Morrowind

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AliceL93

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AliceL93

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Fixes two inconsistencies in the game: one concerning the enchantment of Lord's Mail and another concerning the lack of morningstars in the game. Part of the May Modathon Month.

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Part of the May Modathon Month

Fixes two inconsistencies in the game: one concerning the enchantment of Lord's Mail and another concerning the lack of morningstars in the game.

1. Lord's Mail: According to the lore, along with the enchantment this artifact has, it should also absorb the health of your enemies. Not only does the in-game book, Tamrielic Lore, claims this, but this seems to be a consistent feature of this artifact in every other Elder Scrolls game, besides Morrowind. This mod adds the missing absorb health enchantment to the cuirass. It's 5 points for 30 seconds.

5 points, because in Skyrim it's 3 points and in Blades it's 7 points, so I thought that the most lore-friendly value must be between the two.

https://en.uesp.net/wiki/Skyrim:Lord%27s_Mail_(item)

https://en.uesp.net/wiki/Blades:Lord%27s_Mail

30 seconds, because the vanilla resist magicka effect of the cuirass also lasts for 30 seconds.

2. Morningstars: In-game dialogue refers to morningstars as a type of blunt weapons in the universe of the Elder Scrolls, but they never actually appear in-game, at least not by name. Several maces in the game might actually be morningstars.

Definition of the morningstar: "A morning star is any of several medieval club-like weapons consisting of a shaft with an attached ball adorned with one or more spikes. Each used, to varying degrees, a combination of blunt-force and puncture attack to kill or wound the enemy."

https://en.wikipedia.org/wiki/Morning_star_(weapon)

Going by this definition, the following maces might be morningstars actually:

Ebony Mace
Stalhrim mace
Nordic Silver Mace
Daunting Mace
Demon Mace

What this mod does is renaming these items, (and rewriting any dialogue referring to them) from maces to morningstars. So they would appear in-game as ebony morningstar, stalhrim morningstar etc.

Yes, there are probably already dozens of weapon mods there that add morningstars, I thought that it would be nice to just go with a more purist solution: to rename vanilla weapons to morningstars which fit the definition of a morninstar.

Yes, I'm saying "morningstar" on purpose, because in in-game dialogue it appears in this form (check the screenshots) as opposed to "morning star."

Q: But what about the Mace of Aevar Stone-Singer?

A: It indeed also looks like a morningstar, but I have omitted it for several reasons. The main reason being is that there is a character limit when naming objects, and it wouldn't have fit in the available space. The other reason is that the The Story of Aevar Stone-Singer also comes up in Oblivion and Skyrim, and the text keeps saying that it's a mace. So even if I could change the item's name to morningstar, it would still remain a mace in Oblivion and Skyrim so it would be quite pointless.

Let's just assume that since Aevar Stone-Singer is a kind of folk hero, and the weapon comes up in a folk tale, the ignorant villagers of the Skaal just do not know the difference between the morningstar and a mace, they just assume it to be a mace, and the Nerevarine rolls with it, because everyone is referring to it in that manner, so there is no point is arguing with them!

The mod is clean, bug-free, compatible with probably everything.