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Morrowind - Bitter Coast Smugglers
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v1.0 by SamboJ
Installation:
Step 1) Download the "Bitter Coast Smugglers.esp" file into your "Morrowind\Data Files" folder.
Step 2) Open the Morrowind launcher, select Data Files, check "Bitter Coast Smugglers", click ok, click play.
"That sneaky Khajiit "Quick-Licks" is back at it again! This time he has more Moon Sugar than anybody in Elsweyr, and he's sunk his claws into the Bitter Coast Region of Vvardenfell!"
#SmuggleMoonSugar #PackGuarCompanion #EvadeGuards #SupplyYourStreetDealers #CollectGoldFromDealers #CraftSkooma #SellSkoomaOnTheStreets #StickupCrews #HireAnyGuard #Assassins #BountyHunters #RepeatableQuests #EnchantableScrolls #DaedricAmulets #DaedricRings #InfiniteBattles #LoreFriendly #NotLawFriendly
[Grognod's Thud]
"If the beaches of the Bitter Coast Region weren't littered with so many rocks; the wave might not have washed his floating cadaver head-first into one for a wake up call. Coughing the last belch of seawater and final spit, he mopingly sops the last dreary stagger into the blurred town of Seyda Neen."
[Quick-Licks]
"There never has been a greater smuggler than the notorious Quick-Licks. Wanted captured alive in Vvardenfell, but dead in every other part of Tamriel is a feat in itself. The capabilities of this Khajiit are unlimited; making him the most dangerous individual to roam the populace undetected. While not physically intimidating, it is his ability to convince others to continuously import narcotics that make him a true menace to the health of the common people." ~ Socucius Ergalla
[Bitter Coast Smugglers] Additions List:
Pack Guar (Follower, Carries items)
Shipmaster (Travels between Seyda Neen, Hla Oad, Vivec FQ)
Bitter Coast Smuggler Faction (Seyda Neen, Hla Oad, Gnaar Mok)
Import Moon Sugar into Vvardenfell (repeatable, gold reward, supplies faction dealers with Moon Sugar, raises faction rank)
Collect Gold From Faction Dealers (Seyda Neen, Hla Oad, Gnaar Mok. Each has an individual purse; +100g per import mission, 1000g max)
Random Enemies (Junkies, Assassins, Bounty Hunters)
Sell Skooma (When carrying Skooma; NPCs have a chance to approach the player & ask to buy some for full price)
Daedric Armorer (outside Dagoth Ur entrance, sells enchantable Daedric Rings/Amulets & Blank Scrolls)
Hire Guards (requires >=100 Speechcraft, they become a follower companion with various commands)
Faction House (reward in Gnaar Mok after completing 10 supply runs)
Extreme storage capacity
Earnings chest (earn passive income as leader of the faction)
Weather Forecast (forecast the "Bitter Coast Region" weather)
Release Identification (forge to reset your character)
Skooma Lab (refine Moon Sugar into Skooma 2:1)
Designed by SamboJ to compliment the lore-friendly main story line of the original Morrowind data file.
Tribunal & Bloodmoon are not required but can be active.
Not compatible with any mod that has scripts attached to every original non-unique Guard & or Commoner.
Multiplayer using tes3mp is untested. If global variables in multiplayer are unique to each active player everything should run flawlessly.
You read this far, now you get to find out about the secret island (on your map) with infinite hordes of zombies protecting a boss designed for end-game multiplayer. The active zombie count is limited to prevent your CPU from spilling on the floor, this will happen eventually if you don't dispose corpses though. Good luck!
If you play & enjoy this mod, please leave a review on the site where you downloaded it! If there's enough reviews I'll create a very fine-polished 1.1 version with support for console players.
If you have any queries or wish to report any bugs if you find them, please send an email to [email protected]
Have fun!
~ @SamboJ
Guildmaster of Tamriel Fisheries (ESO-NA)