I like this mod, but it is confusing for me to install it right. Besides that, I wanted to say / ask some things.
(It seems only to be affected by Dallara Suran)
I have a missing error with the drawbridge. Wolverine hall (sop) is completely broken What means PFP ? Can you make a patch for the Ald-ruhn - seat of power Castle edit (just removing sop's edit would be enough). Can you make a patch for heart of the Velothi - Gnisis (but not that important)
Can I strongly suggest just straight up ditching the portcullis/drawbridge scripts. They are buggy.
Also, I haven't checked, but have you added back in the missing "go to jail" markers that were causing CTD?
And, this is a slightly more esoteric request, but there are a couple of places where taller characters (mods that alter race heights) cannot get through. The tower you need to climb to access the upper part of Ebonheart has gaps that are too small, and some of the portcullises don't raise high enough to allow the taller races through. I know this is a mod related issue, but they are very low clearances!
Lastly, can I suggest adding in a gondolier in Ebonheart to transport you around Vivec? You've put the dock in, you just need the gondolier!
Also, the middle section of the wooden walkway into Wolverine Hall is missing for me. Using the modded Sadrith Mora version. Looked in CS and can't understand why.
Edit: Actually, Wolverine hall (Seat of Power version) seems to have some very odd problems. Large portions of fort architecture missing, and doors don't connect properly interior/exterior.
I will made an unscripted version i think. it's strange cause I have no problem with it... I've added the prison marker yer ;) I know about the collison with the moded races... It's a big problem for cause I've made all for the vanilla scale races... I will try my best for it. For the Gondolier I can do that :) The problem you have in Wolwerin hall is bothering me... have treid to load it in last in your mod list?
If you haven't already scoured the comments below the purple drawbridge is due to a misnamed texture file. In case you want to take care of it yourself, find the wood "textures\tx_wood_grey_planks_01.dds" and rename it "textures\tx_wood_grey_planks_02.dds". Or I guess edit the mesh reference to the correct 01. If you don't want to do that or don't have that file in some texture replacer or another you can find one on the patch site i made here. Alongside some other small fixes.
The new Darius is incompatible with the mod "Heart of the Velothi - Gnisis" after downloading said mod, there was duplicate of the fort. changing what mod loads after the other did not fix the issue.
I'm asking for a way to fix this, or for a patch because on the other mod's page ( Heart of the Velothi - Gnisis). They did not seam to respond to people anymore.
I can make a patch If you want. But as I say below, I've not much time for modding this year... So if you know how to made the patch or anyone can do I can upload it very quick.
Also, diffrent issue. Fort Frostmoth has the original still there. It says its from project atlas. Is this mod incompatable or is it a load order issue? I also have STOTSP if that affects it.
129 comments
(It seems only to be affected by Dallara Suran)
I have a missing error with the drawbridge.
Wolverine hall (sop) is completely broken
What means PFP ?
Can you make a patch for the Ald-ruhn - seat of power Castle edit (just removing sop's edit would be enough).
Can you make a patch for heart of the Velothi - Gnisis (but not that important)
Also, I haven't checked, but have you added back in the missing "go to jail" markers that were causing CTD?
And, this is a slightly more esoteric request, but there are a couple of places where taller characters (mods that alter race heights) cannot get through. The tower you need to climb to access the upper part of Ebonheart has gaps that are too small, and some of the portcullises don't raise high enough to allow the taller races through. I know this is a mod related issue, but they are very low clearances!
Lastly, can I suggest adding in a gondolier in Ebonheart to transport you around Vivec? You've put the dock in, you just need the gondolier!
Also, the middle section of the wooden walkway into Wolverine Hall is missing for me. Using the modded Sadrith Mora version. Looked in CS and can't understand why.
Edit: Actually, Wolverine hall (Seat of Power version) seems to have some very odd problems. Large portions of fort architecture missing, and doors don't connect properly interior/exterior.
The problem you have in Wolwerin hall is bothering me... have treid to load it in last in your mod list?
If you don't want to do that or don't have that file in some texture replacer or another you can find one on the patch site i made here.
Alongside some other small fixes.
I'm asking for a way to fix this, or for a patch because on the other mod's page ( Heart of the Velothi - Gnisis). They did not seam to respond to people anymore.
Also, diffrent issue. Fort Frostmoth has the original still there. It says its from project atlas. Is this mod incompatable or is it a load order issue?
I also have STOTSP if that affects it.
Since there is an alternative, making a patch for that other ginsis mod in not at all a priority.