136 comments

  1. Batkan1234
    Batkan1234
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    I adore the mod. Every fort is unique and amazing but sadly your Fort Frostmoth is incompatible with new version of TOTSP. If you have time and will, please update it. I would really appreciate it.
    1. Dallara1000
      Dallara1000
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      I've made a special update jusT for this fort cause of the TOTSP last update
    2. Batkan1234
      Batkan1234
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      Oh i am sorry, i must be blind. Thank you very much! Amazing work!
    3. Dallara1000
      Dallara1000
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      many thanks :)
  2. cmiq589346
    cmiq589346
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    Can I strongly suggest just straight up ditching the portcullis/drawbridge scripts. They are buggy.

    Also, I haven't checked, but have you added back in the missing "go to jail" markers that were causing CTD?

    And, this is a slightly more esoteric request, but there are a couple of places where taller characters (mods that alter race heights) cannot get through. The tower you need to climb to access the upper part of Ebonheart has gaps that are too small, and some of the portcullises don't raise high enough to allow the taller races through. I know this is a mod related issue, but they are very low clearances!

    Lastly, can I suggest adding in a gondolier in Ebonheart to transport you around Vivec? You've put the dock in, you just need the gondolier!

    Also, the middle section of the wooden walkway into Wolverine Hall is missing for me. Using the modded Sadrith Mora version. Looked in CS and can't understand why.

    Edit: Actually, Wolverine hall (Seat of Power version) seems to have some very odd problems. Large portions of fort architecture missing, and doors don't connect properly interior/exterior.
    1. Dallara1000
      Dallara1000
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      I will made an unscripted version i think. it's strange cause I have no problem with it... I've added the prison marker yer ;) I know about the collison with the moded races... It's a big problem for cause I've made all for the vanilla scale races... I will try my best for it. For the Gondolier I can do that :)
      The problem you have in Wolwerin hall is bothering me... have treid to load it in last in your mod list?
    2. Seads
      Seads
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      I have the same issue with the wolverine hall. Tried loading it last but no changes.
    3. rhjelte
      rhjelte
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      Also want to add I got the same problems with both versions of Wolverine Hall, but none of them show any problems in construction set. 

      Have tried a bunch of ways of issue tracking, but unfortunately not found anything yet. If I do I will let you know
    4. Dallara1000
      Dallara1000
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      Thanks for your research. Il admit that I've found nothing about this problem
      ...
  3. Dovahkiiinowitch
    Dovahkiiinowitch
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    I like this mod, but it is confusing for me to install it right. Besides that, I wanted to say / ask some things.

    (It seems only to be affected by Dallara Suran)

    I have a missing error with the drawbridge.
    Wolverine hall (sop) is completely broken
    What means PFP ?
    Can you make a patch for the Ald-ruhn - seat of power Castle edit (just removing sop's edit would be enough).
    Can you make a patch for heart of the Velothi - Gnisis (but not that important)
    1. Jekub
      Jekub
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      • 5 kudos
      Try this mod: Dallara Imperial Fort Patches, and see if there are any files that will help you. (At least until Dallara updates this amazing mod.)

      Are you using any other mods for Wolverine hall?

      PFP is Patch for Purists, this patch fixes over 9000 bugs in the game. If you don't use it you don't have to worry about it for this mod.
  4. jbcatty
    jbcatty
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    this is amazing! 
    1. Dallara1000
      Dallara1000
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      Thank you :D
  5. NwahWitAttitude
    NwahWitAttitude
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    This is immaculate work. Can't play without it. Any chance of getting a patch for Rocky West Gash?
  6. Influenced
    Influenced
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    Does Fort Frostmoth have the ruined fort scripts found in vanilla?
    1. Dallara1000
      Dallara1000
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      Yes it has :)
  7. enderandrew
    enderandrew
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    I'm hoping to see your Fort compatible with Frostmoth Repaired - TotSP.
    1. Dallara1000
      Dallara1000
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      Hi! It's on the to do liste ;)
  8. cmiq589346
    cmiq589346
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    Would love an update for the updated STOTSP. Currently very much incompatible after the update sadly.
    1. Dallara1000
      Dallara1000
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      I will do in the shorter time I can :)
    2. cmiq589346
      cmiq589346
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      Thank you. Personally I think your version of Frostmoth should just be merged straight into TOTSP it's so good!
    3. Dallara1000
      Dallara1000
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      Thank you :)
    4. Dallara1000
      Dallara1000
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      Here we go it's ready and available.
    5. Jekub
      Jekub
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      • 5 kudos
      Thank you for updating your great mod!
  9. AnvilKhajiit
    AnvilKhajiit
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    The drawbridge at wolverine hall is purple. did i not install something right?
    1. Caran7hir
      Caran7hir
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      • 8 kudos
      If you haven't already scoured the comments below the purple drawbridge is due to a misnamed texture file. In case you want to take care of it yourself, find the wood "textures\tx_wood_grey_planks_01.dds" and rename it "textures\tx_wood_grey_planks_02.dds". Or I guess edit the mesh reference to the correct 01.
      If you don't want to do that or don't have that file in some texture replacer or another you can find one on the patch site i made here.
      Alongside some other small fixes.
  10. Marduk23
    Marduk23
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    Absolutely love this mod, I wish some kind soul helped this wonderful person with BCoM patches.