to load to unstuck the character. Its really inusable like this.
I even checked below the seas to see if OAAB/Tamriel data works and the sea is full of common fishes, tuna, cephalopod etc. but i only get the catches from the base mod (crab and slaughtfishs). Ofc the expansion is in lower place than base Fishing mod in the load order so its not that the problem.
Edit. the fishing pole skill started to show 0/100 on every characters, both new than already created O.O
p.p.s i have found these in the MWSE log
[Booze/Fish With Fishing Poles Expansion] Initialized.
but i get nothing new (common fishes) anyway.
I maybe think it has some imcompatibilities with anything changing the sound of the weapon swing (i am using Character Sound Overhaul), and this is changed in the Fatigue Alternative. I dont know why.
Anyway, the Fishing skill always start at 0 now instead of 5, nothing gamebreaking like the bugs before but i dont know neither why this happens.
EDIT: I didn't activate my BSA's! All fixed.
I really look forward to giving this a go, thanks! :)
[Booze/Fish With Fishing Poles Expansion] Found OAAB-Data.
[Booze/Fish With Fishing Poles Expansion] Found Tamriel-Data.
[Booze/Fish With Fishing Poles Expansion] Initialized.
Also, if you load the expansion before the base mod you'll get your symptoms (slfish, scales, and crab meat only).
And the top of my load order, as you can see Fishing.esp is loaded before fishing-expansion.esp and both OAAB and Tamriel_data are present.
Have you updated MWSE? SHOW FishingOATR should return 3.
Also, are you using the "Fatigue Alternative Detection" ESP or the regular one?
And are you using that other mod Dynamic Things of Morrowind?
Regards,
Mods sometimes man, I've left skyrim for months untouched and come back to it for it to CTD without any changes in the time spent away, computer gremlins i swear.
1) CSO: That's why there is "01 Fatigue Alternative Detection" which works the way the original mod worked.
2) Distance to water: It's set @ 30 units, while the dock piece in Seyda Neen is 60 units high. I can certainly make that say 70 units, the only problem is that you'd be able to fish on land, in the middle of a desert for example, so long as it was 70 units high compared to the water level (you can already do this if you find a place which is 30 units high, even if there is no water around). I do think fishing from a dock is desirable, but we don't want people finding ways to fish 30 meters away from water (it's bad enough that you can fish Cod in a pond lol). And it would not work everywhere, if there was a dock which was higher than 70 units, it would say you're too far. For consistency it might be best to leave it at 30.
Best Regards,
... absurd even